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 Bell, Book and Candle (a Flame On Mordheim campaign)

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WarbossKurgan
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 25 Jan 2010 - 3:03

zelophahad wrote:
Dr Deitrch Attenburg wrote:
The Lost Waaagh!band (as I like to call them – I flatter myself ‘tis a humorous appellation) is growing. But as they do so, there is increasing disorder in their ranks. I fear they suffer as much damage at their own hands’ as their enemies’!
Drew with Viktor and Adam yesterday. It was a Treasure Hunt and I ended up with four shards in possession of henchmen which hasn't done my warband rating any harm!

Warband update (why can’t I roll anything other than skills?):

Uhg-ug-ugg, Savage Orc Boss - flint knife, two clubs, sling, lucky charm, pit fighter, mighty blow, resilient, strike to injure, dodge
Oooohg, Savage Orc Shaman - flint knife, lucky charm, fire of gork, oi gerroff, zzapp (+1 to cast), led'z go
Uhg-uhg II, Savage Orc Big'un - flint knife, double-handed weapon, strongman, resilient
Uhgg-uhgg, Savage Orc Big'un - flint knife, double-handed weapon, strongman, pit fighter
Ug-ug, Savage Orc - flint knife, two clubs, sling, mighty blow, resilient, pit fighter

Ug, Ug, Ug, Ug, Ug, 4 Savage Orcs - flint knife, two clubs, sling Ld8 – now at max. experience
Ugg, Ugg, Ugg, Ugg, Ugg, 5 Savage Orcs - flint knife, two clubs, sling
Uggg, Uggg, Uggg, 3 Savage Orcs - flint knife, two clubs, sling
Ugggg, 1 Savage Orc - flint knife, two clubs, sling

Warband rating = 355 (18 members)
3 locations controlled: The Binnacle Yard, Dumplington, Unlucky Quay
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WarbossKurgan
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 25 Jan 2010 - 3:05

Untitled Saga, cica 2509

Andy wrote:
This is getting worse as the weeks go by.


These farmers who had degenerated, into the most heinous of beasts,
Had overdone it and overindulged themselves, with too many feasts,
They had become slow and sluggish, from too much beef stroganoff,
And they were quickly butchered, by the fiends from Castle Drakenhof,

For although these undead, shared our farmers' sense of misanthropy,
One of their number did not, for he was suffering from lycanthropy,
He bounded at our farmers, with all the speed of a cheetah,
And sent them packing, to have tea with the reaper,

And that was it dear readers, our farmers they scattered,
All screaming and whining, and terribly blood spattered,
Back to their lair, in the deepest darkest wood,
And looked back fondly on the days, when they used to be good,

They began to discuss and debate, if they could ever return,
To their lives once lived, that they had so hastily decided to spurn,
'No you cant', said the man who carried no name,
'If you were ever found, you'd be put to the flame',

'Look at yourselves, you're all quite the monstrosity',
'You would never fit in, in that world of virtuosity',
'You'd be hunted like animals, and strung from the gallows',
'In that debauched world, where corruption festers and wallows',

'But if you stay with me, by the gods you will be favoured',
'And you will eat the best human flesh, that has been marinated and flavoured',
And these farmers they agreed, to abandon once more,
Their humanity and their ethics, and to go to war,
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WarbossKurgan
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 25 Jan 2010 - 3:08

Bell, Book and Candle (Campaign Updates)

zelophahad wrote:
WEEK 3 RESULTS

This week has seen the appearance of not one, but two dwarf warbands! The Underminers have stepped into the rather oversized shoes of The Red Eye Knights, and a warband currently known only as 'IroNick's Dwarves' suddenly appeared and are squatting in The Light.

The Light became available, along with The Battery and the Cod & Cutlass Inn becuase the warbands who had started in them had not yet shown their faces in Vercuso to do battle. So Uzgit's 'ired gunz, Brad the Impaled's Mumbling Stumbling Horde and 'Mat's warband' are currently homeless, but fear not Sal, Andy Z and Mat - you're still very much part of the campaign if you wish to be!

Messrs Bell, Book and Candle have yet to venture out of The Pickled Mariner Tavern. To whom will they offer their services this week...?

Anyway here are week 3's results (Rohern's Cheery Woodfolk did not provide an updated warband rating, which might alter their placing slightly):







IF YOU'RE INTERESTED... (excel is a wonderful thing... Wink )

The most fought-over location so far is The Barrel O'Monkeys, with Hangman's Square, The Old Temple, The Bucaneer's Blade Inn and The Slips close behind.

