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 Hadriel's Middenheimers get stuck in!

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Hadriel Caine
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PostSubject: Hadriel's Middenheimers get stuck in!   Tue 4 Jan 2011 - 8:39

Greetings brothers!

I was overjoyed at the chance to play my first two games of Mordheim in roughly a year yesterday.
My newly painted guys looked great on the table, as did the warbands of my opponents, both painted by my friend of many years Andrew (peaoui over on Warseer).

Our mutual friend from school Mark was our third and we played two scenarios.

Game 1) Skirmish

I took rather a lot of photos and will embed a couple but here's the link to the album for completeness' sakes.

I was rather pleased that our first game was going to be a straight fight as I was very rusty on the rules and didn't want to have to worry about objectives as well.

We set up in three corners of the table and rolled to see who would be going first. Mark one the dice roll but elect to wait for us. So I went first. I split my warband in two to protect both flanks sending a couple of heroes left and a couple right from my corner. The majority of the missle guys (three marks men and my captain with a brace of duelling pistols were facing off against Andrew's witch hunters and the fighters headed towards Mark)



Andrew's warband
the table as it was set up
With the first shot of the game one of my Marksmen rolled a six to hit and another to wound at long range having moved against one of Andy's witch hunters. The critical killed him. I was off to a good start!

Mark's warband was secretly orchestrated by Andrew's cat Felix


Andrew reacted by scattering most of his guys into any available cover
The table we used was covered in scatter terrain from Heroquest!

Andrew advanced his cowardly Leader using a meat-shield...

The battle heated up as another Witch hunter opened fire at my Captain and a Champion, my Captain was knocked down:


Meanwhile Mark's horde were advancing down my left flank. I took the decision to move into cover to avoid being charged and to hold my line. This allowed me to get some shots of with my young bloods before being forced into HTH.

Mark's guys were by now getting very close indeed.

At the other side of the table Mark had outflanked Andrew's Warrior priest and a henchman. I was beginning to feel a bet beleaguered as I had been under fire and attack on both sides for four turns or so. I was causing a fair few injuries but couldn't stem the tide for long.

Andrew passed his initiative test and flung himself across a table with his Witch Hunter into combat with my Champion whom he knocked down.


In angry response my, recently recovered, captain dashed the Witch Hunter to the floor.


But he was swiftly felled by Andrew's leader...


I finally lost the right flank against Mark and just couldn't bring any of his guys down with my marksmen. it seemed my early luck had abandoned me.

Mark's warband were victorious as Andrew and I routed in quick succession under weight of heavy casualties and some very high dice rolling.

the winners:


In post game I lost a warrior and one of my young bloods but made enough gold coins to kit my heroes out with a lucky charm each.

Well, I hope you enjoyed reading this battle report. I'll write one up for the second battle when I have a bit more time! I had a great game and learnt a lot of things.

thanks for now

Adam
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DeafNala
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PostSubject: Re: Hadriel's Middenheimers get stuck in!   Tue 4 Jan 2011 - 8:50

Well...I definitely enjoyed the read & I agree that your minis are BEAUTIFUL! Keep us updated on developments. What a Face

COOL cat too! thumbsup
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Hadriel Caine
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PostSubject: Re: Hadriel's Middenheimers get stuck in!   Wed 5 Jan 2011 - 19:51

Glad you enjoyed it, time for part two!

Game Two: Wyrdstone Collection

Mark rolled for 4 counters which we placed evenly around the central piece of terrain. We swapped deployment ares around and mixed the terrain up a bit and set to it again. I made some clever Wyrdstone counters by ripping up squares of paper, I know, I know, I'm so inventive.

I got the first turn and split my forces between the two nearest counters.


I was only starting with 6 guys so the plan was to grab the objectives and hide whilst the others beat each other up a bit.

Cowardly Andrew took shelter in a tower and behind his favourite bookcase:


Mark and Andrew picked up a Wyrdstone counter each and Mark moved the majority of his frighteningly big (rich bloody Marienburgers and their 5000 henchmen) towards my, now quaking, Captain and Youngblood on my left flank.

My Captain heroically climbed into some ruins to get a nice vantage point in order to shoot the oncoming masses


He was immediately assaulted by four large blokes with sharp axes and killed whilst my poor young blood scarpered with his precious treasure...

Mark and Andrew clashed in the middle (as I had planned it mwahahaha) and my three marksmen continued to take pot shots at both sides from a, relatively, safe distance.
Mark eventually dealt with Andrew, who routed with only two bowmen left in his tower, and proceeded to advance towards me. I had two counters and so did he. The winnner would be whoever could hold on longest without routing. I had already lost my Captain so any more casualties (remember I only started with 6 guys) would have resulted in rout tests. My Champion had sprinted across from the right flank with his Wyrdstone to avoid Andrew's warband and was now perfectly situated to give my retreating youngblood fire support. The pair ran circles around a piece of impassable terrain for a couple of turns.

At this point I was relying on Mark's Leader and two champions with some henchmen NOT killing any of my three marksmen. I had about three turns of shooting at them before I was charged but I didn't hit with a single shot...

I was charged, I thought that was it. Luckily I seemed to only be repeatedly pushed to the ground and not killed! Eventually one of my marksmen stood up for long enough to land a blow on a warrior, killing him and bringing Mark within one casualty of having to roll for a rout.

I made a mistake with my movement that left my Champion out of charge range from any of Mark's four Henchmen on the left flank. My youngblood was exposed, grimly clutching his wyrdstone and with his back against the wall.

Like the true Middenheimer he is I charge him into the nearest henchman. Both attacks hit and I killed the bugger!



I couldn't believe it, I had Mark on the ropes.
His turn came around and he rolled an 11 for his Ld test! I had won. Two wyrdstone counters only one casualty and a heroic final fight!

and so ends the story of why that particular model got a nice paint job from uncle Adam.

I hope you guys enjoyed that as much as I did writing and playing it.

cheers

Adam
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Von Kurst
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PostSubject: Re: Hadriel's Middenheimers get stuck in!   Wed 5 Jan 2011 - 22:21

Great reports, nice models and a pet, good job!
thumbsup

Looking forward to more reports and I hope you get some more scenery. (if you don't have much I recommend Empire in Flames, Nemesis Crown or Border Town Burning as they have more rural settings for scenarios.)
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PostSubject: Re: Hadriel's Middenheimers get stuck in!   Today at 3:30

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