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 Maudeheim & Environs Part I: Updated 10/29/13

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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Sun 26 Dec 2010 - 15:04

Some small progress to report. Fast Flo's has gotten a bit taller. To chronicle this Milestone, some photos of ASTOUNDING MEDIOCRITY:



From the front:



Back:



AND Wily Tell's Troupe Returns...if only I could shut off the flash Suspect :



COMMENTS & CRITIQUES ARE MOST WELCOME...more or less. What a Face
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 27 Dec 2010 - 7:09

Your board is starting to look mighty fine! I really like the extreme verticality of those two buildings. The idea of a subterranean Mordheim is also very cool and offers loads of modelling options and not to forget a lot of fun gaming!

I'll be checking back here!
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 27 Dec 2010 - 7:30

Thanks, Boreas...I'm glad you're enjoying the Beasty. What a Face
I just got a shot of motivation/inspiration myself. The National Geographic had an article on the caves of Viet Nam. One, Hang Son Doong, is over 2 1/2 miles long with areas large enough to accommodate several blocks of 40 story buildings. It has two areas of collapsed ceilings, one of which sports a subterranean forest growing out of a, 850' mound of debris with some tress reaching 100' in height. Can't you just picture that in miniature...I NEED to build it all! geek
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 27 Dec 2010 - 15:06

awesome work! (though in my opinion it lacks some colour silent )



DeafNala wrote:

AND Wily Tell's Troupe Returns...if only I could shut off the flash Suspect :

I've recently read that taping masking tape (the kind of papery tape used by painters, I think it is called masking tape but am not sure) over the flash helps!
I tried it earlier today, the result of which you can see in my building blog, and find that two layers yield best result. but I can imagine that a lot depens upon other lighting conditions etc.
I will soon try this on my miniatures.


and risking to sound like a total copy cat:
Keep up the fine work to!
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 27 Dec 2010 - 15:30

Captain Bernhardt wrote:
awesome work! (though in my opinion it lacks some colour silent )

lol! ...I've got to stop assuming Folks will pick up that the white over black paint is just my way of priming. As a fan of vibrant colors I've got a pretty snazzy paint scheme in mind...the place is a sort of subterranean Red Light District & will look the part once completed. What a Face

I'm really happy you like it thus far....I'll race you to completion. albino
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 27 Dec 2010 - 15:57

DeafNala wrote:
Captain Bernhardt wrote:
awesome work! (though in my opinion it lacks some colour silent )

lol! ...I've got to stop assuming Folks will pick up that the white over black paint is just my way of priming. As a fan of vibrant colors I've got a pretty snazzy paint scheme in mind...the place is a sort of subterranean Red Light District & will look the part once completed. What a Face

I'm really happy you like it thus far....I'll race you to completion. albino

oops! Well knowing your other work I should have known that ... shame on me Evil or Very Mad

I'll accept your challenge but I do not have very high hopes of finishing first
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DeafNala
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Mon 27 Dec 2010 - 16:32

Captain Bernhardt wrote:
oops! Well knowing your other work I should have known that ... shame on me Evil or Very Mad

I'll accept your challenge but I do not have very high hopes of finishing first

I have a duplicate thread posted over on the Death Squad Forum, AND I got the same "lack of color" observation form one of the D.S.Guys. That's why I got a chuckle out of your comment...I'm easily amused; most idiots are. What a Face

ACTUALLY I figured I'd have second place in our two man race locked up...the competition might be motivating anyway. Karate
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Tue 28 Dec 2010 - 14:40

Looking GREAT!! I wouldnt want to topple out of one of those buildings tho.. Very Happy
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 30 Dec 2010 - 17:44

Dude, that is insane! And in totally a great way I might add.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 20 Jan 2011 - 8:09

Speeding along with the urgency of a glacier, I've taken some TRULY HORRID photos of the minimal progress made:

The Big Picture:



For all you Fungus Fans, a shot of the local Victory Garden now in living color...such as it is:



A view from the heights:





I have the staff of Fast Flo's Fun House nearly complete with a soon to be fully operational bar...SO there are more enlightening photos lomminng ominously on the horizon.

Comments & critiques are, as always, MOST WELCOME...mostly. Suspect What a Face
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 20 Jan 2011 - 9:33

Dude, like cool shrooms, man.

Makes me wish I could, like, remember college...wow.