The most successful warband so far is 'IroNick's Dwarves' with a 100% win rate... after 1 game! The Lost Waaagh!band have won 69% and The Blackhorns 50%.

Remember that locations are worth variable points, established at the close of the campaign. These depend on the type of location, and whether it's a bonus for the controlling warband. Estimated campaign results at this stage place Albania Barbarians in first place, Papa Jingle second, and The Lost Waagh!band and The Underminers in joint thrid.

Finally, here's a remarkable statistic: 37 games have been played so far in this campaign. That's an average of 1.5 per day!! Very Happy
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 25 Jan 2010 - 3:49

Hey do the Gloomwryms use the Cathay Pirates ruels? Or Ork and gobo ruels?
Oh and I might do some Gost Pirates Do they play ok? I mean are they a good warband or are they just cheesy beardey like?
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 25 Jan 2010 - 4:12

Sorry, no idea about the Ghost Pirates: I've no experience of them.

The Gloomwyrms use the normal Orc & Goblin warband rules with a "LuncheimSpecial Rule" added (all of us are allowed to invent a fluff rule that is then subjected to the group's editing, we always require a down-side to balance the advantage added).
pirat
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 26 Jan 2010 - 6:50

Untitled Saga, cica 2509

Andy wrote:
Our farmers were feeling low, after another crippling defeat,
And they had trouble being coordinated, because they had hooves instead of feet,
They were slipping and tumbling, like women in high heels,
And had all the guile, of a cluster of beached eels,

But salvation was here, in the form of a gigantic cow,
With horns as long as spears, and a chest like a ship's prow,
'What is this titan', our farmers did roar,
'Be still' said their leader, 'it's just a minotaur',

And with this monster at their helm, victory was all but assured,
For it seemed almost impossible, that this beast would be floored,
'We don't really need to do the fighting any more', their leader did opine,
'We can just stand back and watch, and cheer it on from the sideline',

Such were the unnamed man's powers, of speech and oratory,
Even the minotaur began to think, that an enemy surrender would be mandatory,
And so it started out slow, it started out easy,
For if it didn't drink blood, it would start to get queasy,

One man it went after, just a single little figure,
And anticipated a victory, because it was so much bigger,
It didn't swing out first, it had his own devilish plan,
It'd let the first strike, come from this tiny man,

But the man had his own plan, and cut off the minotaur's head,
And the beast toppled backward, irrevocably stone dead,
Our unnamed leader looked on in horror, once again he'd been defeated,
And unable to hold his temper, he shouted [expletive deleted],
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 26 Jan 2010 - 9:11

House of Ratty Daggers
25th January, the year of the Earth Ox, Wizard’s Mansion at the Cod & Cutlass Inn

The Gloomwyrms and Raziels’ Court try to take the recently discovered Wizard’s Mansion from the Hold Rats.



The Gloomwyrms moved quietly through the empty streets around the Cod and Cutlass inn… well as quietly as they could with Droo-Ling the Troll with them.





Yu-Dan, Li-Ping and Pig-Xi took a couple of crew far off on the left flank to try to use the aerial gang-ways to access the upper floor of the mansion.



The Hold Rats were rifling through the seedy but sorcerous stately home and had already found a Cathayan silk robe. The Gloomwyrms fired a few volleys of crossbow bolts and received a number of sling stones in reply.



In the distance the shambling forms of the undead court could be seen.



As Mung-Qi and Droo-Ling got closer Tricky Tarka started trying to knock Skaven off the walls using summoned ghostly green fists.







The Uber-zombies of Raziels’ Court got closer to the mansion and the Hold Rats had to split their fire.



With supernatural speed Raziels himself leapt up the crumbling masonry and sliced up the Skaven Assassin.

With that the Gloomwyrms withdrew, after the pelting from the Skaven they didn’t fancy getting diced by the Vampire.

±


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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 26 Jan 2010 - 9:54

The three wizards didn't leave the snug of the Pickled Mariner Tavern last week - let's hope they get some action this week!

