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 Ezekiel Celes' Mordheim

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Ezekiel
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 13 Feb 2009 - 0:09

I Present to you this morning: UPDATES! Wink

Matt and Tagnator spent their evening at my place last nigth, engraving floortiles... engraving squares... engraving alleyways... engraving canals... and damn near engraving or stabbing me for coming up with this ludicrous idea for a last minute table! Smile

So a massive thanks goes out to these guys for helping me out (actually helping us out for the coming meeting!)

I must say, that Tag was incredibly productive, engraving an entire tile of 60x60 cm with small cobblestones all by himself!!


here are pictures! (somewhat blurry though... apologies... my camera is already packed for holidays tomorrow... so this was my phone... )





and a detail of the sewers I'm working on... LED light effects will be added into the tunnel ends, so it looks as though there is some wyrdstone shimmering in the deep, and some torches lit along the way.... but of course there will be horrible monsters covering the tunnels, so you'd best stay away! (or in true mordheim madness fashion... give it a try anyway! hahah



Then, some more pictures of the Tables at our gaming club - Indeed the one in Wormerveer mr. Admin -







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DeafNala
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 13 Feb 2009 - 1:53

VERY nice looking terrain. I love ALL of IT. The subterranean/sewer system IS a fine idea; battling beneath the streets of Mordheim through the twisting, foul smelling confines of the Maze of Incredible Aroma sounds like a TREMENDOUS amount of pure FUN. thumbsup

Is it true you now have Tagnator & matt chained up in the basement? Clever idea! Suspect
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Chad
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 13 Feb 2009 - 3:26

Seriously cool!
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matt
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 13 Feb 2009 - 4:26

DeafNala wrote:

Is it true you now have Tagnator & matt chained up in the basement? Clever idea! Suspect..

psst, don't tell him we have a laptop over here, so we can still contact this forum cheers

took us 2 hours to get home, that was nice Razz
can't wait until we can continue tonight -_- xD

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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 13 Feb 2009 - 12:34

Nice stuff! thumbsup
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matt
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 13 Feb 2009 - 17:18

we have been carving this evening again (yesterday's evening and today's morning, to be precise Suspect ) well, it was mostly Ezekiel.
2 half plates are (almost) finished now.

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Duce
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PostSubject: Re: Ezekiel Celes' Mordheim   Sat 14 Feb 2009 - 2:33

oh god hide those trees unless you want admin tom to giggle and fairy dance into them with his evil elves!

As for Deaf i kind of see him living in that ruin in the ground in the top pics, its his little grotto of paint fun

Razz

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Tagnator
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PostSubject: Re: Ezekiel Celes' Mordheim   Sat 14 Feb 2009 - 7:19

Was alot of carving, but the result may be there, it was fun and the trip back, what a hell was that haha Smile
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Eliazar
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PostSubject: Re: Ezekiel Celes' Mordheim   Sat 14 Feb 2009 - 8:20

Great work!

Thanks to all of you for putting so much effort in the terrain. I can't wait to see it myself soon!
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Lord Xi
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PostSubject: Re: Ezekiel Celes' Mordheim   Tue 17 Feb 2009 - 14:23

Oh I hate you a little for having 2" foam. I have been trying to get some forever and every time something comes u.
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Ezekiel
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PostSubject: Re: Ezekiel Celes' Mordheim   Thu 26 Feb 2009 - 2:54

jeuj! first undercoat has been applied! and more plates glued together! hopefully more updates will follow after this weekend!
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 27 Feb 2009 - 6:59

Good, keep on working, slaves, so everything is ready for the meeting :p
If you need extra help I could arrive 1 day earlier. If not, well, see you on friday Wink
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Ezekiel
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 27 Feb 2009 - 7:19

whoot! LED's have been applied, and Wyrdstone crystals put into place, electrics are all but done on the first plate... and though somewhat weaker than hoped for, it has a wicked effect! Smile

-Oh, and Matt managed to engrave a grand total of 3000 cobblestones in 3 hours... what... Suspect

