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 Maudeheim & Environs Part I: Updated 10/29/13

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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Sat 12 Mar 2011 - 8:03

Thanks, SerialMoM! What a Face
Reality & I parted ways quite awhile ago...SO there is a certain NUTS factor to my stuff. Basically what I'm aiming to do is take all the things from gaming, modeling, movies, & anything else that I love, mixing them all together, & making them my own. affraid
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 17 Mar 2011 - 22:44

I'm assuming you've finished this by now, would you mind posting a picture it looked so awesome.
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 18 Mar 2011 - 7:22

Rory1 wrote:
I'm assuming you've finished this by now, would you mind posting a picture it looked so awesome.

I afraid there is still a LONG ways to go on the Beasty. I've got eight buildings & some brewery equipment yet to do; then on to all the little embellishments that make it interesting...I'll keep you posted as things develop. What a Face
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 18 Mar 2011 - 7:38

Very interesting! you gave me a couple of ideas firmy dwarven fortress! Wink I hope to see next step soon!
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 18 Mar 2011 - 8:10

Thanks, Amigo! I'm looking forward to seeing your Dwarf Hold. What a Face
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 18 Mar 2011 - 17:30

Thanks
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 18 Mar 2011 - 20:22

Looks fantastic! Incredible creativity. How does it play for you so far? I am a bit curious if it plays a bit serial (i.e. there is only one path to get to a number of areas. If so, can you do anything to better bridge the different featues together?
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Sat 19 Mar 2011 - 5:30

Thanks, Stone Troll...glad you liked it so far. What a Face

The Beasty hasn't reached a playable stage yet. However, I had done something similar that worked out really well for a somewhat modified game. There will be four levels of walkways connecting the various structures. The way my Bar Wars game plays out the Heroes gain notoriety points for combat with higher point value for combats on higher elevations...if that makes any sense to you Suspect
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Tue 5 Jul 2011 - 14:15

Inspired by floedebolle's OH-SO-COOL Chaos Tree, I made a variant of my own for the SPOOKY WOODS section of Maudeheim. If you like it, it's all floedebolle's faultr...otherwise, I'll take the blame.









As always comments & critiques are MOST WELCOME...mostly. What a Face


Last edited by DeafNala on Mon 28 Jan 2013 - 7:30; edited 1 time in total
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Tue 5 Jul 2011 - 15:29

Woow, never knew you had a terrain blog! O.O The paint so far is awesome, and the buildings look ace. You must be a total stoner though. Very Happy

Theo
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Tue 5 Jul 2011 - 15:41

Anther great tree in the forest. Quick work too! thumbsup
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Tue 5 Jul 2011 - 18:30

Those trees are fantastic! Such character and so many charismatic expressions! You are a true artist.

Joao
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Tue 5 Jul 2011 - 23:49

And again, a "Top Hit" ! cheers

Wonderfull, DeafNala. Can we see a whole forest like this one, one day ? Wink

Jacques
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 6 Jul 2011 - 7:31

Thanks Guys! Positive feedback is always a motivating factor...motivation is this case may get me to do photos of the minis I done recently...about a hundred or so of them. affraid

jacques wrote:
And again, a "Top Hit" ! cheers

Wonderfull, DeafNala. Can we see a whole forest like this one, one day ? Wink

Jacques


I'm afraid so. While it's still an on-going thing, here's some W.I.P. & finished spooky woods:















I'm pretty sure I posted these elsewhere on the forum, but being a lazy sort, I figured this is an easier approach. C & C welcome.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 6 Jul 2011 - 7:40

Oh my God! I love that water!

I already have some water of my own I'm fairly happy with but that is incredible. How did you do it?
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 6 Jul 2011 - 7:43

Love them! So much to comment on!

The first picture really captures the spooky atmosphere of your project. Can we have a tutorial on how to make trees like those (faces included)?

The water effects are also amazing! Did you use varnish to give that effect?

