Tom's Boring Mordheim Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Mordheim Discussion
 
HomeSearchLatest imagesRegisterBlogYou'll never paint aloneLog inGolden Tom 2014 Thread!

 

 Safari Warband Question

Go down 
+3
folketsfiende
5pointer
BalrogTheBuff
7 posters

How to handle Lads/Guides
Lads only
Safari Warband Question Vote_lcap50%Safari Warband Question Vote_rcap
 50% [ 4 ]
Guides only
Safari Warband Question Vote_lcap25%Safari Warband Question Vote_rcap
 25% [ 2 ]
up to two of Lads or Guides (share 'slots')
Safari Warband Question Vote_lcap25%Safari Warband Question Vote_rcap
 25% [ 2 ]
Lads at creation and Guides after
Safari Warband Question Vote_lcap0%Safari Warband Question Vote_rcap
 0% [ 0 ]
Total Votes : 8
 

AuthorMessage
BalrogTheBuff
Venerable Ancient
Venerable Ancient
BalrogTheBuff


Posts : 655
Trading Reputation : 0
Join date : 2010-11-16
Age : 39
Location : Santa Maria, CA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Safari Warband Question Empty
PostSubject: Safari Warband Question   Safari Warband Question Icon_minitimeMon 8 Aug 2011 - 18:16

I seem to be getting strong opinions from both sides (from people offline as well). I'll have you guys help me.

My thoughts:
Lads
Pros - Shooting youngblood, simple, gun based fitting with fluff
Cons - simple, doesn't make sense to be able to reinforce
Example: Jane from Tarzan (if she decided to start shooting things of course)

Guide
Pro - Mediocre combat youngblood, +/- 1 exploration, fluffy as well
Cons - Not the gun based hero theme of warband, leaves the warband a bit weak on shooting gearwise unless bodyguard start getting LGT, fluff could be done via HS or Porters without hurting the feel
Example: Short Round from Temple of Doom, Beni from The Mummy

So vote below!

Also if Lads only is chosen Guide would become a hired sword for Southlands, Araby and maybe Lustria. Safari would probably have a reduced cost for hiring due to setting aside a budget for a guide prior to launching the expedition!


Last edited by BalrogTheBuff on Mon 8 Aug 2011 - 23:29; edited 1 time in total
Back to top Go down
5pointer
Elder
Elder
5pointer


Posts : 346
Trading Reputation : 3
Join date : 2010-06-23
Age : 42
Location : Birmingham, UK

Personal Info
Primary Warband played: Dwarfs Dwarfs
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeMon 8 Aug 2011 - 21:02

I voted Guides as to me it works better, when I think stereotypical big game hunting safari parties I also envisage a couple of native guides.

If you do go HS Guide, I wouldn't give the Safari a lower cost to hire them - if anything I think the canny natives will overcharge the Imperials Razz
Back to top Go down
BalrogTheBuff
Venerable Ancient
Venerable Ancient
BalrogTheBuff


Posts : 655
Trading Reputation : 0
Join date : 2010-11-16
Age : 39
Location : Santa Maria, CA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeMon 8 Aug 2011 - 21:40

Good point. The vote for Lads is from my brother Redhammer who feels the local guides should be HS or just represented by Porters.
Back to top Go down
folketsfiende
Venerable Ancient
Venerable Ancient
folketsfiende


Posts : 998
Trading Reputation : 2
Join date : 2009-05-08
Location : Stockholm, Sweden

Personal Info
Primary Warband played:
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeMon 8 Aug 2011 - 21:57

Voted lads only - the colonialist vibe is clearer that way...
Back to top Go down
StyrofoamKing
Etheral
Etheral
StyrofoamKing


Posts : 1355
Trading Reputation : 0
Join date : 2008-02-16
Age : 39
Location : Chantilly, DC

Personal Info
Primary Warband played: Pirates (Unofficial) Pirates (Unofficial)
Achievements earned: None

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeTue 9 Aug 2011 - 1:09

Guides only. You can get junior heroes in EVERY human warband... the idea of them being native guides makes them unique.

Of course, the guides can still have gunpowder... just restrict them from the fancy stuff. Keep them to handguns, long bows, and pistols. Or maybe, they have access to the same ones, but they only have Combat & Speed skills. They can shoot, but they're not snipers. If the bodyguards have access to the same shooting skills, it'll be fine.

Although, if I'm shot down, a Guide HS would be awesome.

Special Rule:
Untrustworthy - If you look for a Guide, there's a chance that you may be able to find the same guide that's been helping someone else. If you hire a new guide, roll 1D6: on a roll of 6, you may hire a guide currently owned by another warband. He retains any experience, but increases in Hiring Fee by +3gc per experience point. In addition, during your next game against the HS's former employers, you automatically pick your deployment zone first, and may start first if you wish. Once a guide has betrayed a player, any further attempts to pull that same guide away will succeed on D6 roll of 5+, instead of 6, as his two-faced nature has been revealed.
Back to top Go down
https://sites.google.com/site/styroheim/
Soulblight
General
General
Soulblight


Posts : 165
Trading Reputation : 0
Join date : 2010-08-18
Location : Sweden

Personal Info
Primary Warband played: Marienburgers Marienburgers
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeTue 9 Aug 2011 - 7:43

