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 Starting warbands - Post them here! (Read first post, plz)

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Montegue
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 17 Aug 2011 - 7:08

I recently began with a Dwarf waband, and went with nine initial figures.

Noble, Hammer, pistol
Engineer, and Crossbow
Slayer - hammer
Slayer, hammer
(2) thunderers - Crossbow
3 Beardlings w/hammer

I got my butt handed to me by my wife's Undead warband in the first round, but I didn't lose anyone and one of my slayers picked up a Nervous Condition. I was a bit disappointed, but made enough cash to flesh out my weapons on my people for the next game and buy another Beardling.

The next game, I cleaned house, routing her after taking out several of her Dire Wolves and minions.

The third game between us, I cleaned house again, after rounding out my armament. I now have a 12 dwarf warband, pretty well armed, and ready to rock. The heroes and henchies have experience and some abilities (strong man on the slayer with the Nervous condition, mighty blows on the other, Step Aside on the leader, and Nible on the Engineer).

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PostSubject: Black Orc Warband   Sun 21 Aug 2011 - 8:41

Hey guys, been lurking for a while and given my gaming group is thinking of doing a Mordheim campaign soon, I thought I'd get some advice on the Black Orcs I will be using.

Now, I generally like heavy armoured, elite forces (meganobs in 40k, black orcs in fantasy, etc.) and I'd like to stick to the theme of Black Orcs as much as possible, though I'd like to put my self in the best position to start with.

Black Orc Big Boss -165
Sword
Shield
Helmet
Heavy Armour

Black Orc - 135
Sword
Shield
Helmet
Heavy Armour

Black Orc - 135
Sword
Shield
Helmet
Heavy Armour

Young'un - 35
Black Orc Blood

Young'un - 25

495

Not a final list, as there's obviously some considerable holes, namely the lack of weapons on the young'uns.
The thing is that I'm not quite sure what to drop on the other three.
Given the small numbers, survivability is key, hence the swords, shields, armour and helmets.
I'd initially like to have the young'uns with bows or crossbows to support the others.
Drop one set of heavy armour for crossbows? Drop the helmets on the Black Orcs for bows?

Get a Troll?

Any advice would be greatly appreciated.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sun 21 Aug 2011 - 9:28

I always recommend a troll. Trolls are great for starting orc warbands of any type.

I'd scrap all the armor except the helmets to start unless your group is playing with house rules that make armor worthwhile.

There are lots of Black Orc warbands about at present. The exploits of 2 of them may be followed in the Fluff and Battle Reports section of the forum. There is one in Flame On's Sartosa campaign and one in the Pirates of the Karibbean thread (Da 'Ard Knokkas). Both seem to be struggling. One took the 5 heroes with Heavy Armor approach and one is using crossbows. Da 'Ard Knokkas may improve if Chadwicc gets some games in.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Mon 22 Aug 2011 - 21:00

Hi, folks. I just posted my first Undead Warband on my blog.

Here's what I went with. A mostly living warband with a Dire Wolf for a little speed. Most of the weapons choices for the Dregs were governed by what was already modeled on the minis.

Valkar's Legion 499 gc
Valkar The Red - Vampire - Sword, Mace (Old Reaper mini)
Eli Morte - Necromancer - Sword, Bow, Club
Larion - Dreg - Mace, Sword. This mini is a HorrorQuest Vampire Thrall.
Brother Darylion - Dreg - Axe, Mace, Bow
Other Brother Darylion - Dreg - Spear, Bow
Ghouls x 4 Names: Stench, Dread, Hungry, and Badness. (each in a separate Henchman group to increase chance of rolling The Lad's Got Talent). I used Heroscape Ghouls for these, with some slight conversions.
Dire Wolf x 1 (Named Goggie) Wanted something fast, besides I likes me some doggies.

C&C welcome.

I've got some pics on the blog if you're interested.


http://joesfamilyhammer.blogspot.com/2011/08/undead-warband-for-mordheim.html
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 23 Aug 2011 - 18:22

Hey Joe,
Looks solid to me. The painted warband looks great as well.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 23 Aug 2011 - 20:18

Hi, Von Kurst. Thanks. I've got 3 more warbands just about ready, Orcs, Reiklanders, & WItch Hunters. Then Skaven, Possessed, Pirates, Chaos Marauders, Middenheimers, Marienbergers and Dwarf Treasure Hunters. Also seriously considering a Sisters of Sigmar Warband using Reaper Butt-Nuns. Smile
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Tue 23 Aug 2011 - 20:40

The warbands never end! I started out using models from warhammer armies, but there's always something to convert or a new model to buy. thumbsup
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 24 Aug 2011 - 11:48

What do people think about my starting Skaven band? Any suggestions?

