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 AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10

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DeafNala
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PostSubject: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sun 4 Jul 2010 - 8:33

WHAT IF...the Comet that hit Dear Old Mordheim wasn't an isolated incident, but was the opening shot in the War of the Gods. The Gods of Law have marched forth against the Gods of Chaos...the return of the Celestial Lawn Mower may be involve here, AND catastrophic occurrences are wide spread across the whole of the planet. POST APOCAYPLSPE FANTASY...or why should the SciFi Guys have all the FUN?.. anyone?

I'm looking at this as a modeling with gaming possibilities thingy...or possibly the other way around.


Last edited by DeafNala on Mon 27 Dec 2010 - 10:53; edited 2 times in total
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sun 4 Jul 2010 - 8:51

Have you being reading the Discworld books recently?
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DeafNala
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sun 4 Jul 2010 - 8:57

squattingmouse wrote:
Have you being reading the Discworld books recently?

Actually I think I've either unintentionally memorized them or I'm living in them...after eight years of George the Bush it's hard to tell.
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sun 4 Jul 2010 - 9:04

Ohhh, will the gods get the help of the mortals?

Will they share forbidden knowledge with them?

Will we have steampunk orcs?
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sun 4 Jul 2010 - 9:22

Figgy wrote:
Ohhh, will the gods get the help of the mortals?

Will they share forbidden knowledge with them?

Will we have steampunk orcs?

Of course this could be the Gods duking it out on whatever the War Hammer planet is called...GW doesn't seem to have gotten around to that little naming thingy in their detailed background..or not. That would mean that all those Ubercool Lucifer's War minis might have a reason for moi buying them.
BUT, with Themselves being preoccupied with ripping each other apart, the general disruption in the flow of Blessings & Magic would spawn an upsurge in things of technology...think Mad Maximillian & his Steam Powered War Wagon.
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sun 4 Jul 2010 - 15:49

Crossing the wastes that were once the Plains of Averland as he tries to reach Nuln and the rumors of sanctuary (and guns) to be found there. On the way...
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sun 4 Jul 2010 - 16:16

That's the idea Von Kurst!


...from his observation post Grimmor took in the scene.He not too gently shook his sleeping companion: "Snorri, refresh my memory..was the Black Fire Pass always filled with water?"
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Mon 5 Jul 2010 - 8:42

DeafNala wrote:


...from his observation post Grimmor took in the scene.He not too gently shook his sleeping companion: "Snorri, refresh my memory..was the Black Fire Pass always filled with water?"

I really did laugh out loud on this one.

I love this setting!
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Mon 5 Jul 2010 - 9:14

Figgy wrote:
I really did laugh out loud on this one.

+1

Snorri woke slowly and gazed with wonder on the new sea.

"Wasna dere lass night..." he gasped.

Meanwhile, as the 2 friends gaped at the newly risen sea, a strange contraption rolled out from behind a hill on their flank...

http://www.lead-adventure.de/index.php?topic=20533.0

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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Mon 5 Jul 2010 - 10:01

And it sounds perfect to include the Estalian Civil War Smile
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Mon 5 Jul 2010 - 14:14

Eliazar wrote:
And it sounds perfect to include the Estalian Civil War Smile

...not to mention the Tilean Merchant Princes' Wars, & the Robber Baron on the Reik.

@Von Kurst: Thanks for the link...that is REALLY COOL!
AND I liked the Forum SO MUCH, I joined up...there goes the neighborhood.
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Tue 6 Jul 2010 - 20:09

Glad to be of service. I just lurk there since I started visiting on a link from cianty's blog, but you will see a number of familiar names (or at least recognize the posts that match those over here...)

Lately I've been using the LAF to research Arab/Spanish/Mediterranean houses. Great resources over there.
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Wed 7 Jul 2010 - 0:24

Quote :
Mad Maximillian & his Steam Powered War Wagon

Mind if I yoink this? Can't promise anything will happen with it, but the local boys are talking about a group trip to a gamesday somewhere, sometime, and this would be an awesome diorama idea ^^
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Wed 7 Jul 2010 - 5:09

FKSN wrote:
Quote :
Mad Maximillian & his Steam Powered War Wagon

Mind if I yoink this? Can't promise anything will happen with it, but the local boys are talking about a group trip to a gamesday somewhere, sometime, and this would be an awesome diorama idea ^^

Feel free to take anything that comes of this thread that appeals to you. The idea with the thread is to get Guys to think outside the constraints of the G.W. Designers' take on The World...take some of the wilder concept art in a new direction. I would LOVE to see/hear how your project progresses & contribute in any way I can.
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sun 8 Aug 2010 - 5:49

On the small, green, nasty-minded side of the Apocalyspe, roaming the ruins of the Empire, turning her foes into road-kill: LULU THE LAND WASTER




Those who have their wits about them shall flee in TERROR...the rest roll around on the ground laughing until they get squished.