Mr Bell will be joining The Crook'd Dubloons (Nippy Longskar)
Mr Book will be joining The Backyard Brewers (IroNick)
Mr Candle will be joining Rohern's Cheery Woodfolk (Grotsmeg)
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Fri 29 Jan 2010 - 4:54

The Great Escape
28th January, the year of the Earth Ox, The Cod and Cutlass Inn



Xan-Di sat forlornly in the Cod and Cutlass inn, surrounded by the cave Orcs of The Lost Waaagh. His hands were bound with strips of reptile skins and his captors ugged and ooged at each other, gesticulating and waving their primitive weapons about.

Out of the corner of his eye he saw a flash of movement in the distance – a red bandanna and a glint of steel. He did his best to conceal his reaction as a glimmer of hope burned in his eyes. A rescue was being attempted!





±

The pirate Orcs sprinted from cover to cover, trying to keep out of sight of the Lost Waaagh. The Goblins and Troll made a lot of noise and jumped around in the open to the south of the inn.









Tricky Tarka and Pig-Xi appeared on the north side of the Cod and Cutlass. A band of cave Orcs spotted them and charged.



Battle was joined!







Droo-Ling was surrounded and battered to the ground by the frenzied mob.

Yu-Dan shouted a challenge to the Boss of the Lost Waaagh who couldn’t stop himself from running head-long at the jewelled sword-wielding pirate.

Li-Ping took advantage of their impetuosity and cast Cloud Trapeze – he flew into the inn, just as the cave Orcs left and freed Xand-Di.



The Gloomwyrms had rescued their ship-mate and captured the Cod and Cutlass: Luck day!

±


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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Fri 29 Jan 2010 - 5:05

HOORAY! ANOTHER ORC VICTORY!
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Fri 29 Jan 2010 - 7:44

Attack of the Clowns
28th January the year of the Earth Ox, The Merchant’s Guildhouse

In the pouring rain of the late evening, Papa Jingle and his Cirque du Extraordinaire tried to muscle-in on the Gloomwyrm’s territory and attacked the Merchant’s Guildhouse.







Droo-Ling the Troll trailed behind in the rush forward. Left to his own devices he spent the rest of the evening in Zen-like contemplation of a wall, at peace with his thought (and yes; that was supposed to be singular).


Xan-Di led a small party of two crossbow-armed Orcs in a leap across a broken walk-way into the clock tower. He and one of the crew made the jump; the third spent a short time lying on the cobbles below, staring at the rainy sky and wondering how he got down there.



When they got there one crossbow Orc took up a firing position overlooking the advancing circus. Xan-Di charged out in a frenzy and killed a monkey, a small dog and a freak-show exhibit. Not his most glorious victories but he didn’t care. It seemed like some of the cave Orc’s craziness had infected him!



Mung-Qi and the Flying Daggers (the Goblins) ran into the Pie Shop, the Flying Daggers climbed up into the attic, ready to cross into the Hole in the Wall Inn.









The circus knife-thrower and one of the Orc pirates traded missiles for several minutes before a knife finally found it’s mark and felled the Orc.



Using his favourite spell ( the ghostly green fists of “Oi! Gerrof!”) Tricky Tarka repeatedly slammed Circus band members back into the waters of the harbour, usually just after they’d climbed out from their last dunking! He incinerated one drummer in the Flames of Gork but switched back to “Oi!” when he found that wasn’t as much fun.



Yu-Dan was about to leap down from the Hole in the Wall Inn and engage Papa Jingle himself, when he realised the rest of the pirates had already made a run for it!

±
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Sun 31 Jan 2010 - 12:12

zelophahad wrote:
WEEK 4 RESULTS

(Rohern's Cheery Woodfolk still have not provided an updated warband rating)...







IF YOU'RE INTERESTED...

The most fought-over location is still The Barrel O'Monkeys.
The most successful warband is The Lost Waaagh!band with a 67% win rate.
The estimated campaign result is still a win for Albania Barbarians.
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 2 Feb 2010 - 3:57

The Gloomwyrm Strikes Back
1st February the year of the Earth Ox, Occupy at The Merchant’s Guildhouse

The Cirque du Extraordinaire (without Papa Jingle, who was recovering from serious injuries) attacked the Gloomwyrm’s territory again.





The streets echoed with the pounding of Orcish feet. The warband was split into two large groups (with a rough division of Heroes and Henchmen) and one small one (Mung-Qi and Droo-Ling the Troll).





The Circus Strongman approached the inn where Tricky Tarka and Yu-Dan were waiting to pounce.



The Shaman jumped out and conjured jets of magical green fire, roasting the Circus Magician and one of the musicians.



