Johann the Knife
M3 WS4 BS6 S3 T3 W2 I6 A1 Ld6
Weapons: Two Daggers, Throwing Knifes, Unlimited Smoke Bombs (see page 54)
Combat: Sidestep, Swashbuckler
Speed: Alley Cat, Dodge, Lightning Reflexes, Scale Surfaces
Rogue: Backstab, Hide in Shadows, Poisoner
The Knife: Johann can fight with two Daggers. (This is an exception to the normal rules for Daggers.) Furthermore, Johann can fire up to four (4) throwing knives each shooting phase. Each of these will have -1 BS modifier.
Shade Fiend: You may equip Johann with doses Crimson Shade from your warband's stash.
Aenur, the Elven Prince
M4 WS8 BS- S4 T3 W2 I7 A3 Ld9
Weapons: Great Weapon, Ithilmar Armour, Elven Cloak
Strength: Decapitate, Zwei-Hander
Speed: Lightning Reflexes, Dodge (from Elven Cloak)
Ienh-Khaine: Aenur's Great Weapon is a magical artefact that adds +1 to all injury rolls it inflicts (cumulative with other modifiers). Furthermore, the Ienh-Khaine also inflicts critical wounds of rolls of 5-6 to wound (rather than the normal 6), regardless of the target's toughness.