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 Henchmen - Becoming heroes

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Grimtoof
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PostSubject: Henchmen - Becoming heroes   Sun 3 Jul 2011 - 11:15

When a Henchman becomes a hero through 'Ladz got talent', he gets to choose 2 skill trees. But some races have special skill trees that they can choose from one example being my beastmen warband (just started mordheim 2 weeks ago so I am new to this stuff).

Does this mean I choose 2 skill trees only, one of which that can be the beastmen special abilities?
OR, does it mean that I can choose 2 skill trees, say strength and speed for my gor hero, plus the beastmen skills?

Thanks in advance.
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Grimscull
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PostSubject: Re: Henchmen - Becoming heroes   Sun 3 Jul 2011 - 11:38

If you want to use the beastmen's special skill tree, it has got to be one of the two you choose. So no three skill trees (except you houserule differently, of course) for beastmen.
Remember that since no beastmen-hero is able to choose academics (not even the shaman), your new hero can't choose it either (though this wouldn't be a smart move anyways, mostlikely).
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Citizen Sade
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PostSubject: Re: Henchmen - Becoming heroes   Sun 3 Jul 2011 - 11:43

Per Mordheim rules review v7:

Quote :
Q: Does a promoted Henchman gain his warband’s specialist skill list AND two other lists, or does the specialist skill list take up a slot?

A: The Lad’s Got Talent result says “You may choose two skill lists available to Heroes in your warband”, and as your warband’s specialist skills ARE available to your Heroes that list does indeed take up one of those two if it is one of those chosen.
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Grimtoof
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PostSubject: Re: Henchmen - Becoming heroes   Sun 3 Jul 2011 - 12:44

Alright thanks, unfortunately this makes me iffy about playing beastmen. The fact that they have no ranged and only have 5 good CC henchmen while the rest being rather pathetic makes me want to just stick to orcs. They are more numerous and better fighters overall. Thanks for your help clearing this up.
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5pointer
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PostSubject: Re: Henchmen - Becoming heroes   Sun 3 Jul 2011 - 13:16

Or you could do what I did and do both!

Smile
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Lord 0
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PostSubject: Re: Henchmen - Becoming heroes   Tue 5 Jul 2011 - 7:02

Remember FAQs are, by GW's own admission, little more than studio house rules. In my circle we went with the RAW interpretation of getting the special tables in addition to the two tables because it made more sense and, frankly, was more fun. Happily, in my group we will chose fun over following the eddicts of the stop-having-fun guys any day Smile.
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Grimscull
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PostSubject: Re: Henchmen - Becoming heroes   Tue 5 Jul 2011 - 8:04

Lord 0 wrote:
Happily, in my group we will chose fun over following the eddicts of the stop-having-fun guys any day Smile.
Sounds like those using the FAQ are the stop-having-fun guys? Shocked BTW you are kind of contradicting yourself imo if you say playing RAW is the fun way, cause usually it is the other way around Wink
That said, I have yet to find a MH-player with the rules-fetish that is so unnervingly strong in some WHFB-players. Luckyly, we do not have a tournament-scene.
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Lord 0
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PostSubject: Re: Henchmen - Becoming heroes   Tue 5 Jul 2011 - 21:29

Heh - I think perhaps you have been playing GW games too much; in a properly constructed rules-set RAW *should* be the most fun. If the rules are making something unfun then they should be changed. Happily, this is one of those occasions where RAW and most fun coincide, as they should more often Smile.
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