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 Merchants of Death - Campaign (need opinions)

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Opheliate
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PostSubject: Merchants of Death - Campaign (need opinions)   Sun 9 May 2010 - 0:50

EDIT: The first post is deleted. Please see my last post with link to the finished campaign.


Last edited by Opheliate on Tue 11 May 2010 - 0:49; edited 1 time in total
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Opheliate
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PostSubject: Re: Merchants of Death - Campaign (need opinions)   Sun 9 May 2010 - 0:51

Oh, also, the "horrors of Mordheim" special scenario will be written. The idea is that the horrors and aberration of the Necrarch is appearing in the ruins. It will be a sort of Zombie Survival scenario (think dawn of the dead, sort of... Smile )
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Horatius
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PostSubject: Re: Merchants of Death - Campaign (need opinions)   Sun 9 May 2010 - 1:49

Very, very nice piece of work! I like the idea of a partially scripted campaign (like BTB).
How will the game master take part in the campaign, will he play normally? And what happens to the campaign if he does very poorly - looses his Vampire for example?
A question about game mechanics: How does spending campaign points work? Do they still count against the campaign point total you keep track of in order to advance the story?
Do you plan to use the rules / spells fropm the necrarch warband (in letters of the damned)? They could give you some usefull ideas for your campaign.
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Opheliate
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PostSubject: Re: Merchants of Death - Campaign (need opinions)   Sun 9 May 2010 - 1:56

Horatius wrote:
Very, very nice piece of work! I like the idea of a partially scripted campaign (like BTB).
How will the game master take part in the campaign, will he play normally? And what happens to the campaign if he does very poorly - looses his Vampire for example?
A question about game mechanics: How does spending campaign points work? Do they still count against the campaign point total you keep track of in order to advance the story?
Do you plan to use the rules / spells fropm the necrarch warband (in letters of the damned)? They could give you some usefull ideas for your campaign.

Thanks!
Well, the game master will control the undead warband, yes, and to counteract a poorly played warband, some of the "gifts" of the Necrarch could be that the Vampire cannot be killed. I also heard from some source that the Vampire actually CANNOT be killed (dont remember form where though).

Spending CP will actually lower your total accumulation, which makes a game where much CP is spent on changing Death results or winning battle be a little slower to advance. This is mostly because I want the campaign to play out differently for each time you play it. One time, it might be played out over 8 or so battle, the next time, it might be a twice as long campaign. Also, the more players, the faster it will be to accumulate CP and advance the story as well, balancing the play time compared to how many players are involved.

Andyes, I plan to use some rules from the Necrarch Warband to som extent (i have made one of my own devise as well, from whitch I will borrow some ideas too).
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Opheliate
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PostSubject: Re: Merchants of Death - Campaign (need opinions)   Tue 11 May 2010 - 0:47

So, ive made a total revision of the campaign, and I am glad to say it is completed. Instead of putting up here in text, I am putting it up for grabs on my site:

http://sites.google.com/site/denofdamnation/scenarios/merchants-of-death-1

It is a standard word document. I would love comments!
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PostSubject: Re: Merchants of Death - Campaign (need opinions)   Today at 9:37

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