Last one of this campaign, DeafNala, so read real slow and make it last.
For picture clarity please note:
Playtable's ship has no conversions as yet and the MegaBlock decks and rails are very lumpy,
And, the Amazon's are WarMachine based models and have real trouble standing up at the rails with thier larger round bases.
So..if it looks like a gal is laying down on the job, she's probably not.
And, in case you don't see it right away, the Evil Doers have 2 access points to the ship, the rocks and ramp at the stern and the dock.
The Guardians have only 1 wide ramp to use.
Week 13—Naufragio Cala Coda
Welcome to the official end of the No Night Without Stars campaign. Unfortunately Chadwicc could not attend Thursday night’s meeting so the campaign ended as it began with only three players in attendance.
“King of the Hull”
A Tale of Greed and Revenge.
Narration by Von Kurst, photos by Playtable
Bergdis, the priestess huddled in her cloak and peered into the driving rain. She had led the tribe on this raid of the Vampire’s shipyard. Now the tribe looked to her to lead them back to safety. The sudden, fierce storm had halted their looting of the Ghost Ship. Apparently it also concealed the approach of their enemies.
The warriors of the Azure band line the rails of the Flying Dutchman.
The Evil Doers begin their attack.
With the water route so narrow, one group goes in the boat and a 2nd group goes right overland to get to the dock. While a 3rd group goes for the rear ramp.
(Von Kirst looks on in the background.)
The Guardians jump off as well. Saurus warriors prepare to cross the boarding plank while the skinks row forward. (The threat of sharks keep the skinks from just swimming for it.)
Borghild and Bothildr the berserk totem warriors challenge the saurus, who fall back before the ‘no armor save’ Claws of the Old Ones (and the Lightning Reflexes of the pair).
The Evil Doers attack develops slowly as well. The warriors on the land are slowed by terrain and weather. The boat of ghouls comes under fire from a Sun Staff.
The Guardians develop their strategy of luring the totem warriors further on to the bridge. Spells and missiles seek the three women on the bridge with not much success.
The Totem Warriors jeer at the cowardly Dragon folk. (Then a bolt of lightning strikes the henchwoman in the lead! She falls off the bridge and is lost in the shark-infested lagoon.)
The Evil Doers southern strategy comes to fruition. Wolfy and the ghoul pack surge across the aft bridge and board the hulk through the main cabin. (The quarterdeck is removed for the rest of the game to access the fighting in the cramped cabin.)
The ghoul’s boat reaches the dock. As it does the Necromancer, Dead Eye Doug, casts Life Stealer at Thyra. The Amazon topples over the rail of the Dutchman into the boat full of ghouls below. After a brief struggle she is dumped into the lagoon. (Cue ominous theme from Jaws…)
Vaulten prepares to leap aboard and a ghoul gets ready to climb.
The Guardians surge forward in the face of the Amazons uncertainty. (Bothildr moved to repel the Evil Doer boarding parties.) Javelins and arrows fly toward the women on the ship and the lizardmen’s boats. Another henchwoman pitches over the rail of the Dutchman. Xiuhpilli’s boat suffers a disabled rudder.
Chimalli’s boat reaches the Dutchman and skinks swarm up the sides of the boat. Chac leads his saurus braves to attack Borghild who holds the bridge alone.
Yoatl uses the Pendant of the Old Ones to teleport into combat with Aunt Hulda, the Amazon’s Cunning Woman hired sword.
(At the far left on the bow of the ship.)
As a startled Atl looks on, Chac is swept off the bridge by a sword cut. Huehue pitched off the bridge after him. Only the youngest brave Peque fought on. Another Amazon joined Borghild (who failed to dispatch Peque again.) Atl rushed to aid Peque but was too late.
Valten easily gains the deck of the Dutchman. His first opponent falls stunned to the deck. Ghouls follow Valten up the ladder. The Amazons are engaged in combat all over the ship. The white shark waits in vain for another tid bit to fall in the water.
Dead Eye Doug gains the deck as well (and will turn the tide, since he is not afraid to fight with his 5 wounds---3 due to Life Stealer). More Evil Doers crowd the dock waiting to board.
Bothildr knocked down Valten (repeatedly), but the Dead Eye (and Valten’s T6) kept the Amazons from finishing him.
The swirling melee moves to the Dutchman’s main deck. Lizardmen and undead surround the few survivors.
The Azure Band fought to the last heroine (Bergdis) to try to cut Valten down. In the end all of the Amazons fell but one henchwoman, who fled! Despite the horrendous casualties only 4 henchwomen die. All the heroines and the Cunning Woman survive (including a Survives Against the Odds for Bothildr.) The Amazons have no exploration but did keep the Superior Gunpowder they found before the attack.
The Guardians suffered all their henchmen out of action except for one skink and Chac (who did not sink when he fell into the lagoon and was pulled to safety before the sharks could get him.) Only Chimalli was wounded (by Bergdis). He became Hardened. One skink is killed (also by Bergdis).
Despite his complaints that the Guardians would fight to the last ghoul, Playtable’s Evil Doers suffer minimal casualties in the assault. (Many of his warriors were stuck in the cabin or on the dock until the final turns.) Valten was the focus of the many of the Amazon’s attacks but he was never wounded by anyone but Bothildr.
The Evil Doers win the final battle and claim the treasures of the Ghost Ship.
(Cue ominous theme music from Young Frankenstein and film clip of lightning flashes against a stormy sky.)
And in the end, the dead get their due.