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 What is the most a character can carry?

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Rudeboy
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PostSubject: What is the most a character can carry?   Tue 26 Oct 2010 - 8:44

If I had a Hero what all could he or she carry?

I was wondering if there were any rules on a limit to the number of items/weapons a character can carry?

I want to say that a character could carry how many melee weapons, ranged weapons, shields, helmets, armor etc...

So if I want to place the maximum a guy could have of each kind of item? Could you have multiples of an item, or item category?
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WarbossKurgan
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PostSubject: Re: What is the most a character can carry?   Tue 26 Oct 2010 - 9:23

Third page of the "Starting a Warband" section:

Quote :
weapons and armour

Each warrior you recruit can be armed with up to two
close combat weapons (in addition to his free
dagger), up to two different missile weapons and any
armour chosen from the appropriate list. For these
purposes, a brace of pistols counts as a single missile
weapon.
Warriors may be restricted in regard to
which types of weapons they can use. The warband’s
equipment lists tell you exactly what equipment is
available. Note that you may buy rare weapons and
armour when starting a warband, as indicated by the
list in the warband’s entry, but after playing the first
game the only way to get further rare weapons and
armour is to roll to see if you can locate them (see the
Trading section).

You may buy additional equipment between battles,
but your warriors can only use the weapons and
armour listed in their warband entry. As they
accumulate experience and gain skills, Heroes may
learn to use weapons other than those initially
available to them.

Every model in each Henchman group must be armed
and armoured in the same way. This means that if
your Henchman group has four warriors, and you
want to buy them swords, you must buy four swords.


Last edited by WarbossKurgan on Wed 27 Oct 2010 - 3:54; edited 1 time in total
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Rudeboy
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PostSubject: Re: What is the most a character can carry?   Tue 26 Oct 2010 - 10:37

Ok so that would mean 2 close combat weapons (i.e. sword and club), a dagger, two different missle weapons (i.e. blunder bust and a brace of pistols[2 pistols that count as 1]), armor, and a helmet.

Thanks I remembered reading it but I could not remember where, Core book Warbands page 3.
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PostSubject: Re: What is the most a character can carry?   Tue 26 Oct 2010 - 22:07

In my circle we play that you are allowed to replace your free dagger with any other kind of dagger you come across. Almost noone ever uses this option, but it means that occasionally someone will replace their dagger with an ithilmar dagger or a gromril dagger if they are feeling particularly extravagant and it is nice to see a bit of variation.
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PostSubject: Re: What is the most a character can carry?   Wed 27 Oct 2010 - 3:40

@Lord 0... I think that we do that also without thinking. If someone gets a Jewelled Dagger from the exploration roll then we let the warband replace their free dagger with the Jewelled Dagger just for fun and as a sign of 'prestige'. Laughing We haven't ever discussed it though in regards to ithilmar or gromril daggers.
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Rudeboy
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PostSubject: Re: What is the most a character can carry?   Wed 27 Oct 2010 - 7:05

I like the dagger swap rule. I will suggest it to our group.

I orignally asked the question because I am playing Rieklanders and compared to some of the other warbands I have played they have so many more different weapon combinations. My Lizardmen & Orcs all had a bow, two single handed weapons or one single handed weapon and a shield, and up to 3 of them have a Double Handed Weapon. With my Rieklanders I found an extra Crossbow, and I was thinking about putting it on a guy with dueling pistols which I was pretty sure I could do, but I wanted to make sure.
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PostSubject: Re: What is the most a character can carry?   Wed 27 Oct 2010 - 11:18

I've seen some run with a house rule that allows models to carry four weapons, so if you're good with just one crossbow you could grab an axe to swap out for your club in case you encounter someone with armor.
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PostSubject: Re: What is the most a character can carry?   Wed 27 Oct 2010 - 11:35

Rudeboy - think blunderbuss!
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PostSubject: Re: What is the most a character can carry?   Wed 27 Oct 2010 - 12:41

I had a blunderbuss on a young blood until he got killed.
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PostSubject: Re: What is the most a character can carry?   Wed 27 Oct 2010 - 20:19

Ah yes, the jeweled sword and dagger Smile. We have a house rule that lets you buy a replacement blade for those two so you can have a jeweled gromril sword or a jeweled ithilmar dagger. I basically doesn't do anything in game except let you have jeweled weapons.
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PostSubject: Re: What is the most a character can carry?   Thu 28 Oct 2010 - 3:38

Ooooh, I like the dagger swap. I'm currently running a Sylvania campaign (based on Brahmn's mostly published rules,) and I could see the wooden stake as a potential swap too, (It's pretty much a dagger with +1 to injury rolls on Vampires).
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PostSubject: Re: What is the most a character can carry?   Thu 28 Oct 2010 - 7:13

I think the stake should be "Breakable" if it isn't already. So just like a dagger, better against vampires, just not as durable.
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PostSubject: Re: What is the most a character can carry?   Thu 28 Oct 2010 - 13:13

Well, the rule is if it takes a vampire out of action, you leave it behind... it's always a good idea to leave that thing a vampire's heart! Only costs 3gc.

If you worry TOO much about breakable weapons, you'll have rules for EVERY weapon breaking on you... which opens a door to a world of pain.
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PostSubject: Re: What is the most a character can carry?   Thu 28 Oct 2010 - 16:59

With the Swordbreaker in the game weapons *can* break. After a campaign or two with them we made a house-rule that you can repair a broken rare-trade weapon for half-price.
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PostSubject: Re: What is the most a character can carry?   Thu 28 Oct 2010 - 22:56

In addition to the Swordbreaker being able to break weapons, some weapons just start with the 'Breakable' ability, such as Improvised Weapons (Broken Furniture, Bottles, bones etc.) and they just break if you roll a 1 to hit.

For the Stake it makes sense that they should have a drawback like 'Breakable' otherwise they would be strictly better than daggers. Which would begs questions like "Why do warriors come equipped with daggers and not Stakes?", "Why can you make stakes with daggers but not daggers with stakes?"
--Which brings up another point, why do you have to buy stakes? Isn't that just 5 minutes of whittling?



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PostSubject: Re: What is the most a character can carry?   Fri 29 Oct 2010 - 8:12

The stake should count as miscellaneous equipment not a weapon. A wooden stake is not much of a weapon against someone with a sword or even an angry dog of any size. Actually a guy with a stake is at a disadvantage against a guy with a dagger.

As to why the stakes cost gold it could be justified by the need for special hardwoods, the blessing of a priest or shaman and the like.

In the story I Am Legend the last man on earth gets nervous because he's running out of dowel. No explanation of why he needs to use dowel...
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PostSubject: Re: What is the most a character can carry?   Fri 29 Oct 2010 - 9:54

Yeah steaks don't work too well on a real person. I mean if you are strong, or you've got a hammer you can put one through someone's rib cage and into their heart, but they would have to stay real still while you did. A dagger on the other hand is really sharp, metal in general makes a better cutting weapon than wood.

What are the rules on a stake?
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PostSubject: Re: What is the most a character can carry?   Fri 29 Oct 2010 - 12:43

Rudeboy wrote:
Yeah steaks don't work too well on a real person. ?

Steaks work pretty well on Napolean Dynamite.
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PostSubject: Re: What is the most a character can carry?   Fri 29 Oct 2010 - 14:13

From Killer Shrike's site... not official

Wooden Stake – Range: Close Combat. Non-Piercing, Heart Seaker, Left Behind
Non-Piercing: Adds +1 to the Enemy Armor Save, like a dagger.
Heart Seeker: Upon injuring a vampire (including Revenant), adds +1 to Injury rolls.
Left Behind: If you take an enemy vampire Out of Action with a stake, it is left behind. You must purchase a new one.
Common, cost 3.

*i* always considered them a weapon, so I house ruled, "Hunter Tool: Vampire Hunters do not require “Weapons Training” to use a Stake. All others require Weapons Training as normal." This makes up for the fact that there were TWO Witch Hunter warbands available for the campaign... either could use them.
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PostSubject: Re: What is the most a character can carry?   Fri 29 Oct 2010 - 16:54

A rather improbable weapon although it seems to me that I saw them as a magic item in some campaign once upon a time. You make them weapons if you want. Since a trained assassin can kill with many mundane items, it seems the path to madness. (I have Weapons Training with Paper Clips!)

Stakes seem more like Dwarf Fire Bombs to me and I've been advised that those are equipment...
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PostSubject: Re: What is the most a character can carry?   Sat 30 Oct 2010 - 1:46

We have wandered very off topic with the stake discussion! But...

It depends which set of vampire lore you want to follow. Buffy used stakes as weapons but Bram Stoker's vampire hunters only used a stake to make sure a defeated vampire couldn't regenerate - it was a final act of destruction, not the means to fight an active vampire.

I would rather see stakes as something in the story of after-battle actions, rather than give them in-game effects but of course it's up to individuals to descide that stuff. Very Happy
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PostSubject: Re: What is the most a character can carry?   Today at 20:51

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