Voted for both. (the share slot option that is)

Reason for it was that in my mind a Safari party only needs one local to bring them around sightseeing.
Also, they need one youngster who is brought along for the simple tasks of cooking, raising tents, and take the worst nightwatch-passes.
Back to top Go down
Lord 0
Venerable Ancient
Venerable Ancient
Lord 0


Posts : 927
Trading Reputation : 0
Join date : 2010-02-13
Location : Friendship, New York

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeTue 9 Aug 2011 - 9:10

I too think one of each, or at least share slots so you can choose lads, guides, or one of each.
Back to top Go down
5pointer
Elder
Elder
5pointer


Posts : 346
Trading Reputation : 3
Join date : 2010-06-23
Age : 42
Location : Birmingham, UK

Personal Info
Primary Warband played: Dwarfs Dwarfs
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeTue 9 Aug 2011 - 12:26

folketsfiende wrote:
Voted lads only - the colonialist vibe is clearer that way...

I actually think the opposite shows a clearer colonial vibe - a few wealthy elite Imperials supported by a collection of native locals more closely fits the theme.

A quick search of images online showed plenty of white colonials pictured with their trophy kill and a crew of natives (often quite young).

Back to top Go down
BalrogTheBuff
Venerable Ancient
Venerable Ancient
BalrogTheBuff


Posts : 655
Trading Reputation : 0
Join date : 2010-11-16
Age : 39
Location : Santa Maria, CA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeTue 9 Aug 2011 - 17:06

The crew of Natives is supposed to be represented by the Porters. The Historical information i could find usually pointed out to a professional hunter (often a local man) leading a group of european hunters. The Porters would be natives as well.
Back to top Go down
RationalLemming
Etheral
Etheral
RationalLemming


Posts : 1483
Trading Reputation : 0
Join date : 2008-11-05
Age : 39
Location : Toowoomba, Qld, Australia

Personal Info
Primary Warband played: Ostlanders Ostlanders
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeWed 10 Aug 2011 - 4:47

I voted for lads only. I think that the natives wouldn't be heroes (or wouldn't start off as heroes) and hence having a henchmen type for porters is sufficient together with the option for a Native Guide hired sword.
Back to top Go down
http://sites.google.com/site/ourhouserules/mordheim
BalrogTheBuff
Venerable Ancient
Venerable Ancient
BalrogTheBuff


Posts : 655
Trading Reputation : 0
Join date : 2010-11-16
Age : 39
Location : Santa Maria, CA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeFri 12 Aug 2011 - 1:20

Ok for playtesting purposes at least I am going to leave Lads in and Guides have become Local Guide Hired Swords. Sorry Styrofoam King, you gave such an incrediblly good concept rule that you doomed your own point of view! king
Back to top Go down
StyrofoamKing
Etheral
Etheral
StyrofoamKing


Posts : 1355
Trading Reputation : 0
Join date : 2008-02-16
Age : 39
Location : Chantilly, DC

Personal Info
Primary Warband played: Pirates (Unofficial) Pirates (Unofficial)
Achievements earned: None

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeFri 12 Aug 2011 - 4:45

To quote the famous Orc philosopher Aristwaaaghtle, "De unexamin'd warband ain't worff playin'!"

It doesn't matter if you came up with the same conclusion you had before... so long as you feel sure that the line-up you have strongly matches your concept.
Back to top Go down
https://sites.google.com/site/styroheim/
BalrogTheBuff
Venerable Ancient
Venerable Ancient
BalrogTheBuff


Posts : 655
Trading Reputation : 0
Join date : 2010-11-16
Age : 39
Location : Santa Maria, CA

Personal Info
Primary Warband played: Orcs & Goblins Orcs & Goblins
Achievements earned: none

Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitimeFri 12 Aug 2011 - 15:37

Yeah, which was my reason for removing my original heroes of Armorer and Guide. The Armorer was basically the instructor from Gunnery School of Nuln. The Guide was almost exactly how you suggested before on the other thread. Then i read up some more on historical Big Game Hunting and saw that they usually were a core group of Hunters led by a Professional Hunter who could be a local or the 'Big White Hunter'. Who acted as guide as well as hunt coordinator. The local presence was usually hired help and nothing special (in their minds) until they had proven themselves useful (Lads got Talent).

The Lads actually seem to fit the fluff better, and add the benefit of reinforcing the gameplay style (I hope) I was trying to get from the Safari.

You guys have really helped on this! I appreciate all your input. That's one of the things I like so much about this forum. You guys helped me take an idea I thought up randomly and turn it into a warband that hopefully will allow at least one person to have fun. That alone is a win.

EPIC WIN!
Back to top Go down
Sponsored content





Safari Warband Question Empty
PostSubject: Re: Safari Warband Question   Safari Warband Question Icon_minitime

Back to top Go down
 
Safari Warband Question
Back to top 
Page 1 of 1
 Similar topics
-
» Question: A warband for Cobra
» Question about Undead Warband
» Pirate Warband - Easy Question
» ostmark warband question from fanatic online.
» Gnoblar Fighter, Maneater warband question.

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: