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 No Night Without Stars--A Cities of Gold Campiagn

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Von Kurst
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PostSubject: No Night Without Stars--A Cities of Gold Campiagn   Fri 19 Nov 2010 - 21:12

Quote :
The Vampire Coast is the realm of the mad Vampire Luthor Harkon on the coast of Lustria.

Geography

The Vampire Coast is bordered to the east by the Great Ocean (also known as the World Pond) - and to the west by the steaming jungle. To the north a peninsula, filled with jungle, lies between the Vampire Coast and the Tarantula Coast. There are the ruined Lizardman City of Huatl near the coast and Tlax deeper inside the jungle. At the southern end of the Vampire Coast there lies the Volcanic Islands east to the delta of the River Lambada. North to that delta the ruins of the City of Axlotl are found, which was looted and destroyed by Luthor Harkon's undead hordes.

History

In 876 IC a Norse longship boarded a Imperial trade ship. The Norse stole a precious antique coffin, not knowing that the Vampire Luthor Harkon resided inside. As the Norse vessel was washed to the shores of Lustria, they were all drowned or starved to death. Although [many of] the crew were not already dead but undead, and accompanied the Vampire when he made landfall and started to conquer his new Undead empire. With his Zombie hordes he started to conquer his part of the jungle and loot the pyramid cities of the Lizardmen. After he was defeated in 930 IC in the Battle of the Eclipse by the Kroxigor Nakai near to the temple city of Oxyl, he started to create vast hordes of Zombie pirates to execute revenge on the Lizardmen. In 1011 IC he allied with the Sirens and wrecked countless ships at the rocky shores. Any drowned sailor became a new undead servant to him. Then in 1127 IC he began to raise sunken ships and terrorized the seas of the Warhammer world with his ghost ships with undead crews and his hordes grew even more. Then in 1351 IC he marched with his amassed hordes south, slaughtered the Skinks that spotted his undead army, and looted and destroyed the Lizardmen City of Axlotl. Although the Lizardmen were able to save some of the most potent artefacts he still took many magic items back into his shady realm. Source: The Lexicanum

Welcome to Lustria dear friends. The year is 2351 IC. The Vampire Coast is a dread place packed with perils to the soul as well as the body. Luthor Harkon has lapsed into a period of dormancy. In his absence several lesser vampires vie for favor and power. Amazons and Lizardmen attempt to resist the encroachment of the undead and win back (or steal for themselves) some of the stolen relics of the Old Ones.
More to follow.

2009 Lustrian Campaign
http://boringmordheimforum.forumieren.com/battle-reports-and-fluff-f11/a-lustrian-dawn-t2408.htm


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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sat 20 Nov 2010 - 1:10

Yaaaarrrr!
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sat 20 Nov 2010 - 3:07

Sounds good! thumbsup
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sat 20 Nov 2010 - 5:04

HOORAY...more photos of playtable's OH-SO-COOL terrain pieces! cheers
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sat 20 Nov 2010 - 16:31

Thanks for the welcome mates!

The plan is to have at least 5 players. Playtable, Chadwicc and EvilTed will play various vampire warbands. Smalls and myself are playing Amazons and Lizardmen respectively.


Week 1--If Momma Ain't Happy
"Ambush"
A Tale of Gold-digging Warrior Women and the Undead Men who Disappoint Them

The Azure Band Amazons were returning from a successful trip to the City of Axlotl when they were set upon by two bands of the Undead. The willy vampires used the cover of a rainstorm to make a daring daylight attack. However despite being taken by surprise the Amazons quickly identified a gap in the ambushers' lines. Before their attackers could close the gap the women poured into it.
Fate (or the Amazon's patron the goddess Rigg) intervened and the Necrarch's known as the Shadow Stalkers were attacked by three giant serpents. As the Necrarchs struggled with the monsters of the jungle the Amazons engaged the other vampire and his minions. The warrior women and the undead fought a bitter battle under the rain drenched jungle canopy. Four of the Amazons heroes fell wounded but the Azure Band refused to give up their treasure.
Both vampires despaired when reduced below half strength. The Undead melted back into the dark interior of the jungle.

