From Mordheim's inception one of the most dramatic and enthralling aspects of the backstory for me has always been Wyrdstone. What magical properties does it possess? Which shadowy figures desire it? What fate awaits those who dabble too much with chaos? Thats why initially I was dissapointed that in game wyrdstone merely represents a way of earning gold, or as an objective, which although essential to the mechanics of the game I didn't feel suited the rich backstory and desirability of the substance described in the rulebook.
I love the idea of characters dabbling in the occult and the possible risks associated so the 'Power in the Stones' optional rules really appeal to me and I'm going to be using them in upcoming campaigns.
My questions to you all are:
-Have you ever used the rules?
-If so how do they seem balance-wise to you? Care to share any grisly tales of magiks gone wrong or the corrupting influence of power?
-Does anyone use any other house rules for Wyrdstone, and if not how might the accumulation of wyrdstone be tied into BTB style campaign objectives in the future? (eg: sending tributes to your dark lord/vampire/employer, evil rituals/heretical engines of destruction or ridding the world of the evil substance).