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ianward09
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PostSubject: magic card   Wed 16 Dec 2009 - 10:11

can you download mordheim magic card?
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Opheliate
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PostSubject: Re: magic card   Wed 16 Dec 2009 - 11:13

Magic card? Never heard of. Do you mean the magic lists? Cuz they are in the rulebook.
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ianward09
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PostSubject: Re: magic card   Wed 16 Dec 2009 - 11:36

yes i do i was asking if you can download them on cards to make them easier to use
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Opheliate
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PostSubject: Re: magic card   Wed 16 Dec 2009 - 12:04

I havent found anything of the like, but the easiest way to keep track oft hem would rather be to just print the lists out on standard paper, as some descriptions are quite long, and you must roll on them when you level up and get to choose a new spell (or choosing a starting spell).

But maybe you could just write them down short and print your own cards? The fluff text could be removed, I guess.
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Mortimer
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PostSubject: Re: magic card   Wed 16 Dec 2009 - 13:27

Perhaps a worthwhile project to work on? Would anyone else be interested in spell cards?
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Asp
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PostSubject: Re: magic card   Wed 16 Dec 2009 - 15:09

would be very easy to make in this format:

http://indadvendt.dk/mordheim/coreheim_unique_spells.pdf

but still, i prefer letting vanilla sink Wink
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Da Bank
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PostSubject: Re: magic card   Wed 16 Dec 2009 - 17:52

I had posted a link somewhere on this forum on a site that lets you create "mordheim" cards for Random Happenings and etc.
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sartori
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PostSubject: Re: magic card   Thu 17 Dec 2009 - 22:29

Wasn't sure what to think of this thread at first, but the comment about the Random Happenings being a deck of cards really stuck with me. I think I'm going to try and incorporate that into my next campaign (using a simplified variant of the Mordheimer's Campaing Aid).

For example:

Beginning of campaign turn, draw a card. You get "Sudden Downpour" which might read something like:

All games being played this turn are affected by a spontaneous heavy rain storm. All warbands will have trouble with spotting, making
ranged shots, and performing physical feats (climbing, jumping, leaping, etc.). ..

I've never been a huge fan of the Random Happenings table mainly because it's an extra roll people will forget about half the time (especially when someone is having to roll animosity). However, making it a random card draw every campaign turn that can affect some or all battles has a certain appeal to me!
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PostSubject: Re: magic card   Today at 5:17

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