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 Warhammer 8th and Mordheim

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theruler
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PostSubject: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 6:25

Hi mates,
Sorry if it has been already discussed, but I searched for it but found nothing:
since Mordheim's rules are lent from Warhammer 5th edition (IIRC) have someone ever thought about taking the ambiguous/bad rules apart and replace them with adapted ones from the new WHFB 8th edition corebook?
And what about an adaptation of the warbands that takes look at the individual army books?

Those are only guesses, don't blame me for that.


I am not a WHFB player, I simply adore Mordheim. Reading the new 8th ed. I liked a lot the new charge method, and I think it could perfectly fits in mordheim.
I like the original charge rule, but I'm sure I am going to prefer this one more.

there will be no more guesses upon charging, everyting could be measured.
charge: M+2d6


Am I a blasphemer?


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WarbossKurgan
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 6:49

We are planning on having a trial day of games using the main 8th mechanics - random charges, psychology (the changes to Fear particularly), pre-measuring, etc. Sometime over Christmas probably.

I don't see why it wouldn't work but a few tests will answer that one way or the other.
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StyrofoamKing
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 6:57

BURN THE WITCH!

Joking aside, how would it work with other moves? Would they "walk" M, and run/charge 2D6+M? I'm not familiar with 8th edition, I'm afraid.
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theruler
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 7:06

Move as usual:

Walk: M
run: 2M


infantry charge: M + 2D6
mounted charge (in mordheim could be dogs/wolves/horses): M+3D6 discarding the lowest die.


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theruler
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 7:20

charging ranges (average):

human M4: 6-16 (10-12)
skaven/dog M6: 8-18 (14-15) considering 3d6 rolled and the lower discarded
wolves M9: 11-21 (17-18) as above

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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 9:25

The one thing I believe definitely woudn't work is the new attacking order by initiative. The one with the higher initiative hits first, no matter if he charges or got charged. As if every model had lightning reflexes. This would make some warbands REALLY powerfull...
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theruler
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 11:12

Indeed. I would never import that rule into mordheim.
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qboid
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 11:28

But don't models still get their attacks back even if killed by someone striking first in 8th?
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 12:03

My mojo -

Keep it simple.

Adding new rules should be ''optional''.

No new ''official rules'' is the best way to keep everyone in the same boat whether for tournament play or for integrating new players to your gaming group.
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 12:13

@ qboid: no. the model in the next row can attack if the model in the first row got killed. but if a unit A wipes out all models of unit B in one go, B can't get any attacks back on A.
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 12:24

right, that rule could be very painful for low Init races then Shocked
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PostSubject: Re: Warhammer 8th and Mordheim   Wed 24 Nov 2010 - 21:22

Well, considering, the average run is 8, and ththe average charge is 11, it would definitely favor aggressive, hand-to-hand combat warbands... they'd be able to run faster than their opponent can likely manuever. Not to say that my dwarves would enjoy a sport chacne, but it would definitely change things some.
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WarbossKurgan
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PostSubject: Re: Warhammer 8th and Mordheim   Thu 25 Nov 2010 - 2:08

Yeah, we aren't going to adopt 8th Ed rules permanently - we like "pure" Mordheim too much! - but we just thought we'd give it a try for fun.

While Initiative order striking seems really tough on low Initiative warbands (like my Orcs!) I think it would still work. No warband would ever have every model with Lightning Reflexes!
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PostSubject: Re: Warhammer 8th and Mordheim   Thu 25 Nov 2010 - 16:00

WarbossKurgan wrote:

No warband would ever have every model with Lightning Reflexes!
But it is just that: if you use initiative order striking, every model has lightning reflexes, so to speak. Or am i missing your point here?
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PostSubject: Re: Warhammer 8th and Mordheim   Fri 26 Nov 2010 - 3:07

Grimscull wrote:
WarbossKurgan wrote:

No warband would ever have every model with Lightning Reflexes!
But it is just that: if you use initiative order striking, every model has lightning reflexes, so to speak. Or am i missing your point here?

No - it's me who missed your point Grimscull Embarassed

StyrofoamKing wrote:
Well, considering, the average run is 8, and ththe average charge is 11, it would definitely favor aggressive, hand-to-hand combat warbands... they'd be able to run faster than their opponent can likely manuever. Not to say that my dwarves would enjoy a sport chacne, but it would definitely change things some.

The balance will be different true enough: Orcs will be able to change a greater distance but when they get there the Humans they charged would get to strike first because their Initiative is higher. It means that getting the charge is less critical.
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Lord 0
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PostSubject: Re: Warhammer 8th and Mordheim   Fri 26 Nov 2010 - 3:15

Would you change Lightning Reflexes to grant Strikes First in the first round of combat or something?
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PostSubject: Re: Warhammer 8th and Mordheim   Fri 26 Nov 2010 - 5:17

Maybe - it might just become a skill no one bothers with though. Laughing
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PostSubject: Re: Warhammer 8th and Mordheim   Fri 26 Nov 2010 - 9:34

Or Lightning Reflexes could just grant Strike First. Given the different games everyone plays we have had problems with interpretation of that rule since the intorduction of the game. Some one always thinks that LR means they always strike first. (Especially thems wit pointy ears. Hates elfs I does...)
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PostSubject: Re: Warhammer 8th and Mordheim   Sun 28 Nov 2010 - 18:20

I have to admit I am not too interested, since ultimately I think it would take a fairly substantial rewrite. You would first add the new rules and then have to change a bunch of other rules to restore the balance that the new rules screwed up.
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