Finally, I can really relate to that pile of GW blisters on the background! Very Happy

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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 6 Jul 2011 - 8:38

DeafNala wrote:
Thanks, Amigo! I'm looking forward to seeing your Dwarf Hold. What a Face
You'll have to wait for that...maybe a couple of years...it'll be very big...and until i'll have space enough...i can't start.

Your trees are AWSOME! And the water too...If i'll ever come to texas i'll come to bother you...and see these beauties from real.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 6 Jul 2011 - 8:51

the expressions on the tree faces are great, well done
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 6 Jul 2011 - 10:58

Wonderful! Love the forest Al! Love it. The water is gorgeous as well.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 6 Jul 2011 - 12:56

Oh, there are tons more of your fantastic trees, love them. I now know what the faces on them reminds me off, the door knockers in bowies labyrinth, awesome faces!

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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 7 Jul 2011 - 15:22

Thanks for the kind words Guys...glad everyone likes it so far. What a Face

floedebolle wrote:
I now know what the faces on them reminds me off, the door knockers in bowies labyrinth, awesome faces!


Now that you mention it, there is a definite resemblance. I LOVE that movie, SO it could be some subconscious, subliminal thing or the effects of all that inhalation therapy from my misspent youth...whatever. Shocked

timplanet wrote:
Oh my God! I love that water!

I already have some water of my own I'm fairly happy with but that is incredible. How did you do it?

It was a serendipitous series of errors.The original idea was to pour several layers of crack filler [dries a dark transparent blue] over a medium blue painted base coat. HOWEVER after the initial coat, we found that the crack filler wasn't locally available. SO Captain John poured three successively too thick layers of polyeurythane, which provided a cracked translucent coat. I then did a tinting wash of dark blue over the entire board & brushed on a half dozen coats of the eurythane. AND VIOLA...it turned out surprisingly well; proving God takes care of fools, drunks, & little children. What a Face

There'll be a bit of a delay until the next update...my Demon Camera from Hell died. SO you'll have to wait until I either resurrect the Old Beasty or come up with the $s for a replacement. C'est la vie, eh?! Suspect
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 20 Jul 2011 - 6:56

spooky indeed ! nice stuff
like the witches hats on the mushrooms
the water seems fantastic

and noticing all the foam and boxes in the backgrounds ; you apparently won't fall without work in the next months
;-)
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 20 Jul 2011 - 8:17

Thanks, Pascal...glad you liked the stuff.

The boxes in the background are Captain John's model railroad thingies; John was into heavily trains before I got him hooked on games with toy soldiers. Out of the photo to the right are two display cabinets; one contains about 1,000 minis I painted for Himself; the other has most of his 7,000 unpainted Napleonics...the Fantasy half of the Beast are scattered around the place with most occupying all of two large closets in my room. affraid

I've added some mushrooms with faces to the Spooky Wald. They're turning out relatively nicely...hopefully I'll get some photos up in the near future. clown
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 20 Jul 2011 - 8:43

DeafNala wrote:
It was a serendipitous series of errors.The original idea was to pour several layers of crack filler [dries a dark transparent blue] over a medium blue painted base coat. HOWEVER after the initial coat, we found that the crack filler wasn't locally available. SO Captain John poured three successively too thick layers of polyeurythane, which provided a cracked translucent coat. I then did a tinting wash of dark blue over the entire board & brushed on a half dozen coats of the eurythane. AND VIOLA...it turned out surprisingly well; proving God takes care of fools, drunks, & little children. What a Face
How the heck are we supposed to reproduce that then! Crying or Very sad


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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 20 Jul 2011 - 10:35

WarbossKurgan wrote:
How the heck are we supposed to reproduce that then! Crying or Very sad alien

Glad you liked it. What a Face
I might be able to give you a more definitive "how-to" on the water effect. It seems like we may be doing another board for a friend of The Captain & moi. This time I hope to get a similar effect without resorting to the use of certain colorful/instructional expressions. Suspect
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