Further photos can be found here: http://boringmordheimforum.forumieren.com/fantasy-wargames-f15/the-tale-of-lulu-the-land-waster-t4272.htm
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sat 14 Aug 2010 - 16:01

great idea, really push the boundries of gameplay and miniature conversions for said scenarios (sounds good anway )
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sat 14 Aug 2010 - 20:09

DeafNala wrote:
On the small, green, nasty-minded side of the Apocalyspe, roaming the ruins of the Empire, turning her foes into road-kill: LULU THE LAND WASTER
Further photos can be found here: http://boringmordheimforum.forumieren.com/fantasy-wargames-f15/the-tale-of-lulu-the-land-waster-t4272.htm

Red *Faux fur* wunz go fasta!
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DeafNala
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sat 21 Aug 2010 - 10:27

lol! ...Red DOES go faster...just ask any Motorcycle Cop. Suspect

ANOTHER POSSIBLE Steampunk style mini of the Goblin Variety:











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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sat 21 Aug 2010 - 10:48

Holy crap! You've really done it this time Very Happy

Marvelous really is. What a super conversion! Thumbs up deaf Smile
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sat 21 Aug 2010 - 11:02

I wish I could take the create for the modeling, but it's a straight-out-of-the-blister Rackham mini. All I added was some paint & the base. Glad you liked it anyway! What a Face
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sat 28 Aug 2010 - 12:20

I SHOULD have been painting for $S, but, being an OH-SO-IMPRACTICAL Old Man, I've been playing around with Lulu Ideas. The way I see the Beasty, each War Band would be built around an Engine of Destruction...in this instance, Lulu.
Lulu would count as an Orc Chariot minus the Orcs: 70 pts..
She's armed with a Goblin Bolt Thrower, aka Spear Chukka, & crew: 35 pts.
She has an UberGoblin Captain (Ork Big Boss) armed with a Great Weapon (2 handed sword), & sporting light armor: 71 pts., a pair of Night Goblin Archers: 6 pts., & a standard: 8 pts.

TOTAL COST: 190 pts.

I use the W.F.B. War Band rules for my solo games; i.e., 500 pts or less. SO...I would deduct the 190 pts. Lulu cost, giving me 310 pts. to spend on the rest of the War Band. Deaf Nala Smiley
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Mon 30 Aug 2010 - 8:31

As I keep referring to "The War Band Rules" I probably should give an explanation of what they are about...ESPECIALLY since they appeared in the American Edition of White Dwarf several years ago, AND, as such, may be unfamiliar to Folks living outside of The States.

War Bands uses the 6th Edition W.F.B Rules modified to include elements of Mordheim. They are designed with "armies" of between 200 pts. to 500 pts..
The minimum size for units is:
3 minis per unit for minis mounted on infantry bases; i.e., 20mm or 25mm.
1 mini per unit mounted on cavalry (25mmX50mm ) or Monster (40mmX40mm & 50mmX50mm) bases.

Units may have full command if they are of minimum allowable W.F.B size, e.g., Dwarf Warriors have a minimum size of 10 minis; SO to have command minis the unit would have to be 10 minis strong. Races that require minimums larger than 10 like Skaven & Goblins need only 10 to qualify for command minis. Niight Goblins can take 1 Fanatic if at 10 minis, 2 at 15 minis strength, & 3 at 20 or more.

Large Creatures other than those in an Ogre War Band, Chariots, & War Machines are limited to normally 1 of each type per "army".

Heroes & unit commanders gain[purchase] skills [I'll give the run down later as I type up the full rule modifications] with experience points. Units gain pluses from experience, not skills.

Since they are purchased as fully equipped troop types, there is never a change in how the units are armed & armored unless it's replaced altogether by a differnt type of unit....this eliminates modifying your/my minis as the campaign progresses.

I'm making copies of/retyping the of The Rules in detail & will post them when I EVENTUALLY get them done...if anyone is interested that is. Deaf Nala Smiley
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Fri 29 Oct 2010 - 7:05

We've made some small progress on The Beasty. The Gaming Board is underway. It's a hexagon with 42" sides & about 6' from side to side. It's set up to use Geo-Hex tiles...I'm making custom cavern tiles & SPOOKY woods.

The Table:



The Trees:





A Steam-Punky Golbin Construct:



AND some water front property:





Comment, critiques, & questions are most welcome. What a Face


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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sat 30 Oct 2010 - 9:08

Very nice! I particularly like the trees, very dark and mordheimy.

Do show pictures of the outcome of this sea-alike stuff. I'm really curious!

btw, steampunk is always cool!
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PostSubject: Re: AN ALTERNATE HISTORY of MORDHEIM/WAR HAMMER Update: 12/27/10   Sat 30 Oct 2010 - 9:46

Thanks, Amigo! What a Face
Provided The Camera from HELL! cooperates, I'll post photos as the work progresses. affraid
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