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 [Mordheim] The Shades

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Kaern
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PostSubject: Re: [Mordheim] The Shades   Sun 13 Mar 2016 - 6:50

"Pfiouuu... Wait a minute, son. This hill was higher than expected..." said Vimes. "Look! With this mist we can't see the whole sector, but it's something... Aaah my sweet Shades... Becoming more and more dangerous every day! Ok let's go, we've many things to see..."

Game table exemple V1:





Game table exemple V2:





Last edited by Kaern on Tue 21 Jun 2016 - 5:10; edited 6 times in total
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Kaern
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PostSubject: Re: [Mordheim] The Shades   Sun 13 Mar 2016 - 6:54

Ok so a lot of sceneries... But I really need to do a new gaming board. I've just this crapy grey table, and I want something new. I think to a brown gaming board, to match with the slums/covers (who are already on brown bases). I've just started to make some roads, so there'll be some pavel streets too!

I'm not the best painter/crafter, but I'm pleased with my gaming table! I hope you'll enjoy my work! Last words: sorry for my crapy english, but normaly I'm a french speakear Rolling Eyes
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DeafNala
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PostSubject: Re: [Mordheim] The Shades   Sun 13 Mar 2016 - 7:13

WELCOME BACK! I doesn't look like you let the grass grow under your feet. The new stuff is universally WONDERFUL...I love the tentacle coming out of the chapel's window. VERY WELL DONE one & all!   thumbsup
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Von Kurst
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PostSubject: Re: [Mordheim] The Shades   Sun 13 Mar 2016 - 9:16

Welcome back! Lovely way of catching us up with your creations thumbsup thumbsup
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Grimscull
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PostSubject: Re: [Mordheim] The Shades   Sun 13 Mar 2016 - 13:28

Another Pratchett-Fan,very nice. I like your buildings, especially the details, like the Goblin's head and such. Also your table seems very versatile with all the elevations and modular parts. Nice work!
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Kaern
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PostSubject: Re: [Mordheim] The Shades   Sat 19 Mar 2016 - 6:18

"Look at that! That's Frau Finchter's books shop! Can ya read? Na? That's a mistake... I learned to read with the Adventures of Philibert the Great. And I learned a lot of things about women with Frau Finchter. The most important: never date a woman with a book. She'll be smarter than ya, and she can banging ya head. Literally."

The Books shop:





(Thanks guys! Yup, details are important in Mordheim Very Happy I've a lot of ideas for the next sceneries...
As a librarian I had to make something like this! Maybe I'll make a big library later...
The book shop is based on the Mordheim starter sceneries)


Last edited by Kaern on Tue 21 Jun 2016 - 1:28; edited 4 times in total
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Von Kurst
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PostSubject: Re: [Mordheim] The Shades   Sat 19 Mar 2016 - 6:33

Great idea. Once again the little details just shine thumbsup
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Chief Tugboat
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PostSubject: Re: [Mordheim] The Shades   Fri 25 Mar 2016 - 22:33

Absolutely incredible! Gets me inspired to start building terrain (something I don't particularly enjoy).
Keep up the great work.
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Grimscull
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PostSubject: Re: [Mordheim] The Shades   Sat 26 Mar 2016 - 0:09

Another great addition!
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Kaern
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PostSubject: Re: [Mordheim] The Shades   Sat 16 Apr 2016 - 6:58

"Did ya see my crossbow? It's a Strongarm MKII custom with double... Yeah, it's a crossbow, ok... But a pretty damn crossbow! I bought that beauty here. Ludwig Zweikopf was a good artisan, always smiling... We saw his skull hanging right near the entrance."

The Bows Seller's House:





"That's smell... Is it ya boy? Wait a minute... Look! A stiff! In my streets! Sigmar's blessing! Back to business boy, back to business..."



(Thanks guys!)


