Tom's Boring Mordheim Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Mordheim Discussion
 
HomeSearchLatest imagesRegisterBlogYou'll never paint aloneLog inGolden Tom 2014 Thread!

 

 Magic in Close Comat

Go down 
+7
Dmig
Snappy_Dresser
Keylan
mweaver
Knightei
Louis
hero
11 posters
AuthorMessage
hero
Elder
Elder
avatar


Posts : 310
Trading Reputation : 0
Join date : 2009-01-06

Magic - Magic in Close Comat Empty
PostSubject: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 20:44

I don't see the rulebook say anywhere that I model can't, while already in close combat, cast a spell in its shooting phase and then fight in the following round of hand to hand combat. What say ye?
Back to top Go down
Louis
Captain
Captain
Louis


Posts : 60
Trading Reputation : 0
Join date : 2009-12-15
Age : 39
Location : DK

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 21:02

The rulebook says:
"Spells are cast in the shooting phase, and can be used
even if the caster is in hand-to-hand combat."

So go for it! Magic - Magic in Close Comat Icon_biggrin
Magic - Magic in Close Comat 53202
Back to top Go down
Knightei
Knight
Knight
Knightei


Posts : 91
Trading Reputation : 0
Join date : 2009-12-21
Age : 27
Location : Leicester, England

Personal Info
Primary Warband played: Kislevites Kislevites
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 21:04

well on page 40 its says
"... even if the caster is in hand-to-hand combat..."
personally i think this souldn't be the case.
Imagine your a wizard and a bloodthirsty orc is trying to bash your brains in, now if you cast your spell the orc gets time to bash your brains out and effectively killing you.
Now i may not be a rule guru but i think that should change...
after you declare to cast the opponent can gain one AUTOMATIC hit on you (yes, in the magic phase) and if you are wounded (which is likely) you fail at the spell instantly because you have been hurt.
OR you could give them a skill that lets them cast a spell in close combat
OR you simply can't cast in combat
OR a mixture of the above
Back to top Go down
mweaver
Etheral
Etheral
mweaver


Posts : 1411
Trading Reputation : 0
Join date : 2010-01-14
Location : South Texas, U.S.A.

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 21:10

I think it is allowed because, in terms of game balance, magic in Mordheim tends to be on the underpowered side.

Some spells are specifically disallowed if the caster is in close combat.
Back to top Go down
Louis
Captain
Captain
Louis


Posts : 60
Trading Reputation : 0
Join date : 2009-12-15
Age : 39
Location : DK

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 21:12

If you want to change the rule for "realism" or whats it called, I'd go for the "no magic in hth combat".
Just to keep the game simple (that is not complicating it further than it all ready is Magic - Magic in Close Comat Icon_surprised ).

If you and your group is a fan of complex well ballanced rules for mordheim, then re-write the whole thing, or use one of the nice fan-rules sets like Asp's coreheim or wyldhunt's Mordheim revision

Just my 5 cents.
Back to top Go down
Keylan
Champion
Champion
Keylan


Posts : 52
Trading Reputation : 0
Join date : 2009-12-03
Location : Hamburg / Germany

Personal Info
Primary Warband played:
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 21:55

Half of magic spells (and prayers) are usless if u are not allowed to go for HtH combat that turn (and magic/shooting is after moving and declaring attacks). Just think of Magic weapons or protection spells.
Back to top Go down
Snappy_Dresser
Captain
Captain
Snappy_Dresser


Posts : 77
Trading Reputation : 0
Join date : 2009-09-28
Age : 46
Location : Vancouver, Canada

Personal Info
Primary Warband played: Possessed Possessed
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 21:59

Why do you assume it takes more than a quick swipe of a hand or some arcane power word?

It's not like the wizard necessarily has to stand on his head, recite the US presidents, and drink a glass of water to get a spell off
Back to top Go down
Dmig
Knight
Knight
Dmig


Posts : 98
Trading Reputation : 0
Join date : 2009-03-08
Location : Massachusetts, USA

Personal Info
Primary Warband played: Possessed Possessed
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 22:34

I would definitely side with snappy dresser. While i'm sure some more complex spells take longer I couldn't imagine any battle wizard who isn't going to use his spells when he's in the most danger.
Back to top Go down
Ezekiel
Venerable Ancient
Venerable Ancient
Ezekiel


Posts : 909
Trading Reputation : 5
Join date : 2008-02-05
Age : 39
Location : Amsterdam

Personal Info
Primary Warband played: Merchants (BTB) Merchants (BTB)
Achievements earned: None

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 22:48

seeing as most spells are rather simple compared to whfb, and the fact that it's stated in the rules, makes me side with snappy and dmig as well...
and yes, most are just a quick mumbling of words to call forth a little aid of the gods... whichever those may be..
Back to top Go down
http://www.mysthconcepts.nl
Popmouth
Ancient
Ancient
Popmouth


Posts : 479
Trading Reputation : 0
Join date : 2008-12-10
Age : 37
Location : Gothemburg, Sweden

Personal Info
Primary Warband played: Kislevites Kislevites
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 22:55

Well since Magic isn't real, we could really rule out the "realism"-argument!
Back to top Go down
Snappy_Dresser
Captain
Captain
Snappy_Dresser


Posts : 77
Trading Reputation : 0
Join date : 2009-09-28
Age : 46
Location : Vancouver, Canada

Personal Info
Primary Warband played: Possessed Possessed
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 23:10

Magic isn't real?!?! But then how am I communicating with you elves in this magic box?
Back to top Go down
Keylan
Champion
Champion
Keylan


Posts : 52
Trading Reputation : 0
Join date : 2009-12-03
Location : Hamburg / Germany

Personal Info
Primary Warband played:
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeTue 9 Feb 2010 - 23:13

Popmouth wrote:
Well since Magic isn't real, we could really rule out the "realism"-argument!

are u kidding? whats not real about magic?


If u go that way u can just say i play my 5meter tall 8 armed goblin. Nothing is real what we argue about in Mordheim not even the kind of humans.
Back to top Go down
decker_cky
Youngblood
Youngblood
decker_cky


Posts : 10
Trading Reputation : 0
Join date : 2010-01-14

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeWed 10 Feb 2010 - 1:39

Keylan wrote:
Nothing is real what we argue about in Mordheim not even the kind of humans.

Tell that to the Middenheimers outside my office giving me dirty looks. Magic - Magic in Close Comat Icon_sad
Back to top Go down
Snappy_Dresser
Captain
Captain
Snappy_Dresser


Posts : 77
Trading Reputation : 0
Join date : 2009-09-28
Age : 46
Location : Vancouver, Canada

Personal Info
Primary Warband played: Possessed Possessed
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeWed 10 Feb 2010 - 2:23

Those aren't Middenheimers, they're just dirty winos. But I can see why you'd get confused.
Back to top Go down
Myntokk
Venerable Ancient
Venerable Ancient
Myntokk


Posts : 679
Trading Reputation : 0
Join date : 2009-09-03
Age : 37
Location : California

Personal Info
Primary Warband played: Possessed Possessed
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeWed 10 Feb 2010 - 6:00

Rules as written spells can be cast while in close combat, although it is worth noting that I think normal targeting restrictions would apply (i.e. you can't target someone outside of the combat). Area-effect spells like Word of Pain, on the other hand, will just hit everyone in range.

Part of me agrees with Knightei, but then as mweaver points out magic users are already a bit of an underpowered class in Mordheim (at least in my opinion/experience), not to mention that very rarely do you run into more than 1 per warband, tops. Add to that spells like Clubba, which are very specifically designed for use in close combat. Does my orc shaman really have to cast it a full round before he engages in melee? Why not when he charges?

So in that sense I just don't really see the use in limiting them further.
Back to top Go down
Louis
Captain
Captain
Louis


Posts : 60
Trading Reputation : 0
Join date : 2009-12-15
Age : 39
Location : DK

Personal Info
Primary Warband played: Witch Hunters Witch Hunters
Achievements earned: none

Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitimeWed 10 Feb 2010 - 10:30

Well I think hero's original question is well answered. Magic - Magic in Close Comat Icon_smile
You are allowed to cast spells, when in hand to hand combat.
Unless the specific spell states that it is not.
Back to top Go down
Sponsored content





Magic - Magic in Close Comat Empty
PostSubject: Re: Magic in Close Comat   Magic - Magic in Close Comat Icon_minitime

Back to top Go down
 
Magic in Close Comat
Back to top 
Page 1 of 1
 Similar topics
-
» Total Anihilation (or close enough)
» Storm of Magic: Winds of Magic
» Close Combat
» Close combat
» Javelins and close combat

Permissions in this forum:You cannot reply to topics in this forum
Tom's Boring Mordheim Forum :: General Discussion :: Rules and Gameplay-
Jump to: