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Wich One
Elite Skaven
12%
 12% [ 3 ]
Mutan Plants
12%
 12% [ 3 ]
Executioners
4%
 4% [ 1 ]
Persian Themed warband
23%
 23% [ 6 ]
Rajput/indian themed warband
0%
 0% [ 0 ]
The Institue of War and Science
15%
 15% [ 4 ]
Void
4%
 4% [ 1 ]
Puppet Themed Wardband
30%
 30% [ 8 ]
Total Votes : 26
 

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Plague Docter
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PostSubject: Warbands   Thu 9 Sep 2010 - 11:29

Right ive put up posts on this forum before about me making certain warbands(Mutant plants, Elite Skaven ect) but have never put up a finnished one this is because stuff has got in the way, papers have got lost and the copys i put on my pc have gone because we have a new one, so i am going to remake them but like many things i cant decide wich to make first so which do you guys think i should make first?

Elite Skaven(An elite squad of skaven with acces to weapons from other clans but higher cost)

Mutan/Killer Plants

Executioners(A Close Combat undead warband)

Persian Themed warband

Rajput/indian themed warband

The Institue of War and Science(Exploding Flasks, Handguns and other surprises)

Void(This)

Puppet Themed Warband

There the only ones i can remember at the moments

Doc
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Speckie
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PostSubject: Re: Warbands   Thu 9 Sep 2010 - 11:43

PUPPET FTW

It'd jsut be so awesome to see how...
1. You'd do the models.
2. The fluff.
3. The way they'd be played.
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PostSubject: Re: Warbands   Thu 9 Sep 2010 - 17:25

Puppets, indeed.
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PostSubject: Re: Warbands   Thu 9 Sep 2010 - 20:11

Aren't the original undead warband and the Khemri warband already pretty much close combat warbands by default? (Carry on, of course - one can never have enough undead for Mordheim).

All the ones you list have potential - I'm probably most interested in the Persian-themed band.
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PostSubject: Re: Warbands   Thu 9 Sep 2010 - 20:22

I have considered doing a Persian theme before myself, so that is what I picked. Wouldn't mind seeing how someone else does it.

My idea for it was to use the Alkemey figures for the cat guys, and losely base them around Skaven or beastment. I actually started to work on the rules for them, but got sidetracked.

IF you go with puppets, you HAVE to have a Pinocchio thumbsup
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PostSubject: Re: Warbands   Thu 9 Sep 2010 - 22:13

As long as the puppets get a proper Mordheim fluff, im game!
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 0:10

*cocky teenager*

follow my lead then guys XD

-Speckie
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 6:34

Well looks like the Puppets are among the favourites so far and dont worry Opheliate they will have mordheim appropiate fluff, i can remeber part of what i wrote up so ill just add more to that.

Doc
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 6:50

Great! I can accept any crazy idea as long as it is in line with the Warhammer world and fluffy enough Smile
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 7:27

Opheliate wrote:
Great! I can accept any crazy idea as long as it is in line with the Warhammer world and fluffy enough Smile
in that case im making a 'super robot dinasaurs that turn into spaceships warband' and all i need for fluff is that the empire worshiped the chaos gods abd they gifted them with suprem knowlegde, the catch being the robots destroyed there empire masters and began to take over the world.

Doc
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 7:48

Just one problem; No reference to that in any GW related books, are there? No

Too bad though, sounds like an AWESOME idea! Very Happy
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 11:35

It's in one of those Black Library novels. Can't think of the title at the moment, though.
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 11:54

Found it - A Felix and Gotrek novel, Super Robot Dinasaurs that Turn into Spaceships Slayer.
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 13:21

mweaver wrote:
Found it - A Felix and Gotrek novel, Super Robot Dinasaurs that Turn into Spaceships Slayer.
See he knows what im talking about and have you got a copy of that by any chance lol!
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 19:04

what are the executioner and killer plants rules


go killer plants

OR......lkiller wryd stone mutanted monkeys
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 22:19

Eureka makes a nice variety of flying monkeys and it would be fun to make a warband... but I don't think flying rules work very well in Mordheim.
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PostSubject: Re: Warbands   Fri 10 Sep 2010 - 23:10

Plague Docter wrote:
mweaver wrote:
Found it - A Felix and Gotrek novel, Super Robot Dinasaurs that Turn into Spaceships Slayer.
See he knows what im talking about and have you got a copy of that by any chance lol!

Oh, sorry, I guess I have some reading up to do Embarassed
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PostSubject: Re: Warbands   Sun 12 Sep 2010 - 15:33

Thats what i love about this forum i can put stuff up like this without people flaming at me because its has nothing to do with warhammer fluff, mordheim fluff or its just a complete waste of me being alive(i actualy got that reply of one guy before when i was talking to him about a game, i found it quit funny to be honest)

EDIT: o and ill begin making the highest voted warband on friday night or when ever i have some spare time as im currently at school for the week.

Doc
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PostSubject: Re: Warbands   Mon 13 Sep 2010 - 0:31

Sounds like you have yourself a date!

With minature figurines.... nice ;D

and dude you're so gonna be doing puppets unless some horrid person is out to get me and purposley chooses something other than the puppets.... woah I may cry.
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PostSubject: Re: Warbands   Mon 13 Sep 2010 - 1:35

I actually had an old Necrarch Vampire warband once that featured something like that, with floating skulls filled with explosive chemicals (insta destroy the head, but cause template damage!) and also spirit puppets, who were like flying zombies, possessed by some evil spirit. Maybe not in flavour with nexrarchs, but what the heck, I was like 16 years old and knew very little about warhammer Razz
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PostSubject: Re: Warbands   Mon 13 Sep 2010 - 5:29

Flying skulls of Dooooooooom!!
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PostSubject: Re: Warbands   Mon 13 Sep 2010 - 6:30

I think I called them "floating heads" or somesuch. Think of Morte from Planescape Torment, but with more flesh Smile
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PostSubject: Re: Warbands   Mon 13 Sep 2010 - 7:18

Opheliate i miss read £floating Heads" as "Floating Herds" and no have the unbelievable craving to do a warband of sky bisen.... XD...

No one has any idea what I'm on about do they? or just what I'm on fullstop... *sigh* equals opening bracket =(
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PostSubject: Re: Warbands   Wed 15 Sep 2010 - 7:37

Right im needing some ideas for the units names, all ideas are welcome.

Doc
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PostSubject: Re: Warbands   Thu 16 Sep 2010 - 17:05

So does anyone have any ideas?

Doc
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