so far I found a system to distribute the 16 warriors in 8 groups of 2 in a manner so it is guaranteed that each player fights against each player at least once.

its a bit complicated to explain, but i can do of course, if someone should be interested.

once the 8 pairs have been established by random, they fight against each other 1:1.

only 2 players are playing at a time with 1 warrior each, the two others "watch" (see below for details).

the losing warrior quits the tournament (without any further penalty), whereas the winner wins 10 gc for each victory.

playing four rounds (as described above) would grant a player a maximum of 110 gc as he plays 11 games at most. 110 is a lot but on the other hand: this only happens if he wins EVERY game with EVERY warrior. in this case he deserves this amount of money, as i think

to keep the interest of the two players that are not playing right atm or are out of the tournament, because all 4 warriors have lost a battle, i introduced bets:

the two players that are "idle" can place a bet of 5gc on one of the warriors before the duel starts. if he doesnt want to bet he doesnt have to. Both players may bet on the same warrior if they like.

if the idle players "win", they get 10gc, so they effectively earned 5 gc. if they "lose" they effectively lose their invested 5gc

by introducing bets the financial loss should be mitigated a fair bit for those players that leave the tournament at an early stage and should be more interested what happens "over there" if they their money is involved.

a player can gain a maximum sum of 55gc if he loses every game (and therefore can bet on a maximum of duels).

----> so each player can earn either 10gc by winning a fight or 5gc by winning a bet.

right atm i'm not sure if players earn too much money this way. but on the other hand: as there is no searching for wyrdstones, money must come from somewhere...

my questions:

1) what do you think about it in general? any questions?

2) should i rather drop the 10gc for a won fight and provide a nice price for the first three ranks?

3) compared to a classic mortheim match, their is a lot fewer action going on / far less strategy needed. so i'm a little unhappy with that.

so i wonder if i should introduce a final mass battle where all the remaining warriors (who did not fight in the duels) of the 4 warbands run into the arena and fight each other until only 1 warband is left.

fluffwise the spectators (remaining warriors) are too emotionally engaged to stay back peacefully on their seats...

btw: winning a duel grants an experience point to the winner and the loser must roll on the serious injury chart...

after the tournament every participating warrior gains one xp (much like in a normal scenario for "not dying"

)