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 Rope and hook house rule

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MyLittlePwny
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PostSubject: Rope and hook house rule   Tue 24 Jan 2012 - 16:38

Just thought I'd share our house rule with rope and hook, since I find it awesome Razz

We play with a lot of horizontal boards and planks between our buildings so the battlefield is in multiple layers, and this gives us full use of our rope and hook house rule.
It's pretty simple:
A model equipped with rope and hook may climb vertical without a wall, if he's standing directly under something which could hold the hook. He will not receive the usual bonus for R&H, but can climb where there's no walls Smile


Tadaaa


Last edited by MyLittlePwny on Sat 28 Jan 2012 - 8:39; edited 2 times in total
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RationalLemming
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PostSubject: Re: Rope and hook house rule   Tue 24 Jan 2012 - 17:38

So essentially if there is a balcony 3 inches out from a wall on the second level of a building a model can stand under the edge of the balcony and climb up using standard rules for climbing and without the re-roll benefit usually granted by the Rope & Hook. I agree that is awesome. It is a simply way of giving extra options for allowing models to move off the ground level. I will definitely propose this to my gaming group.

Thanks for sharing. cheers
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StyrofoamKing
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PostSubject: Re: Rope and hook house rule   Tue 24 Jan 2012 - 19:37

Not for every table, but I'm definitely including this in the next Sartosa rules set.

(btw, you might want to edit the subject... it's a little confusing.)
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playtable
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PostSubject: Re: Rope and hook house rule   Tue 24 Jan 2012 - 20:08

Hey, I like it. Makes wonderful sense.


Swing the rope with the hook on it and throw it straight up onto something. Maybe you would need to use your BS to throw then your i to climb.
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SerialMoM
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PostSubject: Re: Rope and hook house rule   Tue 24 Jan 2012 - 22:40

Nice idea.

Like playtabla proposed first Bs without modification, then climbing roll but i would propose that this one is repeatable.
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RationalLemming
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PostSubject: Re: Rope and hook house rule   Wed 25 Jan 2012 - 3:06

Interesting ideas Playtable and SerialMoM.
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MyLittlePwny
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PostSubject: Re: Rope and hook house rule   Wed 25 Jan 2012 - 3:33

Hehe don't know what happened with the title - thanks Styro Razz

Our group has generally tried to buff the items that was never used (like rope and hook), and noot it's really awesome - especially for shooters Smile
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mweaver
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PostSubject: Re: Rope and hook house rule   Wed 25 Jan 2012 - 5:22

Like it.
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mr_harold
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PostSubject: Re: Rope and hook house rule   Wed 25 Jan 2012 - 8:59

I was hoping for rope and hook rules for my horses.


ohhh well.

But anyways, I like the house rule! Makes sense to me! study
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BalrogTheBuff
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PostSubject: Re: Rope and hook house rule   Wed 25 Jan 2012 - 10:08

I like this! More climbing stuff = more fun usually!
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StyrofoamKing
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PostSubject: Re: Rope and hook house rule   Wed 25 Jan 2012 - 10:42

Hmm. If your using the BS - throwing rule, you might want to clarify:

"The model throws the hook during the Movement phase, before climbing. However, he may not shoot a weapon in the Shooting Phase, as he's put all of his focus on throwing and climbing."

Unless you're forcing him to throw one turn and climb the next. That is FAIR, but not necessarily as fun.
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PostSubject: Re: Rope and hook house rule   Wed 25 Jan 2012 - 16:08

love this house rule and will also be proposing it to my group.
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MyLittlePwny
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PostSubject: Re: Rope and hook house rule   Thu 26 Jan 2012 - 10:57

We've actually found, that a BS roll is not needed - I think it will make the rule used too few times since it's too big a risk losing an entire turn just to get over ground level Smile
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Zekk
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PostSubject: Re: Rope and hook house rule   Thu 26 Jan 2012 - 11:24

solid rule
we ve been using that one for years in our campaigns as well. +1
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PostSubject: Re: Rope and hook house rule   Today at 14:48

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