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 Dreng Tromm's Buildings

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Dreng Tromm
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PostSubject: Re: Dreng Tromm's Buildings   Tue 2 Oct 2012 - 3:05

Knowing Dave Andrews, I am guessing everything was scratchbuilt.

Of course, given the nature of his relationship with GW, it is rather understandable if he had to confine himself to GW stuff as his base material (thus, Joao is coorect that the base material must have been the Watch Tower) and built it up using balsa wood, plasticard and other stuff.

Here are some more of his works (which will give you a fair idea of how the guy works...)

The Gate House:


The Haunted Mansion:


A Medieval Village:


Oh and since we are on the subject of Boat Houses, how about this concept design by necrozim from deviantart:


disclaimer:
I have tried my best to give credit to the individuals whose works are shown here. I have never claimed that the works shown in this page are mine, nor have I made any pecuniary benefit therefrom. My intentions for posting the works shown herein above are purely to provide aesthetic and creative inspiration for fellow hobbyists.

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Von Kurst
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PostSubject: Re: Dreng Tromm's Buildings   Tue 2 Oct 2012 - 3:36

Other takes on the Blow Hole can be found in Arny's thread here--

http://boringmordheimforum.forumieren.com/t3870p75-mordheim-from-russia

and playtable's thread in the gallery

http://boringmordheimforum.forumieren.com/t1842-the-blow-hole-for-sartosa

Oh and Tintin has a nice scratchbuilt ship/house in his scenery thread

Tintin wrote:


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PostSubject: Re: Dreng Tromm's Buildings   Tue 2 Oct 2012 - 4:08

Aaaaaaaaaugh

Head hurts....
Need to buid ship in/on/under house now...
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Dreng Tromm
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PostSubject: Re: Dreng Tromm's Buildings   Fri 5 Oct 2012 - 2:59

Pursuant to the request of my friend Von Kurst, let me share some more photo of the GrandManner Inn which I had recently acquired...





Over the weekend, I shall try to take a picture of the Village thus far...

God bless and Happy Weekend!
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PostSubject: Re: Dreng Tromm's Buildings   Fri 5 Oct 2012 - 4:28

That is a LOVELY building in an equally LOVELY setting. VERY WELL DONE as always! thumbsup
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PostSubject: Re: Dreng Tromm's Buildings   Fri 5 Oct 2012 - 22:23

Thank you for the photo of the inn and the surrounding buildings. Of course I look forward to more...bounce
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Dreng Tromm
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PostSubject: Re: Dreng Tromm's Buildings   Sun 10 Feb 2013 - 23:11

Greetings Fellow Travelers of the Old World!

After having been inspired by a lot of pirate themed terrain projects in our beloved forum, not to mention the whimsical boat house creation of Dave Andrews, I have decided to take on a similar project but on a much grander scale.

Imagine a ship wreckage that may have been marooned on an old and forgotten port of the Warhammer world. Now visualize that same wreck after several years as a thriving pirate/port community ...and you have an amazing terrain centerpiece and thematic gaming table either for your Old World/Sartosan pirates, a Nordland-based Empire army or a Marienburg-based empire army OR just about anything for that matter!

Here are some pictures of my initial work...

Anyone familiar with the GW tower would immediately see just how big this "shipwreck" is as well as the scale of the undertaking if we are to populate it with buildings of various sizes and degrees of dilapdation.


The ship started out as a toy which my son had outgrown (I think it was the "Black Pearl" of Disney's popular Pirates of the Caribbean franchise).I then appropriated it and had it repainted in various faded brown-based colors in order to give it that aged and worn down appearance.


So far, I have complimented the shipwreck with a GW WatchTower and Fortified Manor. I plan to populate this project with only GW Pieces.


Here is a picture of the same wreck with another GW Tower...


...and another GW Terrain Piece, the Skullvane Manse.

My vision for this particular project is to make as many derivatives of existing GW Terrain pieces as possible and have them populate this town. I also plan to build a lot of ramshackle scaffoldings (ala the Hobbits goblin town) that connect the many buildings. I also intend to make a lot of dormers and bay windows built on the ship itself as well as various outbuildings.

I hope you guys like it.
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PostSubject: Re: Dreng Tromm's Buildings   Mon 11 Feb 2013 - 5:57

Quite an ambitious project! Looking forward to how it all turns out. thumbsup
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PostSubject: Re: Dreng Tromm's Buildings   Mon 11 Feb 2013 - 6:10

It is a VERY CLEVER & CREATIVE idea. I'm sure you'll do a SPLENDID job bringing the idea to realization. My only critique is that the G.W. buildings look too small in comparison to the ship. What a Face


Last edited by DeafNala on Sat 23 Mar 2013 - 16:28; edited 1 time in total
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PostSubject: Re: Dreng Tromm's Buildings   Thu 21 Mar 2013 - 11:30

ignoring your massive boat and returning to the subject of dave andrews boathouse, I'm pretty sure his was build years before the watchtower kit was available so I'm 98% sure there isn't a single plastic gw terrain kit used in that

edit: well I did some research (google searching dave andrews scenery is quite fun actually!) and found out that the boat house featured in WD UK nį 236, dated 08/1999. So I guess that clears up the parts used.... none affraid
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PostSubject: Re: Dreng Tromm's Buildings   Thu 21 Mar 2013 - 15:39

I like where this is going. Inspiring!
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PostSubject: Re: Dreng Tromm's Buildings   Fri 22 Mar 2013 - 2:51

This is gonbna be one wild town!

One small point of critisism; Isnt the white house a tad bit to clean? Not that its by any means bad.. Just clean.

