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 Mercenaries: Greatsword Variant

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StyrofoamKing
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PostSubject: Mercenaries: Greatsword Variant   Mon 29 Aug 2011 - 20:56

MERCENARY VARIENT – GREATSWORDS
Skills:
Captain – Comb, Shoot, Acad, Strength, Speed
Champion – Comb, Stren, Speed
Young – Comb, Stren, Speed

Special Rules –
Hefty Swords – No member of a Greatsword warband would ever wield a large hammer or axe as a great weapon… their signature is the massive, two-handed greatsword itself! If a hero or henchman has the skill Expert Swordsman, he may reroll any sword OR Double-handed weapon he attacks with when he is charging. This is an exception to the normal rule that says that double-handed swords may not be rerolled. Wielders of a greatsword may still not parry, as the usual rules (it's not THAT much like a sword!)

Strengthened Fighters – Any Champion or Captain that is wielding a double-handed weapon ignores the rule of “strike last” whenever he charges. This bonus lasts for the first round of combat only, after which he strikes last as normal.

Forged Armor – All experienced Greatswords are clad in sturdy armor, some of which is forged by the dwarves themselves. All Starting Captains, Champions, Youngbloods, and Swordsman in the warband MUST start the campaign with one of the following armor items, which may be purchased at the following price. No roll for rarity is needed at start up.:
Toughened Leathers – 5gc (accessible to Swordsmen too, even after start-up)
Light Armor – 10gc
Heavy Armor – 25gc
Gromril Armor – 120c – Heroes only
(Reduced prices are for start up only. After Start-up, all armor must be bought at normal price, and at normal Rarity, as per the normal rules.)

If the hero or swordsman loses his armor, the next purchase your warband makes MUST be some form of armor to replace the lost item. You may not make any other purchase until that armor is bought.
Champions & Captains are so vain, in fact, that they must start the Campaign with Heavy or Gromril Armor. They will never wear any armor except for Heavy, Gromril, or Ithilmar armor. If they lose the armor for any reason, they must immediately purchase Heavy, Gromril or Ithilmar Armor as your next purchase. You may not make any other purchase until that armor is bought. They may also wear magical armor, should you be fortunate enough to find any.

EDIT: Added Captain to the "Strengthened Fighter" rule... it makes sense that the leader of a group of Greatswords would be one too,and it's not so amazing an ability that it'll break the warband, I suspect.


Last edited by StyrofoamKing on Tue 30 Aug 2011 - 4:55; edited 2 times in total
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mweaver
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PostSubject: Re: Mercenaries: Greatsword Variant   Mon 29 Aug 2011 - 21:44

"Hefty Swords – No Greatswords would ever wield a large hammer or axe as a great weapon… their signature is the massive greatsword itself! When wielding a double-handed weapon (which is always a sword), any henchmen or hero in your warband with the Expert Swordsman skill may reroll any failed to hit rolls with the Double-handed weapon (sword). Wielders of a Greatsword may NOT parry, as the usual rules."

Normally Expert Swordsman only lets you re-roll failed rolls to hit with the sword when the ES chap has charged; is that the case with your variation as well?

Interesting idea for a warband.
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StyrofoamKing
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PostSubject: Re: Mercenaries: Greatsword Variant   Tue 30 Aug 2011 - 4:05

No, that's why it's a special rule- it's adding on the Double-handed swords.

EDIT:
Re-phrased it. Hopefully it's a little clearer.
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5pointer
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PostSubject: Re: Mercenaries: Greatsword Variant   Wed 31 Aug 2011 - 12:29

I love this and I like how armour is a forced purchase to ensure tie-in to the fluff.

Thumbs up!
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LAZtheinfamous
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PostSubject: Re: Mercenaries: Greatsword Variant   Wed 31 Aug 2011 - 18:42

Perhaps its just me, but what is comb? I keep thinking they get special hair styling skills.
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StyrofoamKing
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PostSubject: Re: Mercenaries: Greatsword Variant   Wed 31 Aug 2011 - 21:02

An abbreviation of Combat skills. Those are the skill lists the heroes can take.
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PostSubject: Re: Mercenaries: Greatsword Variant   Today at 1:38

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