Assassin 122
-weeping blades
-sling

Black skaven 52
-Halberd
-Sling

Black skaven 52
-Halberd
-Sling

Sorcerer 57
-spear
-sling

Night runner 24
-extra dagger
-sling

Night runner 24
-extra dagger
-sling

4 Vermin 100
-mace
-sling

4 Giant Rats 60

Total 491g
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 24 Aug 2011 - 12:12

Hi, Siredge. I would give each of the NightRunners a club for another 6 gc to bring you up to 497.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Wed 24 Aug 2011 - 12:13

ahh i miss read that. I thought they could only choose from the heroes section. yes i would do that before giving them another dagger.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Thu 25 Aug 2011 - 14:09

Warband List

Circle of the Loa list. The Campaign uses the special rule that after initial creation you get 100 gc, Leaders get 4 exp, other heroes get 3 and henchmen get 2 exp. This list reflects those gains.

Bokor - Bow, Sword, Death Vision (necro spell), Soothing the Beast (Shaman spell), Graceful Soul
Displaced - No Gear, +1 S
Warrior Acolyte, Bow, Sword, Club, Toughened Leathers, +1 T
Necromancer Acolyte, Bow, 2HW, Spell of Awakening (necro spell)
Wrangler Acolyte, bow, 2 clubs, T.Leather, Forceful Soul
Bossale Hero, Strength and Combat skill lists +1 A, Sword, Club, T.Leather
Bossale +1 Init, Sword, Club, T.Leather
Bossale Sword, Club, T.Leather
8 Zombies
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Mon 29 Aug 2011 - 11:24

Hey! I think it's time to post my very first Witch Hunter warband, and it goes something like this:

1 Captain (60gc)
dagger, pistol (15gc), sword(10gc), buckler(5gc), crossbow(25gc) 115gc

1 Priestess /heheh/ (40gc)
2x hammer 6gc 46gc

1 Witch Hunter (25gc)
crossbow (25gc) , sword (10gc),hammer(3gc), dagger 63gc

1 Witch Hunter (25gc)
crossbow (25gc) , hammer (3gc), dagger 50gc

1 Witch Hunter (25gc)
sword (10gc) , pistol (15gc) , buckler (5gc) 55gc

1 Flagellant with Flail 55gc
1 Flagellant with Flail 55gc

4 War Hounds 60g

Total = 499 gc

Note: I am using the rules that you can download from the gw mordheim official page.

┐Changes? ┐Improvements?

Damm I need more hounds! (just 1 on the warband...and one more coming from ebay... :/ )
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Mon 29 Aug 2011 - 12:10

xlins, that warband is definetely playable as it is, any changes are purely down to personal preference.
I would drop two crossbows and a sword to get another flagellant, more henchmen normally mean you get another hero faster. Alternatively you could buy him after one game.
I would not invest in a zealot until you get a flagellant hero, that way he does not "accidentally" become one and prevents the flagellants from it.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 2 Sep 2011 - 9:41

My undead warband is finally complete, so I'm looking to create a marauders of chaos warband. Here two army lists I'm considering:

Ancient Khemri Cult of Harakhthe the Great God Hawk, Master of the Change. (norse)

NeRiGaL al-JiNN abd Harakhthe al Arabia, Chieftain w/hammer and sword= 108gc
Neferia Seer w/Mark of the Eagle, w/free dagger and hammer= 48gc
He'rur, Champion= w/free dagger and sword= 55gc
Azura, Champion= w/free dagger and steel whip= 60gc
Shaitan, Condemned= 55gc
Amir, Marauder w/free dagger and hammer= 38gc
Melchior, Marauder w/free dagger and hammer= 38gc
Ahzar, Marauder w/free dagger and hammer= 38gc
4 Warhounds= 60gc

TOT= 500gc
Models= 12

OR

Ancient Khemri Cult of Harakhthe the Great God Hawk, Master of the Change. (Kurgan)

NeRiGaL al-JiNN abd Harakhthe al Arabia, Chieftain w/hammer x2= 101gc
Neferia Seer w/Mark of the Eagle, w/ free dagger and hammer= 48gc
He'rur, Champion= w/hammer x2= 51gc
Azura, Champion= w/hammer and steel whip= 63gc
Shaitan, Condemned= 55gc
Amir, Marauder w/free dagger and bow= 45gc
Melchior, Marauder w/free dagger and bow= 45gc
Ahzar, Marauder w/free dagger and bow= 45gc
3 Warhounds= 45gc

TOT= 498gc
Models= 11

Any suggestion will be welcome. Thanks.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 2 Sep 2011 - 18:46

I am not familiar with the warband, but I love the names and the theme. What models will you be using?
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sat 3 Sep 2011 - 2:09

Go with the Kurgan version Katsuhiko, i ran a similar warband myself and the bows can really help you out. Shooting will never be their strong side but the occasional hit from an arrow can mean the difference between him or you routing. The Marauders are a bit of a glass cannon, really strong on the offensive but with low staying power.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sat 3 Sep 2011 - 2:28

Von Kurst wrote:
I am not familiar with the warband, but I love the names and the theme. What models will you be using?

I will do a Tzeentch warband, using an egyptian style, here the topics where I speak about my warband theme:
http://boringmordheimforum.forumieren.com/t2910-marauders-of-chaos-tzeentch
http://boringmordheimforum.forumieren.com/t2950-egyptian-arabian-fantasy-miniatures

I will use some Aegyptus and Reaper miniatures. For the warhounds I will use the kroot hounds from WH40k. They have a nice tzeentch look (vulture head).

I'm considering what use for a spawn (when and if I will include it). The Scarab ogre from Crocodile Games is nice, the hooked terror from Reaper could be fine too...

Horatius wrote:
Go with the Kurgan version Katsuhiko, i ran a similar warband myself and the bows can really help you out. Shooting will never be their strong side but the occasional hit from an arrow can mean the difference between him or you routing. The Marauders are a bit of a glass cannon, really strong on the offensive but with low staying power.

Thanks. So the missile weapons are important. It's sad that I must equip all my marauders with the same weapon, I hoped to include some marauders for hand to hand combat.


Last edited by Katsuhiko JiNNai on Sat 3 Sep 2011 - 3:34; edited 1 time in total
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sat 3 Sep 2011 - 3:21

No that is not what i meant, they are a close combat warband first and foremost. The shooting is just a bonus and levels the playing field against other close combat forces like beastmen who have higher toughness.
I played against beastmen and undead in my campaign, which are both tougher but hit just as hard - or nearly so in the case of the undead, the player used lots of ghouls.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sat 3 Sep 2011 - 5:03

Since I commented on them, I'm glad both of those threads are a couple of years old.

Don't worry that carrying a bow will cut down on your close combat effectiveness. You can carry 2 close combat weapons plus your dagger AND 2 different missile weapons with no penalty.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Sat 17 Sep 2011 - 2:28

Here my new Marauders of Chaos list. I read better the rule book and I found that if I include the Mark of Chaos undivided to my Seer, I can include 0-3 Gor. Later I will give a Mark of Tchar to my Leader.

Ancient Cult of Harakhthe the Great God Hawk, Master of the Change. (Kurgan)

NeRiGaL al-JiNN abd Harakhthe al Arabia, Chieftain w/hammer x2= 9101gc
Neferia Seer w/Mark of chaos undivided, w/ free dagger and hammer= 48gc
He'rur, Champion= w/free dagger and hammer= 48gc
Azura, Champion= w/free dagger and steel whip= 60gc
Shaitan, Condemned= 55gc
Amir, Marauder w/free dagger and bow= 45gc
Melchior, Marauder w/free dagger and bow= 45gc
Isis, Gor w/free dagger and mace= 38gc
4 Warhounds= 60gc

TOT= 500gc
Models= 12
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 21 Oct 2011 - 16:50

Hello Ladys and Gentlemen,

I am planing to recruit my Orc Mob and now thinking how to spend my precious fish LEAVE! NOW! AND NEVER COME BACK!


.
..
...

Goldcoins.


___________________________________

its 200 gcs for the 4 heroes and 200 gcs for my troll "Chili" (Bridge -> Under the -> Red Hot),

leaves 100 gcs for equipment and henchmen.


suggestions please. Wink Laughing


current calculations is sword and axe / 2 axes for heroes (shaman gets nothing) and 3 gobbos w. short bows for firepower (guys are not good at climbing)
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 21 Oct 2011 - 18:00

No gobbos! Goblins are worthless since they can't get LGT and that is what you need to succeed.

No lad, you are going to buy 2 Boyz. Just 2 but they are a start.

Then you are going to buy axes and clubs to start, or just clubs because they are cheep. Get the boss a bow because he is a good shot.

The troll is going to win or lose you your first games, so the Boss has to stay within 6" of him. The Boss has a bow in case there is something that needs shooting and the troll is stupid. If the troll is stupid your band has to stop of slow down so it might as well fill the air with arrows or at least shoot one arrow.

After your first game buy more Boyz and get another bow if you can. Boyz are more important.

Edit: Welcome to the forum! Go Green!
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 21 Oct 2011 - 19:17

can heroes get clubs? thought only henchmen have them on their list... Shocked
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 21 Oct 2011 - 19:48

One of the things I love about Da Mob list is that after several re-printings and independent hosting the list still doesn't include clubs for orcs even though it was erratted right after the list was written. Yes orcs and orc heroes can have clubs.TC #12, p. 41.

There is no seperate equipment list for orc heroes at least not on all the copies I have of the list.
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PostSubject: Re: Starting warbands - Post them here! (Read first post, plz)   Fri 21 Oct 2011 - 20:08

hm... very good Very Happy


saves money for CROSSBOWS - should see if i could afford the cross.... *sigh*

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