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 2500kgm3's Shipyard

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2500kgm3
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PostSubject: Re: 2500kgm3's Shipyard   Thu 15 Mar 2012 - 6:29

I am really glad you are enjoying my work!!

I just finished priming all the pieces black, and even did the gray basecoating on half of the pieces. I still need to highlight the stones one at a time, at least partially. That could take it's time... but I want to have the platforms coated with varnish by the 29th of this very moth.

Here is what I have already done,



And here you can see what I have not painted yet.



I have already discussed with a friend about buildings to fit in the spaces among these platforms. I hope we can raise a partial city soon, to play in a cool table with propper scenery!
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2500kgm3
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PostSubject: Re: 2500kgm3's Shipyard   Sat 17 Mar 2012 - 13:02

And finally, we can see the painted streets of the Mordheim port! Coating them with varnish is still pending.



As you know, I am way more interested in modelling than painting, but each stone is highlighted individually, so I will show you some closeups.


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Von Kurst
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PostSubject: Re: 2500kgm3's Shipyard   Sun 18 Mar 2012 - 17:33

Nice work on the risers. Now all you need is buildings and dockside clutter.
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izmerul
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PostSubject: Re: 2500kgm3's Shipyard   Sun 18 Mar 2012 - 18:31

Aw man, individually highlighted stones ... wow
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2500kgm3
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PostSubject: Re: 2500kgm3's Shipyard   Sat 31 Mar 2012 - 14:38

I just played another game of Mordheim! it was great, since I could display a decent table, and the game was a blast!

My skaven routed pretty early, but I got the most money and none of my henchmen was greatly injured! We used 4 warbands as a free for all. We had barrels of gunpowder mixed with wyrdstone powder, which could be carried by warband members. Each hero with a barrel would gain experience, and a wyrdstone shard. Unfortunately, these barrels were extremely unstable, and would could detonate if you failed a mandatory test to determinate if you accidentaly dropped it while walking or running. It could even detonate if you were nearly hit by an enemy shot! It was a ton of fun. No rats were seriously injured, and all will be able to fight again in the next battle!

My rats performed exceptionally, although they were hidden most of the time. I kept my main heroes relatively safe, while my henchmen made a run for the barrels, to bring them to their overlords. One of my verminkin even stood against a strength 6 explosion while holding a barrel. Having no save, my three oponents were very angry when I rolled two ones to wound... And I got two critical hits with my slings, which I only shoot three times, killing a nasty pirate henchmen once and for all.

One of my Black Skavens got a new skill, so I made it an expert combatant. A Nightrunner also got a skill, so I trained him in how to use any ranged weapon, since he would be stuck with slings forever otherwise. I got him a good new crossbow. Let the hunting begin!






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PostSubject: Re: 2500kgm3's Shipyard   Sat 31 Mar 2012 - 15:43

I'm stunned - really. Your (individually!) painted cobbles look store quality, and the ships! I don't think I can say anything that hasn't already been said. Well done and I'll be following this thread religiously from now on.
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PostSubject: Re: 2500kgm3's Shipyard   Sat 31 Mar 2012 - 16:58

The board is coming along VERY NICELY...looks like a fine harbor for your beautiful ships. thumbsup CONGRATS on a good game! cheers
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oldschoolgameroo
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PostSubject: Re: 2500kgm3's Shipyard   Sun 1 Apr 2012 - 20:12

I am totally amazed by your work sir! cyclops

Though I don't think I could pull this off I might have to pinch the plans you have on here and try it one day. One that note I have a few questions confused :

First I all these are make of cardboard correct? Have you considered using plasticaard for at least your internal spines. Might make things more durable. and might help agains't the warping you had been expieriancing (spelling Sad )

Next, how do you get so detailed with your wood with cardboard. I imagine you are scoring it to make the 'wood grain', but each plank seems to be a bit swollen at the edges and corners like wood might do. Are you pasting the planks seperately on another sheet of cardboard then cutting the shape?

Your docks are brilliant by the way. I really wish I could come over and play a game on this monster board. You don't happen to live near Louisville, Ky do ya lol!

