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Grimscull
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PostSubject: Scullvane Manse   Fri 21 Oct 2011 - 9:47



It is Skullvane of course, couldn't resist the temptation Very Happy
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Theorox
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PostSubject: Re: Scullvane Manse   Fri 21 Oct 2011 - 10:11

Oh I'll just BUTCHER that thing for parts! Very Happy Looks like I can make a cool tower for a bridge, a fortified observatory and some rocky spire thing. For about the same price as the Witchfate Tor, I've heard. Scoooore!

Theo
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Grimscull
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PostSubject: Re: Scullvane Manse   Fri 21 Oct 2011 - 10:19

It is priced at 46 pounds, like the whole Fortifies Manor. The Witchfate Tower is at 41 currently.
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Von Kurst
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PostSubject: Re: Scullvane Manse   Fri 21 Oct 2011 - 14:09

Wow! That's pretty skullilishus. The paint job is way better than the Witchfane thingy.
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Grimscull
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PostSubject: Re: Scullvane Manse   Sat 22 Oct 2011 - 4:40

I am sure that in short time some nice conversions will surface on the web. Maybe this kit is an example that sometimes the different parts are bigger than their sum, if you catch my meaning.
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PostSubject: Re: Scullvane Manse   Sat 22 Oct 2011 - 6:53

WOW!!!!!!!!!!!!!!!!!!!!!!! Shocked

I've been fairly happy with the latest releases from GW - especially the Garden of Morr, which proved to be one their best - but this just absolutely blows my mind!!!!!!! Now THAT's a proper wizard's tower!! Or, as Theo said, you can make use of it for loads of different conversions!

I will get it, no matter what!

Joao
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Captain Bernhardt
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PostSubject: Re: Scullvane Manse   Sun 23 Oct 2011 - 3:30

wow! I don't like the ^piece as is but I absoletly LOVE the individual components!
will thear this up for a tower, a conservatorium and If I buy another I can make a cool bridge Smile
the stuÓd rock might go for warhammer
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DeafNala
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PostSubject: Re: Scullvane Manse   Sun 23 Oct 2011 - 6:04

There are things about the kit that are very appealing to moi, & other parts that I don't care for; HOWEVER, for it's potential, I rather like it. What a Face
Considering what model railroaders pluck down for their plastic kits, the price is not at all out of line...a bit out of my means, but not out of line. clown
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WarbossKurgan
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PostSubject: Re: Scullvane Manse   Mon 24 Oct 2011 - 10:02

Love it!

It shall be thoroughly plundered! Very Happy
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Theorox
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PostSubject: Re: Scullvane Manse   Mon 24 Oct 2011 - 23:56

Heck yes! The main living area thing with half the house sticking out could make a great piratey lair on top of a cliff. I'll need to buy two sets...*Crosses fingers and hopes for X-mas and Birthday money* Smile

Theo
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PostSubject: Re: Scullvane Manse   Tue 25 Oct 2011 - 2:51

Theorox wrote:
Heck yes! The main living area thing with half the house sticking out could make a great piratey lair on top of a cliff.
Bingo! pirat
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Draig
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PostSubject: Re: Scullvane Manse   Tue 25 Oct 2011 - 5:33

I like it a lot. Will be removing the huge skulls on the outside of the observatory, as frankly those are a little excessive, but it's a gorgeous kit.
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PostSubject: Re: Scullvane Manse   Fri 28 Oct 2011 - 19:17

Wayland are selling it for £36.80 (excluding shipping):

http://www.waylandgames.co.uk/Games-Workshop/Warhammer/Terrain/Skullvane-Manse-Lair-of-the-Astromancer/prod_14324.html

Joao
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Theorox
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PostSubject: Re: Scullvane Manse   Sat 26 Nov 2011 - 13:51

Maelstrom for 41.40, free shipping. Smile

http://www.maelstromgames.co.uk/index.php?act=pro&pre=gwk_cit_scn_wfb_107_000

Theo
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PostSubject: Re: Scullvane Manse   Sun 27 Nov 2011 - 17:11

Well, after their strange delay, GW are releasing it at the start of December. These pictures were on their website:





















Joao
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PostSubject: Re: Scullvane Manse   Mon 28 Nov 2011 - 8:35

I wants it guys. Probably two of them...I can feel an expensive terrain year coming. Razz

Theo
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PostSubject: Re: Scullvane Manse   Mon 28 Nov 2011 - 8:57

What's the deal with the milk bottle at the back door?!?!?!?!?!?!?
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PostSubject: Re: Scullvane Manse   Mon 28 Nov 2011 - 10:00

Whoever lives in such a thing must have black cats - and cats like milk! A nice easteregg by GW I think which imo shows there is still some soul in this company!
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PostSubject: Re: Scullvane Manse   Sun 4 Dec 2011 - 5:03

Am I the only one that's noticed the GW designers have become lasy?
Lots of details are exact copys of other sets. for an example see picture below: red circles are "stolen" from the garden of morr, the blue is from the temple of to many skulzzz. (the spikes are propably also copies but hey)

I noticed little things like these on many of the recent kits, and I believe I've even seen this on some finecast models as well. I know it isn't easy but I would appreciate more orginality on their pieces. I'm disappointed by this and it makes skullvane manse less appealing to me.

I hope I now didn't ruin skulvane manse for anybody else..


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PostSubject: Re: Scullvane Manse   Sun 4 Dec 2011 - 7:03

It makes the terrain kits fit together. Not really a problem for me. Smile

Theo
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PostSubject: Re: Scullvane Manse   Sun 4 Dec 2011 - 9:18

Captain Bernhardt wrote:
Am I the only one that's noticed the GW designers have become lasy?
Lots of details are exact copys of other sets. for an example see picture below: red circles are "stolen" from the garden of morr, the blue is from the temple of to many skulzzz. (the spikes are propably also copies but hey)

I noticed little things like these on many of the recent kits, and I believe I've even seen this on some finecast models as well. I know it isn't easy but I would appreciate more orginality on their pieces. I'm disappointed by this and it makes skullvane manse less appealing to me.

I hope I now didn't ruin skulvane manse for anybody else..

Those types of details are considered standard or stock. The gargoyles are from the Mordheim Building sprue and may be older. Its something they have done since the company had enough bitz to work with.

Back when they used to show greens in WD it was obvious which details the sculptor had 'borrowed' from stock. Skulls are a popular choice to borrow, once you've done one why do another?

Now that details are just a file, I expect its easier.
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PostSubject: Re: Scullvane Manse   Sun 4 Dec 2011 - 11:00

Like the two above, I don't mind at all and can even see advantages in it. Back in the day, the skaven night runners were in parts just reworked clan rats and that was fine for me as well. Made them look like belonging to the same army, not like the two totally different styles they have now.
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WarbossKurgan
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PostSubject: Re: Scullvane Manse   Mon 5 Dec 2011 - 5:31

Yeah, one man's "stolen detail" is another man's "consistency" Very Happy
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Captain Bernhardt
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PostSubject: Re: Scullvane Manse   Mon 5 Dec 2011 - 8:19

looks like I'm alone in my opnion Newspaper whack
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PostSubject: Re: Scullvane Manse   Mon 5 Dec 2011 - 9:35

Captain Bernhardt wrote:
looks like I'm alone in my opinion Newspaper whack

You're not alone, Captain. Pointing out things like being undersized or not being to one's taste only leads to endless reaction from the G.W. Fans; .I'm trying to deny their existence...G.W. not the Fans that is. Suspect

BTW with their Cad/Cam system, there isn't any need to stockpile bits & pieces. Individual designs can be integrated into any model...or not.
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