Oh, and John, thanks for the offer, but I was kind of hoping to be done by then! Smile besides... I need to work all friday... until the meeting... but thanks anyway!
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Ezekiel
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PostSubject: Re: Ezekiel Celes' Mordheim   Tue 3 Mar 2009 - 0:52

Jeuj! more progress has been made! I've carved out a big impact crater, and finished up two more of the segments.... now I just need to finish one segment, and carve 2 more sides, and then it's to the painting station! (I just ran out of LED's though... so I need more for the crater -which will be loaded with wyrdstone)

Hopefully I'll do some installing on my computer tonight so I can get my pictures on soon!
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Eliazar
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PostSubject: Re: Ezekiel Celes' Mordheim   Tue 3 Mar 2009 - 13:47

Can't wait to see! bounce
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PostSubject: Re: Ezekiel Celes' Mordheim   Wed 4 Mar 2009 - 4:47

Great scenery! Keep up the good work!
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Ezekiel
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PostSubject: Re: Ezekiel Celes' Mordheim   Thu 5 Mar 2009 - 2:42

YeahS!

last night I painted most of the segments in black, and collected some more scenery for the coming weekend meeting, my entire house is filled with mordheim now, and it scares me a bit... heheh

but, Tonight I'll paint more greys and browns and hope to be done with 120x120 by friday evening.

Being this busy, I fear you'd have to wait for updates until next week though..
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PostSubject: Re: Ezekiel Celes' Mordheim   Thu 5 Mar 2009 - 2:49

Ezekiel wrote:
Being this busy, I fear you'd have to wait for updates until next week though..

You're a CRUEL man...but fair. Suspect
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Ezekiel
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PostSubject: Re: Ezekiel Celes' Mordheim   Thu 5 Mar 2009 - 3:55

You have my sincere apologies Nala,

and my admiration! Yesterday your hounted masion arrived in my place (the one you sent to matt) as it will be parttaking in the games this weekend.. and I was mightily impressed with it! great details and atmosphere! - and a better size for gaming than my own buildings...

Nice!
(hope that eases your mind a bit?)
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PostSubject: Re: Ezekiel Celes' Mordheim   Thu 5 Mar 2009 - 4:16

And Deaf, bear in mind that you will not only see some great scenery after the weekend, but also a lot of scenery in action!
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PostSubject: Re: Ezekiel Celes' Mordheim   Thu 5 Mar 2009 - 5:17

That REALLY is COOL! Having my Haunt Hovel from HELL mingling with ALL your lovely models is almost like being part of the game...almost. AND the combination of GREAT minis &terrain is a greater than the sum of the parts situation.

I wish you ALL a WONDERFUL weekend of GOOD gaming & fellowship. I'll be with you in spirit [which will explain any CREEPY sensations you may have Suspect ]. thumbsup
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Ezekiel
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 20 Mar 2009 - 4:18

Just a quicky... this was one of the tables during the meetup... I'll have to update the blog later this week when all is uploaded :S sooooo many pictures! haha

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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 20 Mar 2009 - 13:38

Curious. How did you make/get all those mushrooms? Surprised
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PostSubject: Re: Ezekiel Celes' Mordheim   Fri 20 Mar 2009 - 13:55

FUNGUS POWER! That IS a VERY strange, but COOL village. A perfect buccolic setting for a pleasant little witch burning & weenie roast. VERY WELL DONE! Deaf Nala Smiley


Last edited by DeafNala on Mon 23 Mar 2009 - 9:24; edited 1 time in total
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Ezekiel
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PostSubject: Re: Ezekiel Celes' Mordheim   Sat 21 Mar 2009 - 3:12

Ahh! completely forgot the credits!

The fungi were made/bought by Nigel [Lakor] - yes the very same Nigel on whom the dogs in both Eliazars Pirate band and my Witch hunter band were based! hahah

The partially fortified/burntout shroom belongs to Matt

And YES Nala, witch burning is what we do in this town! Smile
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