HomeFAQSearchRegisterUsergroupsBlogLog inGolden Tom 2014 Thread!

Share | 
 

 Point cost generation system

View previous topic View next topic Go down 
AuthorMessage
utu
Hero
Hero


Posts : 27
Trading Reputation : 0
Join date : 2011-11-01

Personal Info
Primary Warband played:
Achievements earned: none

PostSubject: Point cost generation system   Sat 26 Nov 2011 - 11:58

I saw a system for generating point costs for Warhammer troops. Has anyone seen anything similar for Mordheim, or any way to extrapolate one from the other?
Back to top Go down
View user profile
Horatio
Knight
Knight


Posts : 84
Trading Reputation : 0
Join date : 2009-09-17

Personal Info
Primary Warband played: Bretonnians (Unofficial) Bretonnians (Unofficial)
Achievements earned: none

PostSubject: Re: Point cost generation system   Sat 26 Nov 2011 - 13:24

Do you mean like a roster builder which calculates your warband cost for you or do you mean a scale for making pricing new types of units that you have written yourself? I am fairly sure both exist...

The fromer used to be on Svenn's site... not sure if its knocking around the internet somewhere still.

For the latter, try starting with existing priced units and adding 5 or so gc per "advance" you give them. That's what I tend to do.
Back to top Go down
View user profile
utu
Hero
Hero


Posts : 27
Trading Reputation : 0
Join date : 2011-11-01

Personal Info
Primary Warband played:
Achievements earned: none

PostSubject: Re: Point cost generation system   Sat 26 Nov 2011 - 14:08

Yeah sorry, I should have said gc and not points. I meant to calculate the gc cost of new types of troops.

I have a really cool throne room from the Dark World game, and wanted to use some of the monsters, rooms, etc from it for a one-off dungeon crawl using Mordheim rules. I wanted to use a system for calculating their value to help balance the dungeon. I could probably use Warhammer points costs for that though if I had to.

Thanks for the help!

By the way, if and when I do come up with such a scenario, would it be useful to anyone else? Does anyone have this set or a similar one?
Back to top Go down
View user profile
Horatio
Knight
Knight


Posts : 84
Trading Reputation : 0
Join date : 2009-09-17

Personal Info
Primary Warband played: Bretonnians (Unofficial) Bretonnians (Unofficial)
Achievements earned: none

PostSubject: Re: Point cost generation system   Sat 26 Nov 2011 - 15:52

I've never played Dark World. It's kind of like Heroquest, right?

I am pretty sure that warhammer point costs don't quite work out sadly. The cheapest troops come out way to cheap and the heroes come out way too expensive. I would definitely look at the stats for your intended creature and look at something similar from Mordheim. Or compare to a mercenary warrior as the average human and build up from there
Back to top Go down
View user profile
Mephysto
Veteran
Veteran


Posts : 115
Trading Reputation : 0
Join date : 2010-10-29
Age : 32
Location : Meridies Germaniae.

Personal Info
Primary Warband played: Marienburgers Marienburgers
Achievements earned: none

PostSubject: Re: Point cost generation system   Sat 26 Nov 2011 - 16:24

Page 121 in the Mordheim rulebook has a chart with the costs (and thus, values) for increases in the various characteristics. As Lieutenant Hornblower suggested, combining these values with the costs and basic profiles the core henchmen from the various warband lists (as typical and average individuals from their respective race) provide, and adding a bit of guesswork, a rough approximation of a creature's gold / points value for the Mordheim system should indeed be achievable; but other than that, there are no official generation rules I would know of. Smile
Back to top Go down
View user profile
utu
Hero
Hero


Posts : 27
Trading Reputation : 0
Join date : 2011-11-01

Personal Info
Primary Warband played:
Achievements earned: none

PostSubject: Re: Point cost generation system   Sat 26 Nov 2011 - 17:22

Dark World is a very weak HeroQuest, I just bought it because a lot of the models are really cool and strangely underrated.

Yeah I can use the advancement scheme. That would probably work. Thanks again!
Back to top Go down
View user profile
StyrofoamKing
Etheral
Etheral


Posts : 1354
Trading Reputation : 0
Join date : 2008-02-16
Age : 32
Location : Chantilly, DC

Personal Info
Primary Warband played: Pirates (Unofficial) Pirates (Unofficial)
Achievements earned: None

PostSubject: Re: Point cost generation system   Sat 26 Nov 2011 - 17:28

Naw, the one in the back is waaaay too pricy.

To bump myself, I wrote a lot of this in an earlier thread:

http://boringmordheimforum.forumieren.com/t5501-how-to-write-a-warband?highlight=warband
Back to top Go down
View user profile https://sites.google.com/site/styroheim/
utu
Hero
Hero


Posts : 27
Trading Reputation : 0
Join date : 2011-11-01

Personal Info
Primary Warband played:
Achievements earned: none

PostSubject: Re: Point cost generation system   Mon 28 Nov 2011 - 16:03

THANKS FOR THE LINK! That will work perfectly!
Back to top Go down
View user profile
mweaver
Etheral
Etheral


Posts : 1411
Trading Reputation : 0
Join date : 2010-01-13
Location : South Texas, U.S.A.

PostSubject: Re: Point cost generation system   Tue 29 Nov 2011 - 5:51

I think people would be interested in seeing your scenario when you are done (or even before you are done, if you want creative feedback),

Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Point cost generation system   Today at 23:14

Back to top Go down
 
Point cost generation system
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» DIY Powder Coating at low cost.
» Blue Point Juniper?
» Point Redemption System
» Pokemon 5th Generation Sneak Peek!
» Chroming or nickle plating parts and the cost....

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: