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 Mordheim's underground

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superscenic
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PostSubject: Re: Mordheim's underground   Sun 14 Aug 2011 - 11:42

Brilliant Underground complex in the making. I can feel the adventure. (And smell the water) One thing you might consider in the future is to print out a pre-prepared photoshop image of the water's surface onto clear transparency or acetate and glue that to the acrylic sheet. I want to attempt this when creating a dimensional portal and explosion templates.
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luckyjoe
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PostSubject: Re: Mordheim's underground   Mon 15 Aug 2011 - 14:42

What a beautiful project! Those modules are excellent, and the tutorial was just outstanding.
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Theorox
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PostSubject: Re: Mordheim's underground   Fri 19 Aug 2011 - 7:06

That's really quite super awesome! I need to get working on my own soon...xD

Theo
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flipchuck
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PostSubject: Re: Mordheim's underground   Wed 24 Aug 2011 - 8:26

Great stuff. Great way to make underground stuff. It has inspired me to make some sewers later. But I'll have to wait until I have a bigger place.

One idea you could do, which I'm going to do, is to line up a wall full of skulls and bones just like in the catacombs of paris.

Where do you get your ideas for the actual layout or floorplans?
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jacques
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PostSubject: Re: Mordheim's underground   Wed 24 Aug 2011 - 21:55

Hello,

First, thanks very much for yours comments. Always a good motivation to go on...

@flipchuck : good idea the skulls wall, I must have a try... The floorplans are, for the greater part, in my mind... but, I must said that they change at the moment where I construct them Wink Some others came from others threads, here or from LAF... I try not to make a 'squarred' underground... And for two of the next modules, a friend ask me to make some jails and dwarf's mines... So... maybe ....
A good thing of these modules is that you don't really need many place (space) to make them... and the construct session is not a long time. The longer time comes from the drying time...

@Superscenic : thanks for tis tip, but I had already tried the acetate sheet with photoshoped water... without great success... but I am not a pro of photoshop !

@DeafNala : The adventures of my mini will go on soon Smile but for the moment I am making a new tabletop for my club : an old west one... and I have not time enough ...

See you soon...


Jacques
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jacques
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PostSubject: Re: Mordheim's underground   Mon 29 Aug 2011 - 2:53

Hi to all,

Let's see what happened since my last post..
I began to construct my straight sewer and... then... I had a new idea ???
So, of course, I began to test this new idea... I tested, tested and, finally, here is the result !

An underground chapel :

First, a top view:


But let's enter by the right side on the precedent view :












A side sub-chapel (?) :




But let's go to the altar :




Nothing interesting here...


May be the other side...



But... what's that...


And from the other side...




A secret door...




And the last side of module is a dead end :


But, I promise, the next one will be (it must be !) my straight sewer module...

See you next time. C&C welcome as usual Wink

Jacques

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JoaoS
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PostSubject: Re: Mordheim's underground   Mon 29 Aug 2011 - 4:00

OK, now I've gone from admiring your work to utterly envying it!!! I'm so jealous! Smile

Seriously now, this just adds a totally new feel to it. An underground temple or chapel,like you said, is a brilliant idea and can provide with so many adventures (especially with secret passages and dead ends!).

The paint job is also fantastic (as usual), not to mention the props like the benches, barrels and ornaments! Superb!

Joao
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DeafNala
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PostSubject: Re: Mordheim's underground   Mon 29 Aug 2011 - 4:59

The hidden, under ground temple is a VERY COOL & somewhat sinister idea...you did a GREAT job pulling it off. I love the secret door. thumbsup
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floedebolle
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PostSubject: Re: Mordheim's underground   Mon 29 Aug 2011 - 12:34

Fantastic piece, superb idea!

_________________
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Theorox
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PostSubject: Re: Mordheim's underground   Tue 30 Aug 2011 - 10:29

Looks awesome, nice idea and very well executed! Smile

Theo
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PostSubject: Re: Mordheim's underground   Tue 6 Sep 2011 - 0:17

Just WONDERFUL!

Truly inspirational stuff.

Thanks for sharing.
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jacques
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PostSubject: Re: Mordheim's underground   Mon 3 Oct 2011 - 0:10

Hello,

It was a long time without news, sorry !
But at last, a new module: my strait sewers ! I made them with Hirst Arts bricks.

Let's see it :

First an upper view :


My "Little Ratnik" is tied, the ground is climbing...




"Oh, oh! The sewers. It's smelling bad here !"




"I have to follow this footbridge..."


"Oh, it's moving ! Attention..."


"Well... an opening ? Where this is going ???"




"An old jail... But it seems it was not secure enough !"




"Let's see this door... Yes ! Not locked !"




"And there... Ah yes, another jail..."






"Bad time, nothing to loot there !"


