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 Questions on "all alone" tests

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ObsidianLord
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PostSubject: Questions on "all alone" tests   Thu 9 Jun 2011 - 5:47

Hello everyone! I've a couple of questions.

The rulebook says that a model unlucky enough to fail the "all alone" test, must move away from the combat at a speed of 2D6ui
Why 2D6? Isn't more reasonable that the fleeing model would escape the fight simply RUNNING (A number of ui equal to its doubled M score)?
Normally, a fleeing human (M4) can virtually run away as if it had M6 (12ui)!
Do you think the fact he's "running for his life" would be enough to justify this rule?

One more question:
The rulebook says that if the fleeing model becomes charged by another enemy model, it must run away from its aggressor before the start of the combat.
Do the (poor unlucky scared-to-death :'( ) fleeing model has the right to roll again the test to recover from the "all alone" effetc if able, or not?

scratch
Discuss.
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RationalLemming
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 5:57

Using may be 2D6 unrealistic but I guess it keeps the game balanced because it is consistant across all warbands.

If the model is charged while fleeing then it doesn't get to test to recover from 'all alone'. This test can only occur at the start of the model's turn in the Recovery phase.

I don't believe that 'all alone' is used by very many groups. It is a rule that my gaming group has yet to implement although I'm keen to do so if I can ever remember.
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 6:14

Is a fleeing model immun against close combat attacks?
This way a fleeing model can only put OOA with range attacks?

or do you apply for this the rules for leaving combat?
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ObsidianLord
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 6:32

A fleeing model can still be charged or targeted by a model with a ranged weapon if he's the closest enemy model from him.

I would have preferred models RUNNING away from peril instead of fleeing at random speed from them.
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 6:47

The reasoning: Back in 5th edition Warhammer, any on-foot model that runs ran a random 2D6", to show their uncontrolled panic. This isn't an organized sprint: it's a terrified scrabble, moving without looking where you're going.

The major drawback with the "run another 2D6" is that if they run off they board, they are OUT. No returning back. Not very useful in the middle of the board, but near the edges, that's almost as good as a casualty.


If you think that the "immune to combat" doesn't make sense, you can house rule it so that it matches the flight of zimmerman spell:

"If he engages a fleeing enemy in the close combat phase he will score 1 automatic hit and then his opponent will flee again (if he survives)."
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Von Kurst
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 7:03

Edit: Styro hit send first! Mad

The 2D6 for a fleeing model is lifted from Warhammer 5th edition. My understanding of the random movement is that it represents the warrior's panic stricken state of mind. Thus he may run farther than normal or he may only run 2 inches.

Instead of being under the player's control the model is now controlled by dice.

The rule is often forgotten in the heat of game-play because it comes up rarely. We don't usually have the opportunity to charge a fleeing model, but on those occassions when we do, we play it like a charge against a fleeing regiment in Warhammer. The fleeing model flees immediately when the charge is declared. If it escapes, the charge is failed. If it is caught the attacker gets the free hit before the coward flees again.
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 7:22

Thank you for the explanations and the history of tabletop gaming ^_^

Do you like the randomness of the flight? Do you feel the idea of panic is well represented by this rule?
I'm not completely sure if i like it or not... but at least the reasons are clear. Wink
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 7:52

I'm not sure if like is the right word. I am comfortable with it. I wish the rule was clearer so that we didn't have to house rule exactly how it works, but we have several house rules.

I like random movement better than a straight run move just becasue it is an opportunity for interesting things to happen.
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 8:40

I like the rule (and the random movement - it represents the extremes from panicked tripping-over to run-screaming-like-a-little-girl very well) but as far as I can recall we have never, EVER remembered to use it in a game! Embarassed
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 9:45

I think All Alone has only applied in a game for me maybe twice in the whatever many years of playing Mordheim. And one time was a Snotling who really shouldn't count.

I guess for some reason I always thought the rule was like Styro suggested. I had thought you got a single attack in when an enemy fled your combat. Maybe it was a house rule? Don't have the rulebook availble right now...
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PostSubject: Re: Questions on "all alone" tests   Thu 9 Jun 2011 - 9:50

Yeah, we forget All Alone too. It does pop up when a model tries to run away.

(the only time we rememberd All alone was when we played Brahmn's Sylvania campaign... you make all alone tests EVERY time you're not within 6" of an ally, whether or not you're in combat. THAT we remembered!)
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