When playing with the optional crit charts ...further subtle differences between the various weapontypes have been introduced. Until recently I had not really given much though to this exept that it was nice *fluff*...and weather or not to equip my guys with a spear, hammer, axe or sword depended much more on the "direct" spc. abilities of those weapons ei. first strike, cutting edge and so forth ...However there are some not insignificant differences between the crit tables - lets try to take a look at a couple of the tables.Bludgeoning Weapons
1-2 Hammered...Opponent may not fight this turn if he hasnt already done so.
3-4 Clubbed...Ignores armor saves and helmets.
5 Wild Sweep...Opponent is disarmed one weapon.
6 Bludgeon...auto TOA.
1-2 Flesh Wound...No armour save
3-4 Bladestorm...2 wounds.
5-6 Sliced...No armour save, two wounds and +2 to injury roll.
Studying the above tables ...well nice *fluff* aside what do we see?
Well when using a bludgeon weapon 2/6 results ignores armour! and 4/6 results only really matter if you strike before your opponent AND he has more than one wound!
Looking at the Bladed Weapons charts ...we see that 4/6 ignores armor and that further 4/6 causes 2 wounds.
....Now realising that most people, like me, probably dont pick weapons just for their crits ...but there is one weapon which is completely optional as to which crit to use! THE DOUBLE-HANDED WEAPON - Here you can pick for youself ...do you want a club/hammer using the bludgeon crit or a greatsword using the bladed crit ...? So *fluff* aside what should you choose and why?
What do you think ? ...YES YOU!