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Kitsunae
Warrior
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Join date : 2014-02-06
Age : 26
Location : Christchurch, New Zealand

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PostSubject: Re: The Free Brotherhood   Thu 2 Oct 2014 - 15:36

Oh hey thornz! Wondering when I was going to bump into you here!

mweaver wrote:
But the Merchant is certainly well worth every crown. I have never played with a thief HS, and don't remember coming across the Trickster Priest before.

mweaver, I think he means the Trickster Priest of Ranald, found in the Miracle Workers supplement here.

Merchants and Thieves are pretty much staple for our group. Everyone loves to use them, and 90% of the time the Thief is incredibly helpful. The other 10% he just gets caught and hanged...
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mweaver
Etheral
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PostSubject: Re: The Free Brotherhood   Thu 2 Oct 2014 - 16:11

Thanks. Never seen that before - I assume it is a fan-made supplement? I will have to give it a read through.
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Kitsunae
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Primary Warband played: Dwarfs Dwarfs
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PostSubject: Re: The Free Brotherhood   Thu 2 Oct 2014 - 16:25

Yes it is a fan-made one, done by the same guy(s) that made Border Town Burning. It's good stuff, never used it myself, but others in our group have made use of it.
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mweaver
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PostSubject: Re: The Free Brotherhood   Thu 2 Oct 2014 - 19:54

I appreciate your bringing it to my attention. It does look interesting.
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RationalLemming
Etheral
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Age : 32
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PostSubject: Re: The Free Brotherhood   Thu 2 Oct 2014 - 21:45

Still off topic... have a look here for more Mutiny in Mariengburg material which is where the Miracle Workers article comes from: http://libermalefic.blogspot.com.au/
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mweaver
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PostSubject: Re: The Free Brotherhood   Thu 2 Oct 2014 - 22:03

Will do, and thanks.
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thornz
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PostSubject: Re: The Free Brotherhood   Sat 4 Oct 2014 - 18:13

I have just had a further look at the rules:

What about making Blunderbuss 0-3 and making them Humans only? Balancing blunderbuss availability and making humans a bit more desirable?

Keeping Heavy Armour off is generally a great thing! But a dwarf without heavy Armour... Really?

I love the inclusion of pistols (yarrrr!), but no duelling pistols?

Where are the Rapiers? I though they would be in there for sure!

Skills: I love a direct copy and paste from the original pirate warband! What about peg legs & hook hands?
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mweaver
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PostSubject: Re: The Free Brotherhood   Sun 5 Oct 2014 - 9:11

Thanks for the suggestions, thornz.

What about making Blunderbuss 0-3 and making them Humans only? Balancing blunderbuss availability and making humans a bit more desirable?

I generally do take a fair number of human crew; they are good value for the gold, and are less likely to be restricted by the captains and first mates you choose.

Keeping Heavy Armour off is generally a great thing! But a dwarf without heavy Armour... Really?

Really! Heavy armor and fighting on the high seas do not mix. Also, remember all of these guys are not going to be inclined to fit with racial norms, which is one reason they are hanging out with the other weirdos.

I love the inclusion of pistols (yarrrr!), but no duelling pistols?

Almost all of the captains and first mates can take dueling pistols. They are too fancy and expensive for the average flea-bitten crewman to take. I don't think there are any official GW warband where henchman can take DPs, are there?

Where are the Rapiers? I though they would be in there for sure!

Tilean captains and first mates can take them. Again, I figured it was not a good idea balance wise to make them generally available. Although I have never gotten back around to working on the FB skills list, one of the skills was going to modify the search-for-a-rare item roll, to emphasize their access to special, um, markets.
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Caledore
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PostSubject: Re: The Free Brotherhood   Sun 5 Oct 2014 - 11:48

mweaver wrote:
I love the inclusion of pistols (yarrrr!), but no duelling pistols?

Almost all of the captains and first mates can take dueling pistols.  They are too fancy and expensive for the average flea-bitten crewman to take.  I don't think there are any official GW warband where henchman can take DPs, are there?

Non-marksmen henchmen in human mercenary bands can. I've never seen anyone actually shell out the money to buy duelling pistols for henchmen, but it is available on their lists.
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mweaver
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PostSubject: Re: The Free Brotherhood   Sun 5 Oct 2014 - 13:15

I may have known that at one point, but long ago forgot it. Probably because I pretty much only hire marksmen and swordsmen. Thanks for pointing it out.
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thornz
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PostSubject: Re: The Free Brotherhood   Thu 23 Oct 2014 - 1:08

Hey man,

After a good review:

I think the maximum number of warband members is to many. This should be taken down to 12 or maybe 13?? The reason why is you can potentially have a lot of warband members with amazing base stat lines/elves & Ogres or Dwarves, and be the envy of everyone.

I LOVE the mongrel lot rule!

I think the hired sword list does need to be trimmed, I started a list but it got to long very quickly. Maybe only HS that you have represented as a race of the actual crew? Ghost Striders will get silly quickly!

Skills: just copy over the original pirate warband skills? However I love the skill where you can run climb and charge all in a single turn.

Keep up the good work and don't let the turkeys get you down!
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mweaver
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PostSubject: Re: The Free Brotherhood   Thu 23 Oct 2014 - 6:23

Thanks, thornz. You make a good point about the number of crewmen.

To be honest, I don't recall that I gave a lot of attention to the hired sword issue.
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thornz
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PostSubject: Re: The Free Brotherhood   Fri 24 Oct 2014 - 21:15

mweaver wrote:
To be honest, I don't recall that I gave a lot of attention to the hired sword issue.
Maybe even only give the warband access to the races of HS and DP that the warband has as Races of their HEROS,

It's quite limiting but simple and easy to write up. It will mean that I can only ever get a Ogre HS if my crew Ogre gets LGT.

It also means that I can't get any of the shadow elf HS (Ghost Strider...) or Chaos Dwarf ones, or Black Orks... They are all a bit silly/anti fluffy anyhow.
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PostSubject: Re: The Free Brotherhood   Today at 16:35

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