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BalrogTheBuff
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PostSubject: Most Generic Warband   Wed 23 Feb 2011 - 13:16

Which warband is the most generic and most 'average' and 'all round'? And what would be in it? I was thinking a Middenheim or Marienburg (or maybe Witch Hunters for starting warbands) would seem to fit the best. Mercenaries are a basic solid list, and Reiklanders has a strong bias towards shooting and so is not really an 'all round' list. I was hoping to make a baseline list to playtest new things against as a first test. Later tests would be against more specialized lists.
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PostSubject: Re: Most Generic Warband   Wed 23 Feb 2011 - 13:29

I'd say all the original Mercenary warbands, with Marienburger's being the most generic (who cares about some fancy pistols...).
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PostSubject: Re: Most Generic Warband   Wed 23 Feb 2011 - 15:29

Reiklanders can easily be played as an all-round warband. Yes they have good ranged henchmen, but your swordsmen are just as good in close combat as everybody elses.

Marienburgers seem the least generic of the three to me. 20% extra can be as much as 2 Crossbowmen at start-up who can easily decide a lot of battles.

Personally I find Mordheim great because there are no generic warbands.

If you are speaking from a balance perspective, when trying to make new warbands, I usually take one or more warbands that I find balanced and like the feel off, and try to base a warband off them, it keeps the thought of balance clear in my head.
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PostSubject: Re: Most Generic Warband   Wed 23 Feb 2011 - 15:52

The list I am considering to be my 'generic' test list is a Marienburg list with:
Captain "Boss" with B Duelling Pistols and a sword
Champion "Nancy-Boy" with B Pistols with a Club
Champion "Gramps" Axe and Club
Youngblood "Runt" Bow and extra dagger
Youngblood "Maggot" bow and extra dagger

2 Marksmen "A, B" Bow and Extra Dagger
2 Swordsmen "1, 2" Sword and Buckler
1 Warrior "Red Shirt" Pair of Clubs (3 and 8? poor guy)
2 Marksmen "X,Y" with a crossbow each

I figure that is also a good list to teach new players the game (I got a young'un friend looking to learn soon)
A good amount of shooting and melee makes it hard to go wrong with either approach. And as long as they don't get sniped or seperated and swarmed it should hold up well.
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PostSubject: Re: Most Generic Warband   Thu 24 Feb 2011 - 7:25

Yeah the Human Merc warbands are the most Generic. They aren't super great at anything, but they also aren't bad at anything.

Reiklanders though are a little better than average, the bonus to shooting, and the extended leadership range are rather nice. I mean it is easily possible to have 7 marksmen with a 5 BS, give them crossbows and they will pick-off enemies before they can get to you.

Marienburg I think is 2nd best that bonus money comes in handy and the bonus to rarity checks is nice. Third is Middenheim. The bonus strength is nice on 3 of your heros, but more guys and better shooters I think are better in the long run.

There are other warbands that I believe are offical, but I haven't seen in action. Kislev have a Bear that is suppose to be pretty good, and Averlanders have Trappers and Halfling Scouts.
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PostSubject: Re: Most Generic Warband   Thu 24 Feb 2011 - 10:26

Swordsmen should never have sword and buckler. They are MUCH better of with two swords or sword and dagger.
Why give your youngbloods bows when both your champions and your swordsmen shoot better?
Why only buy pistols in braces? With 6" ranges, you'd almost never get to use them both before enemies charge at you. Giving one to each Champion seems like a sounder plan.
Duelling pistols are ace, why not have some for everyone? Hitting on 3+/2+ is awesome.
Oh and Blunderbusses are nice, when playing Marienburgers I love getting one or two on my marksmen so a youngblood can get grab one with his first skill increase, that item gives loads of experience in a very short time.

But yeah, apart from those things that is a very all round list that can both affect some damage at range, and in melee. To me, being effective at all ranges is better than just being specialized in one thing.

I personally find the Kislevites as rather weak, combination of all the human warbands, with a rather weak big guy thrown in. Yeah I said it, the bear isn't that strong, a volley of crossbows and he's down to one wound and a liability. One more and he can easily hit the deck. They do however have henchmen that have +1BS with handguns, sort of bad Reiklanders (which is meaningless unless you play with some rules to make handguns viable, such as the +1 strength for them), +25gc in an ancestral Item, and a S4 hero makes them seem like a combination of Middenheimers, Marienburgers and Reiklanders.

The averlanders however are crazy good. First their good heroes are specialised on either close combat or range, and while I think it is bad to specialise your warband in one field, having individual specialists is essential. Bergjaegers can set traps, which many people forget, but once they start to think about it. It is crazy good. Just hide somewhere, place a trap whenever you can't shoot, and your Bergjaeger is basically unchargeable, if they decide to charge him, they'll set off loads of traps and suffer plenty of S4 hits, meaning one Bergjaeger can easily screen an entire part of the table in a matter of turns. With their good BS they are also excellent heroes to give Weapons Expert so they can use a bit of different weapons to make holes in their enemies. Also note that while Bergjaegers are three advances ahead of youngbloods, they only start with 4 more experience, meaning they will grow even better over time. Oh, and did I mention, they can start with hunting arrows?
Along with them you can get Halflings, who with a bow costs 30gc, and that is the cheapest BS4 archer you can get. They can easily get to BS5 making them dead-eye shots. Sure, they don't have a lot of T and S, but you have a pretty decent warband for that among your mountain guards, the champion and the leader. Also, the only reason to take a Marksman is to get a Blunderbuss, which is pretty useful, due to reasons discussed earlier, I like taking Weapons Expert with a Bergjaegers first advance and then stick him with a Blunderbuss and a Crossbow. But the Mountainguard have all the good items from his list (bow, Crossbow and Pistols), but better close combat options, and more armour available.

To me, the Averlanders are probably the most well rounded human warband. Every choice they have is pretty sound, and there is a reason to take a variety of equipment. I love those Averlanders almost as much as the Miragleans.
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PostSubject: Re: Most Generic Warband   Thu 24 Feb 2011 - 15:30

That is an awesome response. I had forgotten they could take blunderbusses!

I always give my youngbloods bows and a pair of cheap weapons. I then use them as reserves. I move them around taking pot shots and then throw them in to fights so they earn exp or provide an extra body to prevent my men from getting butchered.

And the buying of pistols in a brace is because that is what my models are. I got the Marienburger captain with the brace of dueling pistols, and the Marienburg champion with brace of pistols. Marienburg was my first team back when I first started. Still not painted so the Youngblood with the spear is often referred to as Whitey. That lad can FIGHT. The only other model I have ever seen do that much damage in such a short time is a Pit King with Chaos style.

And I swapped out the bucklers for an extra sword each, dropped the basic warrior with clubs and dropped crossbows for blunderbusses.

I wanted to make this list for two reasons: One to have a varied but balanced team that could be good to test new warbands against. And two to give a fun warband for a friend who will be just learning the game to use.

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PostSubject: Re: Most Generic Warband   Fri 25 Feb 2011 - 5:37

I love blunderbusses. Blunderbi?

I would say the most generic would be Marienburgers. There special rules are $$ oriented, and don't directly affect play.

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PostSubject: Re: Most Generic Warband   Fri 4 Mar 2011 - 9:31

Ok now that I got a good test warband to fight against. What scenario(s) are best for early testing of a warband? I know it won't be fully tested until several campaigns, but usually a few games on the right scenarios can work out some of the bugs.

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PostSubject: Re: Most Generic Warband   Today at 21:28

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