Post Battle
The Azure Band gained 11 treasures from the battle. One Amazon heroine is killed, another heroine suffers Multiple Injuries (5)
playtable wrote:
I lost a dire wolf and a ghoul (lost 90 gc in henchmen, explored and found 65gc; bad game) I had a dreg loose an eye and his bow in a pit fight.
The Shadow Stalkers lost a hero to the coils of a giant serpent! Chadwicc starts the campaign in the traditional style.


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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sat 20 Nov 2010 - 23:51

A new Lustria campaign! Cool Very Happy
I hope you will post some pictures soon, your groups warbands and terrain always look good.
My sympathy goes to playtable, loosing the direwolf is a really bad start. It is much too costly to replace it immediatly. Maybe ditching the warband and starting it again is a good idea - unless he loves a challenge Wink .
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sun 21 Nov 2010 - 7:25

Starting over--Aye, there is talk of a new start. As will be revealed soon it gets worse. The vampires got quite beat up by a few scantily clad women (and some serpents and prehistoric behemoths.) Now that they have been properly tenderized the Lizardmen can safely take the field. Cool

Photos will appear from time to time I am sure. Playtable is the only one of the group to get the digital photography bug so it puts a bit of pressure on him to play and be photographer.

As soon as I write it at least one photo will appear in the next report...
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sun 21 Nov 2010 - 23:44



(As requested by Von Kurst!)
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Mon 22 Nov 2010 - 22:08

Thanks WbK! (I am inept at images.)

Week 1—Part 2
“The Great Beasts”
Or Momma’s Family
A Tale of Heartbreak and Separation that Ends with a Family Reunion.
Based on Eyewitness Accounts!

The Amazons.
The Azure Band entered the Valley of the Great Three Horns. A dense clinging mist hid most of the valley from their sight, but the broad game trail they followed made navigation easy. From off in the mist around them came a curious honking bellow.
The warrior women froze in place. Their Serpent Priestess tested the wind and made the sign of the Three Horns.
“The breeze blows toward us. It is a young Three Horns. It is alone, we must act now!”
The Amazons quickly readied ropes and cut down some saplings to make blunt poles. Then they moved cautiously but as fast as possible into the mist. They could hear the young Three Horns as it moved but the mist made judging its location difficult. All of the women were tense with the excitement of the hunt. To capture a Three Horns would be a great coup.
Suddenly the Three Horns bellowed again. This time it was clearly frightened. Sounds of a struggle erupted from the tall grasses in front of the band. But even as the women made ready to charge toward the disturbance each of them felt the sudden vibrations of the ground. Something large was moving quickly through the valley. An ear shattering bellow sounded from the mist around them.
“Scatter my sisters!” commanded the Priestess. “We are between the mother and the calf! Leave the trail!”
The women dove into the surrounding scrub and grassland. In her panic the young Little Flower lost contact with her shield sister. She rushed blindly into the mist, hoping to find a tree or a large boulder to shelter behind. Little Flower broke into a cleared space. Her heart raced. She had blundered back onto the trail. Ahead she could see the bawling calf being dragged around a far bend of the trail by several men. Closer to her were two other men. They were walking slowly towards her on the trail. One was slightly in front of the other and clung to her side of the trail. The other stayed back and moved along the far side. Neither man looked as though he should be walking or even upright.
Little Flower was totally disoriented. The ground was jumping beneath her feet. Dead men were walking towards her and she could feel something huge rushing up behind her. She curled into a ball and rolled towards the edge of the trail. A huge foot crashed down beside her as Little Flower was deafened by another angry bellow.
Little Flower uncurled and opened her eyes. Through the stalks of grass she could see the angry Three Horns crushing the first dead man a few spear lengths away. She was shocked to see the second dead man waiting beyond in the center of the trail. Then she realized that the dim shape she could see near where the calf had disappeared was a third man. She rose up slightly to get a better look. Then the lashing tail caught the side of her head and Little Flower saw no more of the struggle.

The Necrarchs.
The Necrarch cursed his foolish underlings. They had so upset the cursed calf that he could not control it with his mind. The Thrall and his acolytes dragged the beast along by main strength but it fought them at every turn. Behind him in the mist he could feel the dim presences of his zombies wink out one by one as the cow trampled them. The Vampire smiled a toothy grin. The lesser undead were nothing, but he could sense the unease of his living minions as they realized that few of the undead remained to be sacrificed. The Master Vampire gave up trying to control the calf and clamped down on the minds of the Living before they could panic and further foil his plan. The ravine was near. The calf and his underlings would easily pass through the entrance, but the cow would find her way blocked by an ancient rock fall. All would go according to the plan. The Vampire began to search the minds of the Living for a suitable offering to the cow’s frustration. He sought someone with ambition, someone who plotted. He had chosen a perfect candidate when the Necrarch felt the fool take a serious wound.
Shocked back into the present the Necrarch saw one of his Von Carstein rivals driving his servants away from the calf. Where had this upstart come from? How? The fiend and his minions outnumbered his own surviving servants by almost two to one. The Necrarch felt his control of the Living break. He roared his frustration even as he willed the last zombie to dodge the cow’s attack. The Necrarch cloaked himself in the mist.

The Von Carsteins.
Valten Von Carstein laughed at the fleeing Necrarchs. The skinny fool who led them had thought himself so clever, yet he had never suspected this ambush. Indeed the Vampire doubted that the Necrarch was even aware of the warrior women’s presence in the valley. If not for the arrival of the cow, the Amazons may have reached the calf and its captors before he himself could spring this trap. Such vainglory in one so old was most satisfying to encounter.
Valten knew of the ravine and ordered his lackeys to make for it. The mist was thinning rapidly and the Vampire felt the touch of the unseen sun. This gamble was going to be close. With the mist receding he could see the rock fall that marked the entrance. A shattering bellow caused him to swing around to face the game trail. The cow was rushing rapidly along it toward him. She was going to reach him before he could force the calf into the ravine. She was going to reach HIM. In the blink of an eyelash the plan changed. “Flee you cretins!” bellowed Valten. As he fled he swore the cow’s bellows changed to cheers and laughter.
Quote :
I had the baby [Stegadon] and was 1 turn from the edge. With 3 out I failed my 1st rout test. Chadwicc and Smalls cheer...a lot!!! [playtable]
Post Game
Quote :

I lose another ghoul and a zombie.
No one gets rich.
I think it was one of Chad's heroes who survived 11 injury rolls for the 2 games. [playtable]
Edit: Actually it was one of Smalls' Amazons who lost a pit fight and suffered another Multiple Injury roll (6).


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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Tue 23 Nov 2010 - 4:01

Ouch and ouch for you, Playtable. Sad
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Tue 23 Nov 2010 - 22:13

The Great Beasts.
Painted by Von Kirst.
Wish we'd had them when we played the scenario.

]
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Thu 25 Nov 2010 - 6:44

AWW...BIG Momma & Baby. HOW SWEET! Suspect
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Fri 26 Nov 2010 - 18:29

@Deafnala--Ain't they cute? I think I've only managed to play the Great Beasts scenario with these models once... Otherwise it’s rolled when I'm not around or forgot the models at home.

Week1.5
"The Signpost"
A Tale of Desperate Battle along a Jungle Trail

The Guardians of the Silent Places rushed to intercept a band of the Unliving Two-Leg Blood Drinkers. His scouts informed the Skink Priest Xiuhpilli that the Unliving were approaching the beginning of the Glorious Hidden Stone Path of the Seventh Mystery.
Xiuhpilli deployed the Guardians in a long skirmish line across the Stone Path. The Blood Drinker found the signpost easily. The arrows that the skink braves shot into the Unliving had no effect. The Unliving shambled closer (actually most of the enemy were 'alive' although none of them had a healthy aura). Only the Blood Drinker, a dead four-legs and a couple of walking two-legs corpses were true Unliving.
Numbers were about even. The saurus warrior Matlal moved to protect the right flank. The Totem warrior Yaotl drifted to the right as well. Xiuhpilli and a few skinks covered the left.
The Blood Drinker, Deadeaters and the dead four-legs attacked Matlal. The saurus held his ground and wounded the four-legs. Skinks rushed from the undergrowth and disabled the four legs. Yaotl fell upon the Blood Drinker and wounded it.
The melee grew as more of the Blood Drinker’s minions rushed to its aide and more skinks became engaged in the fight.
Despite their thick hides the saurus warriors were thrown down, the skinks could not face the victorious Blood Drinker without support. They fled.
Post Battle.
The Undead are victorious and discover a clue about the hidden paths to the city. One dreg is hardened another hates Xiuhpilli. Many advances are gained by the more experienced Undead.

