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 Skull Sands, Sartosa

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WarbossKurgan
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PostSubject: Re: Skull Sands, Sartosa   Sat 10 Sep 2011 - 4:36

While the the Mermaid Emporium appeared on the Gw "What's New Today" blog I've been working on the Hurricane Anchor (on and off...) for the last few weeks.

I'm still not entirely happy with it - trying to make it solid and hard-wearing while also trying to get it to look dynamic and ethereal isn't easy! But here's the progress anyway:







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qboid
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PostSubject: Re: Skull Sands, Sartosa   Sat 10 Sep 2011 - 10:08

As with all your stuff WK, the tiny details are what breathe life into it.

The splintered plank, knots on the rope, barnacles on the boat really make it all fit together.
Awesome work mate!
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PostSubject: Re: Skull Sands, Sartosa   Mon 12 Sep 2011 - 10:45

Congrats on your mention (and photo!) in the "What's New Today" blog - it was cool to see something from our humble community!

The mermaid emporium turned out great, and I'm definitely looking forward to the hurricane anchor as well. It's hard to envision just what it'll look like all painted up, but if I might offer one little bit of advice it would be this - vary the radius of the debris from the central vortex swirly bit for different pieces of flotsam and jetsam - keep some closer while others could be a bit further out. I think that might give it a slightly more dynamic, swirling look.

I'm not sure how to best go about doing that, though, without using at least very thin pieces of wire to support the farther-out debris, so it may not be the best option. Anyways, just a thought.
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PostSubject: Re: Skull Sands, Sartosa   Mon 12 Sep 2011 - 11:45

VERY COOL, WK! It reminds me of a water born version of the tornado from The Wizard of Oz...could be another sign of imminent senility. What a Face
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PostSubject: Re: Skull Sands, Sartosa   Thu 13 Oct 2011 - 13:02

Looking forward to seeing how this works out.
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PostSubject: Re: Skull Sands, Sartosa   Fri 14 Oct 2011 - 9:12

Still no paint on it? Evil or Very Mad
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PostSubject: Re: Skull Sands, Sartosa   Fri 14 Oct 2011 - 10:19

Myntokk has a great idea with having stuff not all being attacked to the center. maybe a rope flying out and use it to also support something else with wire?
Also some water flying out may also give some diversity.
I have to say the only problem i have with the boat one is that the cyclone seams too crowded so having stuff flying out may fix this... paint may as well so cant say.

The mermaid is awsome and I may have to steal some of those ideas for my little girl who loves Mermaid's Wink
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PostSubject: Re: Skull Sands, Sartosa   Sat 25 Feb 2012 - 5:34

The Skull Sands Storm Bell:

So far just pink foam and parts from The Magewrath Throne but it will get a dowelling frame supporting a Skaven Screaming Bell, plus some coffee-stirrer decking. I'm also going to carve more rock texture into the foam before I cover it with filler and paint.







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PostSubject: Re: Skull Sands, Sartosa   Sat 25 Feb 2012 - 6:03

VERY NICE...that certainly is putting the skulls to good use. I like the Spiral Staircase; there's something about a winding stairway that adds to the sinister atmosphere of the piece. What a Face
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PostSubject: Re: Skull Sands, Sartosa   Sat 25 Feb 2012 - 19:23

The foam side needs some skulls too. Maybe under the stairs.

Very inventive use of the fulcrums Saul. I'll join the chorus of what about the Huricane Anchor? Love to see some paint on that.
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PostSubject: Re: Skull Sands, Sartosa   Wed 14 Mar 2012 - 7:48

epic.
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PostSubject: Re: Skull Sands, Sartosa   Wed 14 Mar 2012 - 18:35

I'm still trying to figure out exactly what "fulcrum" means but those are really awesome (in the proper sense of the word) !

cant wait for more of the Skull Sand Storm Bell ! The Skaven in me is chittering with impatience

skeek
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PostSubject: Re: Skull Sands, Sartosa   Sat 17 Mar 2012 - 2:35

I'm in the process of painting the Hurricane Anchor - but I keep getting distracted...

izmerul wrote:
I'm still trying to figure out exactly what "fulcrum" means but those are really awesome (in the proper sense of the word) !

