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 Gnoblars in Mordheim 1.4

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Grubbi
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PostSubject: Gnoblars in Mordheim 1.4   Wed 6 Oct 2010 - 0:08

Update:
1.2-1.3: Changed characteristics and added extra Gorespittle. As put a -1 modifier for sharp stuff.
1.3-1.4: Removed Head Honcho Only off Trapper skill, added characteristic table, lowered strength of warriors and lowered toughness of the followers. Changed Trapped Animals to be less like squigs and more like giant rats

Gnoblars In Mordheim 1.4

Do you prefer the list with 5 or 6 characters.

Do you think I should remove sharp stuff but make throwing knives much cheaper for them?

Below this line is original post.
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I did post this up about 3 months ago but now I have found out how to get it on google docs so it is easier to read.

This is a list about Gnoblars in Mordheim. I really like Gnoblars and I would like this list to be decent enough so I can use it in my gaming group.

Do you think they should have something special that really differentiates them from other warbands.

C&C Welcome.

P.S. I don't know where there is a extra column in the equipment table, it's not there in my uploading document.


Last edited by Grubbi on Mon 3 Sep 2012 - 4:16; edited 7 times in total
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PostSubject: Re: Gnoblars in Mordheim 1.4   Thu 7 Oct 2010 - 5:17

Look fun overall, with nothing screaming out "broken". Few notes:

~What are the max stats? I don't know Gnoblars that well.

~I was under the impression that Gnoblars were S2... maybe that's the "blood" part. As a possible solution, consider dropping the Followers to S2 and 15gc... that way, you have an even "cheaper" screen for your slightly better fighters.

~Bicker - I recommend you make this for henchmen only... that way the heroes are the few "sane" ones.

~Strength - I think that this should be a very RARE thing, considering they're such small creatures. Perhaps the Honcho and the Gores have a special RULE that lets them learn Strength skills, but prevents LGT from getting Strength as they upgrade? "Suppa Build" or something.
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PostSubject: Re: Gnoblars in Mordheim 1.4   Thu 7 Oct 2010 - 8:39

~Strength 2. That's what it say in the Ogre Kingdom book and the non-official Gnoblar army list.
~Bicker~follows the Forest Goblin warband precedent. Everyone except the Boss and the Shaman are subject to Animosity.
~Strength~agree with the King. The original Forest Goblin roster maxed Goblins at St 3. Glad to see that change with EiF.
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PostSubject: Re: Gnoblars in Mordheim 1.4   Fri 8 Oct 2010 - 1:52

Thanks for your feed back, I'll be sure to change them soon.
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PostSubject: Re: Gnoblars in Mordheim 1.4   Fri 8 Oct 2010 - 20:38

Been Updated to: Gnoblars in Mordheim 1.2
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PostSubject: Re: Gnoblars in Mordheim 1.4   Tue 12 Oct 2010 - 8:56

Looks good. Lowering the Flinger's S was smart too.

I think it'd make sense to limit the Blood Gnob henchmen to a set number... like 0-7, or 0-10. This way, they have to take the wannabes, or the trapped animals, or something other than the good warriors.
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PostSubject: Re: Gnoblars in Mordheim 1.4   Sun 17 Oct 2010 - 1:57

Been Updated to: Gnoblars in Mordheim 1.3
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PostSubject: Re: Gnoblars in Mordheim 1.4   Sat 4 Aug 2012 - 19:23

*Updated to 1.4*
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PostSubject: Re: Gnoblars in Mordheim 1.4   Sat 1 Sep 2012 - 14:12

Hi, I cannot acces to the google doc... could you help me?, thanks....
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PostSubject: Re: Gnoblars in Mordheim 1.4   Sun 2 Sep 2012 - 12:16

I have requested access as well!
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PostSubject: Re: Gnoblars in Mordheim 1.4   Mon 3 Sep 2012 - 4:17

That should have fixed it, sorry about that.
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