A skink brave is killed. The saurus Matlal recovers. Yaotl hates the vampire named Valten.
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Mon 29 Nov 2010 - 15:38

The Lost Port of...
On our last venture to Lustria we had a location called the Outlander Port to represent the various explorer outposts. This time we need a similar location for the various vampires and their minions to re-supply but what to call it? Also what is it?

As you can tell by the map above the Vampire Coast is mostly uncharted territory for the GW universe, but I am horrible with names even the silly GW ones. So suggestions for port names are solicited. Please?

As for what it is, I envision a Lustrian ruin that has been invested by the minions of Luthor Von Harkon. Sort of a cross between Lovecraft's Arkham and a ship's graveyard with the Pirate hideout from Hook thrown in. So maybe a Lizardman quay and some ghost ships, wrecks and ruined buildings. Does this ring a bell for any images? If so feel free to post them here or post links or whatever.
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Tue 30 Nov 2010 - 7:53

How basic do you want it? I mean something like Shipwreck Cove, which sounds alot like your description, you could go with a literal translation from Spanish:

Naufragio Cala or just Naufragio?

Is that too far out? Making terrain for the place would be a hoot! Ruined ships, floating bodies, maybe a reef or something with flotsma and jetsum thrown up by the waves. Lots of jungle shrouded ruins with ancient graves, Liazrdman architecture etc. Damn! Gets my mind rolling with ideas, and I needed that like I needed a hole in my head! Thanks a pantsload Von Kurst! Wink

Da Kaptain


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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Tue 30 Nov 2010 - 8:39

Thanks Kaptain!
Ideas like that are exactly what I'm looking for. Now I need something for the Lizards to call it.

Terrain. You are most welcome. Cool
There are tons of cool expensive shipwrecks sitting on pet store shelves. I'd love to catch a sale sometime. In the meantime my evil plan is to jumpstart Playtable's work on his Flying Dutchman. That ought to provide a huge centerpiece for the place.
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Wed 1 Dec 2010 - 9:01

Week 2
"Island Hopping"
Or the Battle of the Crocodiles

Xiuhpilli stared into the rain swept night. He had led the Guardians of the Silent Places deep into the jungle, almost to the Great Pond. Here among the delta islands he had orders to check the ancient shrines that guarded the islands. But everywhere the Blood Drinkers challenged the Guardians. They were out there now in the dark. Xiuhpilli could sense them. He marked the location of the enemy by the agitated roars of the great-scaled river monsters.
Xiuhpilli heard a splash followed by an increase in the roars. The Blood Drinkers were challenging the river monsters. The priest moved forward in the darkness. To his right he could see Chicomecoatl and Chimalma guide their boat toward the unseen struggle. The totem warrior Yaotl and his boat had disappeared to the north moments before. Even as he thought of them he heard Yaotl’s battle roar matched by one of the river monsters. The Guardians would have to fight the territorial beasts as well.

The boat of skinks moved toward the totem warrior’s roar. But as they entered the channel a boat filled with Deadeaters rounded a southern island. Other Deadeaters appeared out the jungle covering the island and fearlessly entered the river. Arrows flashed through the rain but few found a mark and none seemed to slow the Deadeaters.

One of the paddling Deadeaters seemed to focus on Xiuhpilli. The priest shot at it again and again. The fiend came on. Xiuhpilli was joined by one of his braves. Together they waited for the Deadeater to swim to the shore. Even though they were poised on the shore to meet it the Deadeater seemed to explode from the water. The skink brave went down before the slashing talons. Xiuhpilli fought alone, but his weapons refused to bite on the Deadeater’s thick hide. From the surrounding darkness he heard thrills of distress from his skink warriors and roars of frustration from the saurus. (The river monsters continued resistance thwarted the saurus’ advance.) The Deadeater struck again. The priest could not parry the blow. Xiuhpilli fell without a sound.

Post Battle.
The Strigoi are victorious. The vampire hates Xiuhpilli. (Why the vampire blames a skink priest for its failure to defeat a crocodile is beyond me. Just another example of the madness of the undead.) Other casualties recover. The Strigoi get rich.

Xiuhpilli and the many injured braves all recover from their wounds. Another saurus warrior is recruited to deal with the plethora of ghouls.
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Wed 1 Dec 2010 - 9:42

Von Kurst wrote:
The Lost Port of...
On our last venture to Lustria we had a location called the Outlander Port to represent the various explorer outposts. This time we need a similar location for the various vampires and their minions to re-supply but what to call it? Also what is it?

As you can tell by the map above the Vampire Coast is mostly uncharted territory for the GW universe, but I am horrible with names even the silly GW ones. So suggestions for port names are solicited. Please?

As for what it is, I envision a Lustrian ruin that has been invested by the minions of Luthor Von Harkon. Sort of a cross between Lovecraft's Arkham and a ship's graveyard with the Pirate hideout from Hook thrown in. So maybe a Lizardman quay and some ghost ships, wrecks and ruined buildings. Does this ring a bell for any images? If so feel free to post them here or post links or whatever.
Kaptain BlackSquig wrote:
How basic do you want it? I mean something like Shipwreck Cove, which sounds alot like your description, you could go with a literal translation from Spanish:

Naufragio Cala or just Naufragio?

Is that too far out? Making terrain for the place would be a hoot! Ruined ships, floating bodies, maybe a reef or something with flotsma and jetsum thrown up by the waves. Lots of jungle shrouded ruins with ancient graves, Liazrdman architecture etc. Damn! Gets my mind rolling with ideas, and I needed that like I needed a hole in my head! Thanks a pantsload Von Kurst! Wink

Da Kaptain

Avast, ye salty dogs! Ye've done for me an'all!

I'm just tittering on the edge of starting a terrain piece of coastal watch tower on a rock island and this sort of talk is helping no end!

Piratey place names:
Groggy Head (my favourite!)
Cutlass Point
Spyglass Island
Dead-Mans Den
Creeky Cavern
Bootleg Bay
Bootstrap Cove
Hangman's Hill
Sharktooth Point

Lizardman names for your ship-wreck bay
Itzachalobay (its a shallow bay)
Tretcharuzkouv (treacherous Cove)
Tekyachipawy (take your ship away)

(sorry for the terrible puns!)



(Actually... I'm not sorry at all!) Laughing
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Thu 2 Dec 2010 - 14:48

@WarbossKuurgan... I like them all but Itzachalobay is my favourite. Very Happy
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Thu 2 Dec 2010 - 14:54

Von Kurst's 1st idea for the Shipwreck Cove or Lost Port or ???

</A>

Notice the new Warhammer ruined tower!


</A></A>
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Thu 2 Dec 2010 - 16:52

The Vampire Ship is OH-SO-COOL! pirat
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Fri 3 Dec 2010 - 2:21

Cool It all is! Looking forward to seeing battles there.
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Fri 3 Dec 2010 - 23:07

Week 2--Part II

“X Marks the Spot”
A Tale of Lost Treasure and Ancient Enemies
[We fought a battle using the table pictured above. I used Da Gutrippas from the Treachery & Greed campaign and Playtable used his Ghosts II from last year.]