Looking oh so promising and intriguing. Keep on keeping on.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 20 Jan 2011 - 9:38

Those mushrooms... affraid
nice board, it's proggressing nicely Very Happy
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 20 Jan 2011 - 12:24

Thanks, Guys...glad you like it so far. The photos make picking out the three individual buildings a bit difficult. What a Face

On the Mushrooms: in its primer coated state it's hard to tell, but the central tower building is actually a HUGE Mushroom. Here's a photo before I redid it:



Pretty affraid , eh?! Suspect
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Thu 20 Jan 2011 - 12:29

Oh my god... It is!
That is epic! Very Happy
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 26 Jan 2011 - 9:43

Surreal madness. That is what I think of when I see this. It is hard to imagine that this is actually a real three dimensional piece, rather than a painting. Looks awesome!

Also, could you post some better pics of your goblins, they look interesting
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 26 Jan 2011 - 10:39

Hey Deaf,
Have you been holding out on me? I see SHIPS in the background there! More photos of those too!

When you get around to it. No rush.

js
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 26 Jan 2011 - 14:18

HarryMason wrote:
Surreal madness. That is what I think of when I see this. It is hard to imagine that this is actually a real three dimensional piece, rather than a painting. Looks awesome!

Also, could you post some better pics of your goblins, they look interesting

Thanks, Harry. I was going for a surreal image...I guess I got it right.
I'll put up some photos of the Night Goblins, their Above-Ground Confederates, & the Staff of Fast Flo's with the next batch of photos...hopefully. I've reverted to my old skin colors for the "new" Goblins; i.e., the Night Variety are a pale sand color & the Land-Roving Sort are a burnt orange.
As a fore-taste, you can check out some of the Green Guys here:

http://boringmordheimforum.forumieren.com/t4247-the-now-completed-red-brotherhood-gallery

What a Face

Von Kurst wrote:
Hey Deaf,
Have you been holding out on me? I see SHIPS in the background there! More photos of those too!

When you get around to it. No rush.

js

Those are two of my Goblin Smuggler Fleet.
The one on the port side is the Fast Flo...named after the welcoming house of (in)fame. She was a steam powered ram. The boarding plank, when dropped, opened the holding pen for the ship's (ravenous) Squigs...the remaining boarding party would follow once the screams had died down. She's now moored in N. Carolina at Drugart's port of call.
The starboard one is the Nasty Nancy...she has two Dwarven Cannon mounted in the eyes for the chase. The old girl got a bit beat up in the move to Texas & is currently in dry dock awaiting repairs.
Three others were left with Monkey Head Mac on Long Island. A sixth one, the Saucy Susan, is still a W.I.P. piece.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Wed 26 Jan 2011 - 22:23

Cool! Glad you could find homes for the ones you couldn't keep. Hope to see some shots of those ships in progress when possible.
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 11 Mar 2011 - 14:42

A small update: some color was added partially to make it somewhat easier to see the individual parts, & mostly I had reached a spot where additional terrain made a "you can't get there from here" situation for painting.

SO without further delay, the view from above as seen by a Doom Diver moments before his messy demise:





Ground Level:







Adding Some Height:















AND some of the Denizens of the Rock...they refused to leave without having their picture taken. Suspect























Actually the Stump Guy isn't part of the Maudeheim Scene. He just kind of wandered in. He said he'd refrain from eating the rest of the Crew if his picture was taken...I took it anyway.







As always, comments & critiques are MOST WELCOME. What a Face


Last edited by DeafNala on Sun 2 Sep 2012 - 4:51; edited 2 times in total
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 11 Mar 2011 - 16:05

Deaf - That scenery is the product of a deranged mind - I LOVE IT! Very Happy
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 11 Mar 2011 - 16:48

Thanks, Amigo! If put a lot of work into becoming a Crazy Old Man...it rewarding to see it's appreciated. Suspect What a Face
I added a couple of more photos since you made your post; check them out if you're a glutton for punishment. What a Face
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Fri 11 Mar 2011 - 19:30

Great post! I love the different looks form the different angles and finding things I didn't notice when it was all just black primer. This will be a great board to play on.

Nice collection of little green guys, too. Temerity lol!
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Sat 12 Mar 2011 - 2:32

fantastic scenery, totally weird though, i love it, especially those big shrooms! And not to forget the treeman, awesome pieces, floedebolle

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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Sat 12 Mar 2011 - 6:20

Thanks for the kind comments, Guys! I always find the commentaries to my posts to be a motivating factor...you may regret making them. What a Face
I was surprised how well the Camera of Continuous Contrariness did with the mini photos...SO I'll try to get up some pics of the staff at Fast Flo's & some of the other characters/miscreants wandering the place. affraid
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PostSubject: Re: Maudeheim & Environs Part I: Updated 10/29/13   Sat 12 Mar 2011 - 6:34

Oh my god, this scenery is so spectacular, einfach wundervoll.

It 's a kind od Alice in Wunderland mixed with the style of the movie dark city or Momo.

Like a real weird dream only in a solid form.

I really love your scenery.
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