Last edited by Kaern on Tue 21 Jun 2016 - 1:45; edited 2 times in total
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PostSubject: Re: [Mordheim] The Shades   Sat 16 Apr 2016 - 7:32

Hehehe, the skaven heads. I like how your houses aren't just random houses. They are all very characterful, deserving their name.
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Kaern
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PostSubject: Re: [Mordheim] The Shades   Mon 18 Apr 2016 - 0:27

"Did ya hear that boy? That swift noise of boots running on the pavement... Here!" shouted Vimes. "Stop ya, you one-legged dwarf!"

A little square:



(Thanks Grimscull! Yup, I try to give identities to my buildings. It's cooler to say "Oh no, my skavens are locked in the bakery and the sniper in the brothel is ready to shoot"  pirat  And having a good idea of the future role of a building helps a lot for the conception : "Ok now I'll build a tavern. So I need some space on the first floor for the bar" etc. I don't work with precise instruction, but general directions.
And this is the direction I'm taking with this kind of square, paved roads etc. Yeah, it's on the kitchen floor... But it's just an exemple!)



Last edited by Kaern on Tue 21 Jun 2016 - 5:03; edited 2 times in total
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PostSubject: Re: [Mordheim] The Shades   Mon 18 Apr 2016 - 4:49

You've added all sorts of UBERCOOL stuff to the place in my absence. All VERY WELL DONE!   thumbsup
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Von Kurst
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PostSubject: Re: [Mordheim] The Shades   Mon 18 Apr 2016 - 6:29

Excellent additions! The table is progressing right along thumbsup
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PostSubject: Re: [Mordheim] The Shades   Tue 19 Apr 2016 - 6:51

Agree with VK! Great addition, I love the idea of a square, even if it is basically a no mans land when a ranged warband is present! But it looks like you have enough terrain to counter it.

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PostSubject: Re: [Mordheim] The Shades   Sat 23 Apr 2016 - 15:33

Looking good! I like the crowded feel of your bord, the buildings are really close to oneanother, nice!
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Kaern
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PostSubject: Re: [Mordheim] The Shades   Mon 2 May 2016 - 0:43

Hello boyz! Thanks for the nice comments! Yup the square is a "no mans land", but I've enough barrels and barricades to counter it pirat  And yep it might be very crowded... (sometimes it's very hard to push a mini with our ogre hands Sad   )

I'm very busy these days, so only some small additions... Three beds (for the brothel and the bakery... New picture on page 1 for the brothel) and a spooky element!

Beds (and breakfast):



Antoinette, The Guillotine:



"I like this place, it remembers me the good old days..." said Vimes.

Maybe I'll add some details on the guillotine, from the empire flagellants kit...

Cheers!
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PostSubject: Re: [Mordheim] The Shades   Mon 2 May 2016 - 4:32

It's the details that make scenery memorable. You have some FINE memory makers there. GREAT WORK!   thumbsup
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PostSubject: Re: [Mordheim] The Shades   Mon 2 May 2016 - 8:51

Great update thumbsup
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DarkLordDaniel
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PostSubject: Re: [Mordheim] The Shades   Mon 2 May 2016 - 10:48

Looking great! Can I ask how you texture your walls? Is it filler?
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Kaern
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PostSubject: Re: [Mordheim] The Shades   Tue 3 May 2016 - 10:48

Thanks guys! @DarkLordDaniel I use some mastic, that I sand slowly pirat
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PostSubject: Re: [Mordheim] The Shades   Wed 4 May 2016 - 11:23

Cool, I've not tried that before.
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Kaern
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PostSubject: Re: [Mordheim] The Shades   Mon 9 May 2016 - 0:20

Hi there!

I'll be busy the two next weeks, so a little WIP...

"What is it, what is it, Precious?":

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PostSubject: Re: [Mordheim] The Shades   Mon 9 May 2016 - 0:37

Excited to see the finished product! Keep up the hard work!
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PostSubject: Re: [Mordheim] The Shades   Mon 9 May 2016 - 5:19

I'm guessing a Temple, but it is a FINE start to whatever you make it.   thumbsup
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