Grootka.
Grootka, he look out over the rain drenched shore past Nameless’ shoulder. It was a miserable day, but Grootka was counting on the daylight (such as it was) to keep the nasty Blood Drinkers in their holes while da Gutrippas searched for the treasure. It wasn’t much of a plan, but it had seemed better before they actually rowed into the cove. They couldn’t sail the Smasha into these waters, there were reefs and shoals everywhere. Add half sunken wrecks and beached hulks and all these crazy bridges and boarding planks. Everything looked like it had been built by a blind goblin hopped up on wyrd-root and shrooms, everything except that big gateway in front of him. It loomed up out of the jungle almost as high as the masts on that duppy great ship to larboard. The gate looked like old toad work, it did. There were some smaller dragon or snake statues rising out of the cove, too. Toad for sure, but duppy like the rest of the place for all that.

The rain came down in sheets, cutting visibility and making the rickety docks and ancient paving stones slick and treacherous. Still Nameless moved quickly ahead. “Tou't Ize seez a puppy dat,” he said. Grootka tried to keep up and keep the ladz together. They hadn’t gone far when he heard a shout behind him, then a splash. Grootka wheeled about to see one of the ladz floating face down in the murky waters. The git appeared to be leaking pretty good, that shiny bit sticking in his back might be a dagger. Big ol’ Grotkicka was glaring at the rest of his ladz. “Git sassed meez!” Grotkicka muttered.

Grootka looked at the floating git again, say, “sorted.”

KaBoom! Lubber Gar fired his long booma over their heads. “Ware da ded fings!” he shouted as an explanation. Lubber was up on the aftcastle of a hulk to the north of them. He got busy reloading. Nameless roared and rushed into the rain. Grootka unlimbered his crossbow and searched for a target. A bolt slammed into the dock by his right foot. Grootka shot at a fancy dressed humie hiding by one of those dragon statues. An ogre was hacking some humies that looked already dead apart in the jungle close behind the sniper. Some skeletons walked through the big gate and started cutting on Nameless. One of them was wearing a fancy hat and a bright blue greatcoat.

“Bluebeard, ye poxed wight!” shouted Grootka, “ leave off da troll an cross steel wit meez!

Nameless went down in a heap. The fancy nob ded un laughed while another skeleton stepped forward and unloaded a booma right at Grootka and his ladz. Grootka picked a bent nail out of his hide and shot an old humie who had walked in front the fancy git. Shot was low. Hit the old git in his wooden leg. BOOM! Yard Arm must have got around their flank. Bluebeard went down in the blast, but his ded friends didn’t slow. Grootka got ready for a long day.

The Battle.
The fight raged all over the haunted cove. On the haunted ship the orcs held the day. The enemy ogre was killed and the first boarding parties of humies were cut down to a man. (Yo’and da Nife got the ogre and three out of four Cursed pirates. Woot!)

Bluebeard got back up but turned from the confrontation with Grootka and led his minions toward the ship. La Strega and Lubber Gar tried to slow their advance with spells and silver bullets, but met with little success.

Yard Arm and his ladz were cut down. One surviving orc fled that fight and leapt into the cove to escape the undead heroes. La Strega was blinded by the rival witch and took no further part in the battle. Yo’and met the next Cursed attack by himself (his backups were shot down by snipers). Yo’and cut down a Cursed hero, then he fell in a duel with Bluebeard, Squidface and another ded git from Treasure Island or some such tale. ‘Eadtaker stood at the rail and held the ship. Doc 4Eyes fell to Squidface. Bluebeard cut down an elf. Then Bluebeard and Squidface turned to brace ‘Eadtaker.