Im so gonna follow this thread!
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PostSubject: Re: Dreng Tromm's Buildings   Sat 23 Mar 2013 - 5:40

Wow, that's excellent. I thought of putting a boat in my town, didn't think of putting a town in my boat, though.
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PostSubject: Re: Dreng Tromm's Buildings   Sat 23 Mar 2013 - 6:12

DeafNala wrote:
It is a VERY CLEVER & CREATIVE idea. I'm sure you'll do a SPLENDID job bringing the idea to realization. My only critique is that the G.W. buildings look too small in comparison to the ship. What a Face
I think you could build a cool story about how this was commissioned by a hubristic Emperor or Elector Count especially to be the greatest ship that ever sailed, where everything was bigger than it needed to be, and of course, it sank on its maiden voyage.

A bit like the Mary Rose or Titanic story but turned up to 11.
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PostSubject: Re: Dreng Tromm's Buildings   Sat 23 Mar 2013 - 15:55

Dreng! Show us more!
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PostSubject: Re: Dreng Tromm's Buildings   Wed 3 Apr 2013 - 14:47

So late with my replay to DeafNala

Sorry but You are not right, old windmills did not have accommodation to turn themselves to wind direction. It is
the latest invention and upgrade for a windmill because it is very complicate mechanism to incorporate in such simple building.
Danish people were most advanced in constructing windmills and they used them in various rolls particularly for cutting timber for ship construction and as pumps around Zojder Zee at least I know this for fact

Here is a link good to visit

http://www.lowtechmagazine.com/2009/10/history-of-industrial-windmills.html

Salute
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PostSubject: Re: Dreng Tromm's Buildings   Wed 3 Apr 2013 - 16:02

But, (this is for Dreng) I have a solution witch will set everybody happy.
Since Your windmill is without stand (or You can adapt her if she have some) You can construct some chassis onto witch Your windmill will be seated and that chassis may have some thing like turntable driven by some mechanism with 4 oxes as power for Your windmill to be turned around occasionally when the wind shifts its direction.
Even Ancient Romans did have some pumps for mines powered by oxes,and I red somewhere that they actually constructed ships with oxes onboard for powering them.

http://en.wikipedia.org/wiki/Paddle_steamer
http://gallimafry.blogspot.com/2011/06/ox-powered-roman-ship-15-th-century.html
http://www.notechmagazine.com/2009/06/horse-powered-ferry-boat.html

Also You cat apply this solution for variety of jobs; hammering the iron ingots into practical pieces of weaponry,or to power the slicing machine for the guillotine on industrial scale. enemies beware,Your heads are on a topic,xaxa Harpy

Salute again

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Dreng Tromm
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PostSubject: Re: Dreng Tromm's Buildings   Thu 1 Aug 2013 - 22:37

Greetings Fellow Travelers of the Old World!

It has been a while since I made any update on this thread but it does not mean that I have not painted any terrain features or buildings from my ever-growing collection. In fact, I have recently bought 2 ex illis boards and painted them respectively in desert-yellow tones and dry-earth colors (to represent the badlands and border princes territory) and in underground/cavern colors of grey (to represent the subterranean world of the dwarves, skaven and night goblins.

First, let me share with you a fraction of the Ex Illis Board I was talking about...



As I mentioned earlier, I painted the ex illis board in desert-yellow tones because I wanted a Board that would represent the flat arid plains that characterized the badlands.



With the addition of a GF9 Badland Plateau, a couple of LOTR scenery pieces and some GW Trees that were painted to look like dried-up dead trees and I think I was able to pull off a fair representation of what a typical "badland" terrain would look like in the Warhammer world.



What do you guys think?
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Dreng Tromm
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PostSubject: Re: Dreng Tromm's Buildings   Thu 1 Aug 2013 - 22:48

Let me now focus on the individual terrain features of my "Badlands" board...

In this picture, we see the GW trees that were painted to look as dried-up as possible. I also tried to make the terrain pieces consistent with each other in terms of the marble-like colors of both the stonework and masonry of the LOTR ruined structures and that of the rock elements sculpted on the GW trees thereby giving the impression that the rather ancient looking "grew" on and grafted itself on to the crumbling structures.







I hope you guys like it!
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Dreng Tromm
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PostSubject: Re: Dreng Tromm's Buildings   Thu 1 Aug 2013 - 22:55

As another component of the "badlands" board, I also painted this "treasure" from Reaper miniatures...



Although not necessarily terrain, these "Not-So-Purple Worms" would be part of the terrain feature of the "Badlands" Board" because they simply add more character to the Board.





I hope you guys like this little sucker.

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PostSubject: Re: Dreng Tromm's Buildings   Fri 2 Aug 2013 - 6:52

That is an EXCELLENT looking gaming board. All the elements go together perfectly. It would lend itself to quite a number of diverse games & genres. VERY WELL DONE! †thumbsup
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PostSubject: Re: Dreng Tromm's Buildings   Fri 2 Aug 2013 - 12:56

Great looking gaming board, and the sandworm by reaper is a real beauty!

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PostSubject: Re: Dreng Tromm's Buildings   Fri 2 Aug 2013 - 16:48

Great looking table. The Badlands Plateau is pretty nice, I hadn't seen that before.thumbsupthumbsup
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PostSubject: Re: Dreng Tromm's Buildings   Fri 23 Aug 2013 - 6:16

Dreng Tromm wrote:


What do you guys think?
bouncebouncebounce
Love it!

Damn... I want a Badlands board as well now...
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PostSubject: Re: Dreng Tromm's Buildings   Today at 14:43

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