Closely followed by Pig-Xi, Yu-Dan twirled his ornate sword in complex swirling patterns. He ran towards the enemy shouting a challenge and braving the bow-fire of a concealed Halfling Scout.





Mung-Qi and Droo-Ling rounded on the circus animals as the Troll Slayer, Knife Thrower and Strongman fled. The terrified animals didn’t stand a chance.

±

Out of the four key buildings around the Merchant’s Guildhouse, the Gloomwyrms held two; the Circus held one and the last was contested. The eastern pirates beat off the second attack and strengthened their hold the area around the Guildhouse.

±
New Warband Rating: 329


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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 2 Feb 2010 - 4:05

HOORAY FOR OUR SIDE! Once more Truth, Justice, & the Orcy way have prevailed...damn you're good!
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Wed 3 Feb 2010 - 2:34

zelophahad wrote:
Dr Deitrch Attenburg wrote:
The tortured soul of Oooohg, the cave orcs original shaman, has been put to rest: Ug clubbed the reanimated greenskin corpse to such an extent than it will not rise again. Was it an act of compassion? Or merely the indiscriminate frenzied blows or a raving savage?
Three games since the last update: lost to Saul and beat Dave twice. Granny Faddock came and went (again!).

Uhg-ug-ugg, Savage Orc Boss - flint knife, two clubs, sling, lucky charm, pit fighter, mighty blow, resilient, strike to injure, dodge I5 L9
Oooohg II, Savage Orc Shaman - flint knife, halberd, lucky charm, fire of gork, oi gerroff, zzapp (+2 to cast), led'z go, clubba
Uhg-uhg II, Savage Orc Big'un - flint knife, double-handed weapon, strongman, resilient, pit fighter WS5
Uhgg-uhgg, Savage Orc Big'un - flint knife, double-handed weapon, strongman, pit fighter I4
Ug-ug, Savage Orc - flint knife, two clubs, sling, mighty blow, resilient, pit fighter, S4 M3 (leg injury) A3 Wink
Ugg-ug, Savage Orc - flint knife, two clubs, sling, resilient WS4 A3 Wink

Ug, Ug, 2 Savage Orcs - flint knife, two clubs, sling
Ugg, Ugg, Ugg, 3 Savage Orcs - flint knife, two clubs, sling Ld8 (1 got talent)
Uggg, Uggg, 2 Savage Orcs - flint knife, two clubs, sling BS4
Ugggg, Ugggg, Ugggg 3 Savage Orcs - flint knife, two clubs, sling WS4
Uggggg, 1 Savage Orc - flint knife, two clubs, sling

Warband rating = 375 (17 members)
3 locations controlled: The Binnacle Yard, Dumplington, Unlucky Quay
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 8 Feb 2010 - 2:51

Interview with the Vampire
4th February the year of the Earth Ox, Skirmish at The Boarding Party Inn

Both the Gloomwyrms and Raziel’s Court try to take the Boarding Party Inn, the Vampire got the Inn, Mung-Qi got it in the neck.

±



A massive row broke out in the rear of the Gloomwyrm’s lines – Gang-wai turned his two-handed weapon on the mouthy Ang-kor and knocked him to the ground.



Taking no prisoners the maddened Gang-wai didn’t stop! He finished off the prone deckhand in a second furious attack. Talk about hitting a guy when he’s down…



Along with the Flying Dagger goblins, Mung-Qi and Droo-Ling sprinted forwards, hoping to take down the faster elements of the Undead warband.



The rest of the Gloomwyrms advanced under covering fire from a couple of crossbow-armed crew.





The super-bow armed Uber-zombie Elf (for some unknown reason wearing a Bretonnian helmet!) rained down arrows upon the advancing pirates, whose return fire couldn’t quite bring him down.



Droo-Ling crashed into the undead Ogre and an Uber-zombie Skaven jumped into the fray behind the Troll. Together the undead dragged the great blue beast to the ground and finished him off before he’d caused much harm.



Mung-Qi charged the vampire Raziel, his Iron Cudgel whirling through the air. The ancient weapon smashed into the vampire repeatedly, bloodying the stinking grave-beast, but Raziel was made of solid stuff and survived the onslaught!
The Ghoul-King made a skillful thrust with his halberd and impaled the Orc pirate captain, watching the life drain from him with interest. Mung-Qi slumped to the cobbles with dark blood pouring from his stomach and mouth.