-----------------------------------------------------------------------------------
And some others views :








And a last one :


So... see you next time


Jacques
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opaque
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PostSubject: Re: Mordheim's underground   Mon 3 Oct 2011 - 1:13

Great stuf Jacques i like the look of your underground. It creates an atmosphere like i imagined reading the book "skavenslayer" by william king. Do you use your underground in some games? Do you have some special rules for the sewers? Can you swim there?
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PostSubject: Re: Mordheim's underground   Mon 3 Oct 2011 - 6:43

VERY WELL DONE! thumbsup
While I do love your BRILLIANTLY crafted & detailed subterranean pieces, it's Ratnik's solo journey through the danger filled labyrinth that really catches my imagination...an EXCELLENT PRESENTATION! cheers
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Von Kurst
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PostSubject: Re: Mordheim's underground   Mon 3 Oct 2011 - 19:29

Thanks for the update Jacques! I love seeing what you have created and following Ratnick's journey.
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jacques
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PostSubject: Re: Mordheim's underground   Sat 22 Oct 2011 - 1:02

Hey,

@opaque : these module are used in my localclub to play Mordheim, Malifaux and a friend used them to have a D&D aventure with his group !! Swim ?... why not ! may be half your movement rate in the good way and a quarter in the other ? Bur beware : some monsters (giant rats, piranas... Smile ) can lurk inside...

I am in the process of changing house and shall be far from construct some modules before a certain time...

But stay tuned, this thread is not dead !

Jacques
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PostSubject: Re: Mordheim's underground   Sat 22 Oct 2011 - 1:25

What a cool sewer, I really like the water and how it makes the stuff on the bottom look! Is it plexiglass with PVA glue brushed on? Smile

Theo
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jacques
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PostSubject: Re: Mordheim's underground   Sat 22 Oct 2011 - 2:15

Hello Theorox

Yes plexiglass with PVA glue brushed on, and, when dry, two (or more) layers of gloss varnish...

Jacques
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PostSubject: Re: Mordheim's underground   Tue 3 Jan 2012 - 1:58

I had to join the forum after seeing this thread.
Fantastic work Jacques! I hope you find the time soon to continue this project.
Thanks for being generous and sharing your techniques with us!
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PostSubject: Re: Mordheim's underground   Tue 3 Jan 2012 - 12:45

Very innovative and well thought out. Love how you are doing the water! Just a quick question and you may have said it already (I admit I was just too busy skimming mainly looking at all the pics geek ) but are the stone wall pieces Hirsch Molds or some other design.

I have thought of doing sewers but didn't even think of your way to make it modular, my idea would have been more time comsuming and maybe not as effective.
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PostSubject: Re: Mordheim's underground   Wed 4 Jan 2012 - 1:00

Hello,

@SamuelF : thank you very much ! And.... a new member only for me ? YESSSS ! Welcome aboard !

@oldschoolgameroo : thank you too ! Yes it's Hirst Arts blocks : they are so versatile and usefull... I like them a lot ! http://www.hirstarts.com/ and therer you can go to the "Message board" button and to the "Post your own pictures there".... many, many fabulous topics with a lot of photos....

And to all, yes, I shall continue this thread in (I hope) a short time...

bye,
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PostSubject: Re: Mordheim's underground   Wed 4 Jan 2012 - 2:20

Hey Jacques, i have a question for you.
I will be starting my own underground modules soon, and was wondering how playable your modules are?
They look to be three to four inches "deep" in places, and on a 4x4 table how tricky is reaching into the middle to measure and move models?

I was thinking about using 2 inch foam just for playability, just wondered if you found this to be an issue or not?

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PostSubject: Re: Mordheim's underground   Wed 4 Jan 2012 - 3:33

Hey qboid,

In fact, my modules are 9cm height : 1 cm MDF, 2 cm foam (for some holes...) and 6 cm foam for the walls.
For the moment, I have 9 modules and we play with them on a 3x3 table without any problem.
But we plan to play first on a 4x4 table and then (maybe...) on a 6x4 table (24 modules).

You only have to play above a 60cm maximum of module and (for adults !) this doesn't seem to be a problem...
We had a discussion about lowering (after the construction of the first module) the walls, but the majority of us had preferred to have a 'real' feeling of caves and sewers for their minis... and these 6cm gave me the possibility to have some multi level module (as in the "turning sewer" for an example...)

But one thing to think before the beginning : how big will be your modules and where and how big the appertures in them... a good planning with one on one scale drawings on some paper before starting is often a good method ... Rolling Eyes

Good luck with your construct ! And do'nt forget : post a maximum of photos ! I'm fan of them !

Jacques
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PostSubject: Re: Mordheim's underground   Wed 4 Jan 2012 - 6:21

This has been one of the most enjoyable and educational threads I have read through. A great gaming board with so many cool details (Secret door anyone?).

The tutorial was superb and as someone already said inspires us to give it a go.

Thanks to Ratnik for doing a splendid job guiding us through the caverns may his little Ostland legs never tire!
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PostSubject: Re: Mordheim's underground   Mon 26 Mar 2012 - 6:41

Hello,

It has been a long time without news... Sorry.

I changed housing and it wasn't easy to continue my hobby...
but I managed to have some little space and had began a new table (old west one) you will see it as soon as possible.
Meanwhile, a long time due photo of all my dungeon's modules together :



Hope to have some C&C and ... new modules are in WIP ...

Bye,

Jacques
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