Grootka breaks the Ghosts.
Grootka ran out of ladz between himself and the Ghosts. Grotkicka was the last to fall. The big orc pushed his whole squad into the fight first (excepting the git he knifed), but they all failed to turn the undead. The Old Smuggler, Marley and The Ghost of Elvis all rushed Grotkicka at once. He fell under the rusted blades.
Grootka had retreated to almost his starting point for the day. It was still raining. A few spear lengths away three of his enemies stood with blood drenched blades. Grootka aimed at the one in the middle and shot him. The bolt severed the skeleton’s spine. Marley collapsed into a pile of moldering bones. Even more importantly Lubber Gar managed to put a silver bullet into The Ghost of Elvis. Elvis collapsed on the dock near Marley’s bones. An arrow fired by the last of Yard Arm’s boyz picked off the Old Smuggler. The cowardly git had climbed back out of the cove after the Ghosts had turned their attention to Grootka. He got one lucky hit the whole skirmish. Naturally the Old Smuggler was not seriously injured but he had to pull himself back onto the dock.
The Ghost of Elvis rose to its feet. It lurched slowly toward the orc captain. Arrows and silver bullets sought The Ghost again but the storm intensified and the missiles went wide. The fiend screamed, “you ain’t nothing but a houn’ dog!” It fell upon Grootka with blades sweeping in for the kill. Grootka met the charge and turned the attacks easily. His return blows devastated The Ghost. It fell sorely hurt.

The Ghost Captain Bluebeard fled with his surviving crew. (3 Cursed pirates, the Old Smuggler, Dancia the witch, Squidface and Bluebeard out of 18 at start. Da Gutrippas still standing were 4 boyz, Fibber Jib and La Strega, ‘Eadtaker, Lubber Gar and Kap’un Grootka out of 23 at start.)

Post Battle.
The Ghosts II suffered heavy casualties; their hired ogre was killed as well as several Cursed pirates (3?). A Cursed pirate named Gorgeous George was captured, as was The Ghost of Elvis. Marley V was killed.

The Gutrippas lost Rigga Top, Noggums, Rum Runna and one dark elf killed. Grotkicka was captured and joined the Ghosts. Wyrd Doc 4Eyes was stabbed, fell overboard and washed up wounded in the nearby jungle. There he was attacked and killed by a wild Cold One.

The Ghost of Elvis pulled a pocket pistol and escaped his guards. Grootka was some put out.

Rewards.
You wouldn’t know it but both warbands were diligently searching for a treasure chest throughout the battle. Neither found it, but by the end both knew it was in the hold of the Ghost Ship. The Gutrippas claimed the treasure after the fight was won: 8 gold crowns and a suit of light armor. Fortunately Fibber Jib had a phenomenal post game as a Looter. Recovered possessions included an axe, a bow, a handgun, a blunderbuss, 2 crossbows, and lots of swords, helmets and suits of light armor. (Who knew that the Ghost Pirates were so well provisioned?)
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sat 4 Dec 2010 - 9:04

Week 2—Part III
A snowy Indiana Thursday evening becomes the steaming jungle for a few hours.

“Jungle Ambush”
A Tale of Revenge.
The Shadow Stalkers lived up to their name. They intercepted the Evil Doers (the Von Carsteins) on a narrow jungle trail near Naufragio. It was daylight but the canopy of the jungle and the incessant rain meant the hated sun was not a factor.
They fell upon the Von Carsteins in a well-executed ambush, which threw the arrogant Valten into disarray. Desperately Valten tried to evade the attackers by sacrificing several of his minions, but the Shadow Stalkers pursued him bitterly. Several servants of the Blood Drinkers fell on both sides, but this time Valten broke first.

Post Battle
In the confused aftermath of the ambush both vampires discovered separate Lizardman ruins. (111 on the Exploration chart.) Dart traps protected both treasure vaults. Valten suffered a wound but recovered the treasure. The victorious Necrarch was not wounded by the feeble darts.
The injured Valten mourned his favorite wolf, Wolfy, who fell protecting his master. Rumor has it that the necromancer raised Wolfy back up almost as good as new (except for the missing bits...)

The Shadow Stalkers report no casualties. They pocket their winnings with an eye to an Abomination.