The Gloomwyrms stood aghast for a few moments then broke and ran.

±

Tricky Tarka looked around the room full of subdued Orc pirates. They had hardly said a word since they returned to the Merchant’s Guildhouse.

“What is this?” he said “Why are you all sitting around looking like the goblin who was given the Squig-prodder?” his voice rising as he spoke. “You know Orcs ain’t ever beaten! You know that if we win, we win. You know that if we run away we ain’t beaten ‘cause we can come back tomorrow and fight again! You know that if we’re killed we’ll be dead so that don’t count as loosing! Mung-Qi will be reincarnated on the wheel of life – every Morkist knows that too! All we’ve got to do is find the Orc Boy that Mung-Qi gets reincarnated as!”

By the end of this enraged speech Tricky Tarka was spitting and almost screaming. His audience couldn’t help themselves: they knew that they would find Mung-Qi again. Even if the one they found didn’t know he was Mung-Qi yet!

±


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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 8 Feb 2010 - 2:53

zelophahad wrote:
WEEK 5 RESULTS

Only three games this week, all between the four most active warbands: The Gloomwyrms (now without Mung-Qi!), Papa Jingle's Circus, The Lost Waaagh!band and Raziel's Court (now with Mung-Qi's reanimated corpse!).

A word to the shy and retiring - in this campaign, turning up is the key to success: The five warbands who have played the most games are holding the top five places, even though two of them (Saul and Dave) share almost the lowest win-ratio (27%)! When it comes to Vercuso, you just have to be in it to win it!

(Rohern's Cheery Woodfolk still have not provided an updated warband rating)...







IF YOU'RE INTERESTED...

The most fought-over location is now The Boarding Party Inn.
The most successful warband is still The Lost Waaagh!band with a 69% win rate.
The estimated campaign result is still a win for Albania Barbarians.
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 8 Feb 2010 - 3:01

Bounty Office

Wanted: Deader (or Aliver)

A reward of one bottle of finest Cathayan Beer is offered to the honourable warrior who destroys the Zombie of Mung-Qi.

As a devout Morkist his soul will then be freed to be reincarnated on the wheel of life. If he is unlucky that means one turn of the wheel as a Squig. If he is lucky, that means another life as an Orc.
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Mon 8 Feb 2010 - 11:07

Great report Boss! Is Tricky Tarka the new leader? If there are Morkists, are there Gorkists?

Is the allusion to reincarnation just fluff or is there really a possibility of Mung-Qi serving a turn on the wheel as a squg? Da best!
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WarbossKurgan
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 9 Feb 2010 - 2:11

Von Kurst wrote:
Great report Boss! Is Tricky Tarka the new leader? If there are Morkists, are there Gorkists?

Is the allusion to reincarnation just fluff or is there really a possibility of Mung-Qi serving a turn on the wheel as a squg? Da best!
Yes, Tricky Tarka is the new leader - it could be said he always was... Wink
I think Zelophahad's Boyz are Gorkists, though they probably just worship rocks.


You'll have to wait and see on the reincarnation question. Razz
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 9 Feb 2010 - 9:01

Just wondering Kurgan (maybe this refers to zelophahad more) could i use your campaign rules BUT adapt it to the city my group is in...
It wouldn't matter if you say yes or no it would just save me time writing rules up...
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 9 Feb 2010 - 9:33

Go right ahead! PM me your email address and I'll send you the excel spread sheet that drives the weekly reports! Very Happy
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Tue 9 Feb 2010 - 10:51

haha i'm one step ahead! i already have written edited your rules!(hehehehe) And i'm wondering what the slippery jack and labyrinth scenarios are like (who hasfound it yet anyway?) although i am not encluding the either (well maybe slippery jack if i find out what they are like)
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Wed 10 Feb 2010 - 2:05

No one has found the Labyrinth yet so I can't comment on that - I've PM'd you the scenario for Slippery Jack. Very Happy
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Wed 10 Feb 2010 - 9:07

Bell, Book and Candle (Campaign Updates)

The three wizards are getting bored sitting in that pub - time for them to get a bit more action in week 6!

Mr Bell will be joining Skrikit's Hold Rats (Viktor)
Mr Book will be joining The Underminers (Adam)
Mr Candle will be joining The Blackhorns (Andy B )
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PostSubject: Re: Bell, Book and Candle (a Flame On Mordheim campaign)   Today at 11:35

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