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 Beastmen starting warband

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Drayven
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PostSubject: Beastmen starting warband   Wed 4 May 2011 - 12:06

I've been dabbling with the idea of trying out a Beastmen Raiders band and will likely be playing a few proxy games before I buy all my models but I was wondering if you all could give me some feedback on the roster I've come up with.

1 Chieftan - Sword/Mace
1 Shaman - Mace/Mace
2 Bestigors - Mace/Mace
1 Centigor - Mace/Mace

3 Gors - Mace/Mace
4 Warhounds

And here are the minis I'm considering

Chieftan


Shaman


Bestigors


Centigor


Gors


Hounds


I realize they're not quite the beastmen described but I think they're adequately beastly.
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Grimscull
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PostSubject: Re: Beastmen starting warband   Wed 4 May 2011 - 12:36

Your setup is as hard as it gets for a starting warband imo. I'm a reaper-fan, so I like your model-choices naturally. How keen is your group on wysiwyg?
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Drayven
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PostSubject: Re: Beastmen starting warband   Wed 4 May 2011 - 12:44

They're not, in Mordheim models can change up equipment so frequently and what not that WYSIWYG is not a concern. That said though, as time goes on when I can get Strongman on my Gors I may go ahead and give them 2 handed axes Smile
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StyrofoamKing
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PostSubject: Re: Beastmen starting warband   Wed 4 May 2011 - 13:55

Not a bad list, I'd say. I would possibly recommend shields on the Hench Gors - (assuming you give a house-rule boost on shields, like +2 AS in combat.) Or maybe swords.

I'm hardly the world's greatest strategist, but I've always subscribed to the henchmen screen tactic- keep your henchman in front, heroes in back. They intercept any attacks from the opponents- and with their high toughness (and maybe a protective edge, like shields), they might live the first attack. During your turn, you charge the stuffing out of them with your powerful, dual-wielding heroes, and they learn to regret their hastiness.

Of course, you could have the Hounds be your screen for the Gors (3 layered? Like a cake?), although they might serve as a better screen for your Centigor. That way you way a split - your slower clump (gors front, heroes back), and your faster clump (hounds front, centi back.) Just to warn you, I've never ran a Beastman band.

Although, if you're looking for cheap, I bought a bunch of mega-miniatures for beastman. Compared to most mega miniatures, these are great
http://cgi.ebay.com/MEM-29008-Beastmen-Boars-x-5-miniatures-25mm-D-D-/140372010368?pt=LH_DefaultDomain_0&hash=item20aed2e580




they also have beastman boars, heh heh heh...



Although, I remember when they used to be only a DOLLAR each... le sigh...
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Drayven
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PostSubject: Re: Beastmen starting warband   Wed 4 May 2011 - 14:18

We haven't played with any special shield rules. I like the sword/mace combo for parry but that gets pretty expensive. I could drop a Gor probably to get swords on more people but I think I'd be better off with the extra model on the table.

What I tend to do, in that one campaign I've played, is early in the campaign or against warbands that I know are gonna pummel me is charge in with my puppies and sacrifice them for a voluntary route. In a case where I'm ready to actually fight I will send the pack of dogs one way hoping they take out the flank with numbers and use my henchmen as the main force up the middle. Trying to get heroes in to snag free killing blows without putting them in harms way. Later in the campaign when my heroes have buffed a bit I let them mix it up a bit more.

My first plan as the cash starts to come in would be to upgrade one of the maces to a sword.
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Grimscull
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PostSubject: Re: Beastmen starting warband   Wed 4 May 2011 - 14:50

I wouldn't drop a Gor, cause you will want to have as many chances at getting tlgt as possible. If needed, I'd drop two hounds for three swords, but then I also only have use for two hounds in my Witchhunters. If you want to pull off this flanking tactic, I'd leave everything as it is.
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Drayven
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PostSubject: Re: Beastmen starting warband   Wed 4 May 2011 - 15:00

I love my WH puppies so much. The group I play with has house ruled that all warbands can have 15 members so I have room for extra hounds and can still keep my flagellants.
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Drayven
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PostSubject: Re: Beastmen starting warband   Thu 5 May 2011 - 12:47

Played two matches with a proxy Beastman army last night, loved it. Went out and picked up the GW Gor herd box to start building my models. Turns out it's a bit cheaper to use the GW parts in this case. Got a box of 10 Gors that I'm hoping I can tweak to make them look different enough to get my chieftan, shaman, bestigors out of there as well as teh default Gors. At least for now.
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Lord 0
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PostSubject: Re: Beastmen starting warband   Thu 5 May 2011 - 16:18

You have probably already thought of this, but the banner decorations can often be made into a splendid shaman mask.
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PostSubject: Re: Beastmen starting warband   Thu 5 May 2011 - 16:30

Lord 0 wrote:
You have probably already thought of this, but the banner decorations can often be made into a splendid shaman mask.
Like this? Very Happy
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PostSubject: Re: Beastmen starting warband   Thu 5 May 2011 - 18:10

Exactly like that Very Happy.
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mrtn
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PostSubject: Re: Beastmen starting warband   Thu 5 May 2011 - 19:09

Lord 0 wrote:
You have probably already thought of this, but the banner decorations can often be made into a splendid shaman mask.
I'm glad they removed that skull from the new box so people will stop making this conversion.
If you have to do it, at least remove the stupid pole sticking up out of his skull! scratch
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Drayven
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PostSubject: Re: Beastmen starting warband   Thu 5 May 2011 - 19:38

That's funny because it's exactly what I just got done doing. I didn't have enough of weapons that I wanted like maces so I was cutting the blades off of axes and sticking things on there like skulls and decorations left over from some Empire pieces I have around like the tower. I rationalized it as the beastmen grabbing anything heavy they find on their raids and mounting it on a stick.

For the shaman I trimmed down the banner staff so it's about half length then mounted a skull I found in the box that looked like a steer skull on the end. I then split the cut off piece of the staff and mounted a large skull that was on the sprue to make a beatstick for one of my bestigors. I've never really done conversion stuff before, it was fun Razz
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Drayven
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PostSubject: Re: Beastmen starting warband   Thu 5 May 2011 - 20:33

Here's a couple quick pictures I took of a couple of the models I put together tonight. Sorry about the picture quality.

The shaman, made him a staff using a skull and the shaft of the banner. Nothing fancy, but I think he's adequately shamanistic



And this is Gronk. He'll likely be one of my Bestigors. Note the head of a recent victim being used to clobber more recent, recent victims.

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PostSubject: Re: Beastmen starting warband   Fri 6 May 2011 - 0:29

[quote="mrtn"]
Lord 0 wrote:

If you have to do it, at least remove the stupid pole sticking up out of his skull! scratch
It is a pole? Anyway, I think it looks splendit painted up as another horn, very crowny-kinda look. Very Happy
@ Drayven: the shaman is fine and Gronk is brutal, really should be a Bestigor. I like the "headbanger". Just make sure to clean off the mouldlines, before starting to paint!
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PostSubject: Re: Beastmen starting warband   Fri 6 May 2011 - 4:23

Grimscull, yes, it's a skull stuck on a pole, and the pole sticks up out of the top of the head. You can see the cracks.

Drayven, looking good! If you want your heroes to look special you can give them head covers, like most of the beastmen WFB hero models have.
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folketsfiende
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PostSubject: Re: Beastmen starting warband   Fri 6 May 2011 - 8:39

I like the bestigors "club head" alot - it's this kind of idea that makes a mini memorable! Keep 'em coming!
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PostSubject: Re: Beastmen starting warband   Today at 8:40

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