“Jungle Skirmish: The Fog of War”
Much Ado on a Foggy Morning

The Guardians.
Xiuhpilli breathed the rich air of the delta swamp. His eyes were almost useless in the clinging mist, but he advanced with his bow ready. To the north he could sense the Blood Drinkers. Straight ahead there were two groups; some of the dim-witted scaled ones and some warm blood two-legs.
The Guardians had moved deeper into the swamp toward a patch of open water, but the priest sensed that the Blood Drinker would reach his flank before the Guardians could take advantage of the water. He ordered his warriors to spread out along the bank to face the jungle.
One of the ragged unliving night flyers appeared first. To its right a group of Dead Eaters and the Blood Drinker emerged from the tall reeds. The Guardians had time for one ineffective volley of arrows before the mist thickened. Xiuhpilli ordered three skink braves to support his newest saursus recruit. Xiuhpilli could not see any of the desperate fight after he ordered the charge, but he soon heard trills of victory from the skinks and roars of triumph from the saurus.
Chimalma reported that the Blood Drinker and his minions gave up the fight after taking a few casualties. No bodies were found in the jungle.

Grumpa Da Troll
Grumpa was standing by the ruined stone hut breathing the fine swamp air and listening to the birdies and the frogies sing. Suddenly the birdies stopped singing, so did the frogies. Grumpa called to Bumpa, “ear dat?”

Bumpa say, “wot?”

Grumpa say, “nuffing.”

Bumpa say, “wot?”

Grumpa say, "nuffing!"

Bumpa say, "wot?"

Grumpa tired of the conversation and moved off into the mist. He could smell something, something that didn’t belong, something that might be good to eat. Grumpa moved a bit quicker. Suddenly a doxie appeared right in front of him screaming and waving shiny things. Hoot! And more doxies rushed at him! There was lots of them and he didn’t have to chase them or nothing. Hoot!
The doxies danced around and poked and cut at him with shiny things. Didn’t hurt. Grumpa shout to Bumpa, “Oi Bumpa! Wanna doxie?”

Bumpa say, “wot?”

Grumpa got tired of the conversation. He played a game with the doxie. Hit one on head, it fall down. Hit other one on head it fall down. Fun. More doxie in the jungle they scream, too. Grumpa try a scream. All of a sudden no more doxie to play with. Grumpa hungry, got lots of doxie. Grumpa sniff the wind. Big frog. Big frog pretty good, too. Taste like chicken. Grumpa leave doxie, go look for big frog.

Post Battle.
The Strigoi failed their first rout test (just when the vampire was going to pounce, oops!) All of their fallen recovered, including the stupid bat.

The Amazons fled screaming from the troll as soon as they could. All of the casualties recover.

The Guardians held the field as the last ones standing (besides the trolls.) Since the trolls were no threat the game ended. Only one skink was OOA, it recovered.
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PostSubject: Re: No Night Without Stars--A Cities of Gold Campiagn   Sat 4 Dec 2010 - 23:01

Week 2—Part IV
More Islands are hopped.
Narration by Von Kurst, photos by Playtable.

“Island Hopping II”
A Tale of Indecision.
Xiuhpilli could see 2 boat lengths in any direction that wasn’t blocked by rock or jungle. The skink priest seethed with anger and frustration. The Blood Drinkers, darkness and the river monsters had stymied his work again. His expedition had lost one raft to river monsters and his own boat was badly damaged.
The Blood Drinker and his minions had maneuvered quickly to control the central islands and foiled his attempt to make a successful attack. A river monster had attacked his boat just in sight of the central island. The river monster had withdrawn for some reason (a clumsy human fell in the water) but Xiuhpilli had been forced to abandon the boat lest it be sunk by misadventure.

Yaotl and the saurus braves move to secure an island.
</A>


The nimble Blood Drinker had out maneuvered Yaotl and his saurus braves. The saurus had blundered about in the darkness as the fiend moved from island to island at home in the inky darkness which protected it. Only once had his skink braves been able to get within bowshot of the Necrarch. They had wounded it, but river monsters had driven the skinks from the water before they could press an advantage.

Crocodiles close on the raft as the skinks scramble aboard to avoid becoming lunch.
</A>


</A>

Post Battle
The Guardians suffered no casualties except the raft (which sunk on the last turn, thus preventing the crocodiles from dining on skink.) Another saurus brave is recruited to bolster the ranks.

The Shadow Stalkers easily win through better use of the game board and staying out of the water (mostly). In addition to the rewards of the scenario they manage to find a murdered explorer and a blunderbuss. They report earning nearly enough for an Abomination.
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