It's a type of Warhammer Terrain from Storm of Magic - each side gets one Fulcrum per thousand points and controlling them is key to winning a SoM battle; they unlock more powerful spells and other magic powers and you must hold more than your enemy to win.
study

I've done some more work on carving the foam, adding the deck and the bell-scaffold, and I've given the foam a coat of watered down PVA (with brown ink added so I knew which bit was done!).

I still have to fill the gaps between the plastic skulls and add the bell and a lot of detailing but it's getting there!











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PostSubject: Re: Skull Sands, Sartosa   Sat 17 Mar 2012 - 12:52

Oh man, now that's starting to look amazing! I didn't get the concept of the Bell before now, but that's just as awesome as the others! Very Happy

Theo
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PostSubject: Re: Skull Sands, Sartosa   Fri 6 Apr 2012 - 6:49

This week I bought a Daemon Prince kit on impulse, with the idea of making a Djinn for the Chimeras' Warlock to bind into their service (i.e for use in Storm of Magic games as part of a Daemonic Pact).

In making it I kind of drifted off the Arabyan theme into the more general pirate theme and gave the Daemon a fish head, making him a Sea Daemon, rather than a Djinn!











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PostSubject: Re: Skull Sands, Sartosa   Fri 6 Apr 2012 - 17:41

See now if you went magnetic you could do both! Except the fishy should have some more fins and webbed feet. Like the fish headed monster. We use one of Reapers many Djinni/Genie/Effreet or whatever whenever one appears.

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PostSubject: Re: Skull Sands, Sartosa   Mon 9 Apr 2012 - 8:58

This thread, is by far, one of the more entertaining ones in the whole world of wargaming, and I am a member of many wargaming forums. I play WWII, Zombie Apocalypse, Old West, Mordheim, Weird War Two, Pulp, Fantasy... and of all, this wins the price of the most original and cool project of them all. I love your manic building style, your fantastic and imaginative way of actually bring your crazy ideas to an actuall terrain/model piece without making them silly or ugly. Please, keep it up!

Your mermaid is fantastic, and one of my favourites. I must find some of those clear plastic containers and try something like this my self.
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PostSubject: Re: Skull Sands, Sartosa   Thu 12 Apr 2012 - 12:03

Thanks guys! Tintin especially - thanks so much: That means a lot coming from you!
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PostSubject: Re: Skull Sands, Sartosa   Fri 13 Apr 2012 - 9:18

Absolutely wonderful work. That mermaid thingy is amazing! Can't wait to see the other two finished. Keep up the great work!
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PostSubject: Re: Skull Sands, Sartosa   Thu 3 May 2012 - 0:13

I got the fishy Daemon finished over the weekend. I've gone for a sort of deep-ocean-albino colour scheme:







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PostSubject: Re: Skull Sands, Sartosa   Thu 3 May 2012 - 9:00

Great choice of colors. Hope to see him in a battle report soonish...
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PostSubject: Re: Skull Sands, Sartosa   Sat 12 May 2012 - 1:35

It's progressing slowly but it is progressing!

I've done some more work on The Skull Sands Storm Bell - I've added the bell then (as a bit of an after-thought) started working on some nautical bass-relief sculpting. I have also filled in all the gaps between the plastic skulls and the pink foam. I'm going to use a combination of sand, filler and Milliput to texture the rest of the stonework.









Close-ups of the bell:





And another angle on the whole thing:



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PostSubject: Re: Skull Sands, Sartosa   Tue 22 May 2012 - 19:18

These look amazing.

I've only just got back into this stuff, is Storm of Magic worth looking at? (I'm collecting Daemons of Chaos Razz)

Also, looking at your mermaid fulcrum has given me an interesting idea for a piece of Mordheim scenery.
Basically an abandoned freak show with various malformed skeletons in jars...the "performers" were forgotten in the chaos.
Hmmm...could lead on to some interesting scenario ideas too.

The water spout looks alright to me but I do have a question...Is that red steering wheel from Buckaroo or pop-up pirate or some similar childs game?

Keep it up, can't wait to see the finished fulcrums.
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PostSubject: Re: Skull Sands, Sartosa   Tue 22 May 2012 - 19:52

Your modeling Kung Fu is strong....
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PostSubject: Re: Skull Sands, Sartosa   Tue 22 May 2012 - 21:12

EXCELLENT PROGRESS! The nautical touches to the bell look up to your normal high standards. thumbsup
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