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2500kgm3
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PostSubject: Re: 2500kgm3's Shipyard   Wed 2 Jan 2013 - 15:31

oldschoolgameroo wrote:

First I all these are make of cardboard correct? Have you considered using plasticaard for at least your internal spines. Might make things more durable. and might help agains't the warping you had been expieriancing (spelling Sad )

Next, how do you get so detailed with your wood with cardboard. I imagine you are scoring it to make the 'wood grain', but each plank seems to be a bit swollen at the edges and corners like wood might do. Are you pasting the planks seperately on another sheet of cardboard then cutting the shape?

Believe me, these are really sturdy, due to being made with high density cardboard. And I just use two different tools: one for the wood grain, and one for the lines among the planks.










I finally finished the buildings I had been working on. I love boats, but you also need some land to conquer, don't you?

I know this is not scenery of an amazing quality. It's rather simple and not really well finished. But people (and ork players) say quantity has a quality of its own, so I thought I would post it here anyways.

I always aim for functional, terrain, trying to avoid rules discussions, in a cartoony-style, with well defined lines and clean surfaces.

We are playing with miniatures after all, it's not a huge realistic diorama, but a modular playing field where giant bipedal rats cut pirates to shreds for us to have fun stories to tell. Therefore, I tend to avoid aplying weathering to my armies, while using edge highlighting in my models to reinforce that "not-so-serious" cartoony look, and my terrain is just a simplification of what real buildings would be like, not aiming for total fidelity (Except for my resin warhammer 40k terrain not shown here, as resin allows me for much more detail and complexity, while keeping the building user-friendly with elements that can be dissasembled during play to access lower floors).

Everything is built from cardboard and polistyrene. There is no wood or plastic on any of these terrain items.

That means I already have everything I need to play the one campaign I designed. I was not going to get any pictures of the scenery until I managed to get the battle reports from the campaign playthrough... but some of my friends visited me and convinced me to put all my mordheim-specific scenery together and take some pictures. That short narrative campaign was written in spanish, that's the only reason I'm not sharing it with you xD

The board in general:





A pirate looks at the city from an isolated guard post:



Then, his band of sailors get off their galleon:




Crossing some small bridges, they seem ready to claim that portion of the city as their own:



The band divides to cover more ground:



But they don't notice they are being watched!



As the first mate finds a book laying on the ground, some skaven stalk him on the background:



But he is not the only one who is in trouble, since the cannonner of the ship is outnumbered...




Soon, most sailors are in real trouble, cornered against the rubble, trying to defend themselves with whatever they can use as a weapon...




Some pirates try to retaliate, taking some skavens by surprise:




Soon, a full battle begins!



I am glad I finally have enough mordheim terrain to not to need any more for some time. Now, I can devote myself to other projects, such as finishing my Space Marine army... even if I'd really like to have a second warband to face my skavens... getting cheap miniatures is the problem, though.
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PostSubject: Re: 2500kgm3's Shipyard   Wed 2 Jan 2013 - 15:37

You've got yourself a SPECTACULAR gaming board there...VERY IMPRESSIVE! thumbsup
That said, I think I'll take a prolonged gander at all the LOVELY things you've created.
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PostSubject: Re: 2500kgm3's Shipyard   Wed 2 Jan 2013 - 20:16

I salute you sir, for what you've been able to achieve! Gonna have a closer look at this thread, as I've been talking to some of the guys I play with, and we've all agreed that each warband needs a ship, but so far no one's been able to figure out how to do it, short of buying model boats. This will prove to be VERY useful in the future... Sir, yes sir!
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PostSubject: Re: 2500kgm3's Shipyard   Fri 4 Jan 2013 - 0:20

you right, quantity does count. I think youve made clear and easy terrain. I only had used some Filler to hide the edges of the cardboard.
About your 40k stuff im really impressed, seen them at dakka dakka. I think they will fit mordheim too. Maybe there are some guys arround this site who want to see them too.
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PostSubject: Re: 2500kgm3's Shipyard   Fri 4 Jan 2013 - 5:10

Great gaming table! Thanks for coming back to share it.

Love the pirate warband, especially the guy with the anchor and the gunner with the cannon.
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