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 Special Lizardmen list

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Vorror
Champion
Champion


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Primary Warband played: Lizardmen (Unofficial) Lizardmen (Unofficial)
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PostSubject: Special Lizardmen list   Wed 12 Mar 2008 - 4:37

The list is made for a special campaign, each war band begins with 650 GS and with 10 campaign points which allows you upgrade your list.

I chose:

2 points for the Priest's skills
2 points for the Totem Warrior's skills
2 Points for +1 BS for all the Skink Braves
2 points for +1 S for all the Saurus Braves
1 For +1 Ld for the Priest
1 For +1 S for the Totem Warrior

Cannibals from thE Dragon Isles

1 Skink Priest @ 75 GC
Free Dagger; Short Bow; Buckler
1. Chotek's Wrath [0]
Rope & Hook [5]
Scribe [0]
Sorcery [0]

1 Saurus Totem Warrior @ 83 GC
Club (x1); Helmet; Shield; Bite Attack
Rope & Hook [5]
Step Aside [0]
Fearsome [0]

1 Skink Braves @ 37 GC
Free Dagger; Reptile Venom; Short Bow; Dagger (x1); Buckler

1 Skink Braves @ 37 GC
Free Dagger; Reptile Venom; Short Bow; Dagger (x1); Buckler

1 Skink Braves @ 37 GC
Free Dagger; Reptile Venom; Short Bow; Dagger (x1); Buckler

1 Skink Braves @ 37 GC
Free Dagger; Reptile Venom; Short Bow; Dagger (x1); Buckler

1 Skink Braves @ 37 GC
Free Dagger; Reptile Venom; Short Bow; Dagger (x1); Buckler

1 Skink Braves @ 37 GC
Free Dagger; Reptile Venom; Short Bow; Dagger (x1); Buckler

1 Skink Braves @ 37 GC
Free Dagger; Reptile Venom; Short Bow; Dagger (x1); Buckler

1 Skink Braves @ 37 GC
Free Dagger; Reptile Venom; Short Bow; Dagger (x1); Buckler


1 Saurus Braves @ 48 GC
Free Dagger; Club (x1); Shield; Bite Attack

1 Saurus Braves @ 48 GC
Free Dagger; Club (x1); Shield; Bite Attack

1 Saurus Braves @ 48 GC
Free Dagger; Club (x1); Shield; Bite Attack

1 Saurus Braves @ 48 GC
Free Dagger; Club (x1); Shield; Bite Attack

Total: 646
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Admin Tom
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PostSubject: Re: Special Lizardmen list   Wed 2 Apr 2008 - 18:51

I have 0 experience with Lizardmen...

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Boehm
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PostSubject: Re: Special Lizardmen list   Thu 3 Apr 2008 - 0:47

Admin Tom wrote:
I have 0 experience with Lizardmen...

Same here ...- they are not official are they?
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cianty
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PostSubject: Re: Special Lizardmen list   Thu 3 Apr 2008 - 4:13

Boehm wrote:
Same here ...- they are not official are they?

No, they are not. Unfortunately I do have experience with them. Even mroe unfortunately they were on my enemy's side. Bad memories. Saurus are not balanced. *shudder* pale

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Boehm
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PostSubject: Re: Special Lizardmen list   Thu 3 Apr 2008 - 4:59

cianty wrote:


No, they are not. Unfortunately I do have experience with them. Even mroe unfortunately they were on my enemy's side. Bad memories. Saurus are not balanced. *shudder* pale

Yeah I seemed to have that impression too ...though I have never actually encountered them in a game...
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Erkwin
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PostSubject: Re: Special Lizardmen list   Thu 3 Apr 2008 - 8:48

I played against Lizards once, and I'd say the Sauri are totally overpowered.
They start with two Strength 4 attacks, have a hard toughness and a "skin"-armoursave of 5+
If you look at the price, this is a joke.
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KorgakGrimtooth
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PostSubject: Re: Special Lizardmen list   Fri 23 Jan 2009 - 17:19

But the majority of their models start at T2?
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werekin
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PostSubject: Re: Special Lizardmen list   Sat 24 Jan 2009 - 3:04

I will bravely receive a challenge from all lizard comers!!

Quote :
But the majority of their models start at T2?

Here lies one of important flaws in the lizards. The Saurus are fortunately few and the warband is (provisionally) being led by a pipsqueak!

Useful magic, plentiful missile fire, free armour saves (which cannot be reduced to less than a 6+ by normal modifiers!!?) and some near insurmountable bruisers for close combat. Yes indeed this warband is a fair option for anyone who isn't a tactical genius, and a very tempting one for the burning strategists among us.

Quote :
they are not official are they?

Oh please... I can't believe folks still care for this line of enquiry. If everyone stuck to the black & the white, why we'd all be collecting bloody Witch Hunter warbands. LoL. Wink

I believe Herr Templin has produced some kind of grading system as a measure of how well playtested/developed all of the various publications are. Please bear in mind this useful initiative of Cianty's acts only as a guide. The publications themselves should offer some indication of how much work has gone in behind-the-scenes. If they don't offer any insight then, well personally I don't tend to touch anything that hasn't been proven.

Regards,

Werekin.
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cianty
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PostSubject: Re: Special Lizardmen list   Sat 24 Jan 2009 - 4:01

FYI Mr Cresswell is talking about this list of warbands in the articles section.

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Von Kurst
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PostSubject: Re: Special Lizardmen list   Sat 24 Jan 2009 - 9:06

I've played against and with Lizardman warbands often. The broken and official comments sadden me, Vorror started his post by stating the warband is part of a special campaign. Warbands allowed by the persons running the campaign are 'official' for the campaign.

@Vorro-- I think the warband will be hard to face, but will struggle in the long run. In Mordheim heroes=income. You list 2 heroes. Unless you can win scenarios with lots of treasure you will be picked off one by one by warbands with more heroes. Your warriors are souped up with bells and whistles but a Skaven warband with lots of clanrats with daggers and slings will make you run before the Saurus can make an impact.

Always max out your hero choices, even if the hero only carries his free dagger.

Saurus are scary, but the power of the warband lies in lots of skinks putting clouds of arrows in the air. One of the meanest Lizardman warbands I've faced had 15 skinks a Krox and 4 Saurus. The Krox and the Saurus never really did anything unless the warband suffered an ambush or heavy rain. The endless rain of poisoned arrows made you rout long before the saurus could get to you....

Cannibals...your skinks eat other skinks? pirat
Happy head collecting,
js
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Elder
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PostSubject: Re: Special Lizardmen list   Sat 24 Jan 2009 - 22:13

Yikes. Lots of lizard haters out there it seems.

I was all prepared for a detailed analysis of Vorror's warband, but after seeing the date of his post, I'm quite certain that the campaign has long since ended.

I will gladly discuss balance aspects of the lizardmen warband should someone desire to start a thread with such a purpose.
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MyLittlePwny
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Primary Warband played: Lizardmen (Unofficial) Lizardmen (Unofficial)
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PostSubject: Re: Special Lizardmen list   Thu 5 Feb 2009 - 4:05

Hehe reviving an old post - i guess point of help is over, but if anyone else out there wants to try lizardmen (who ARE a bit overpowered) here's what we did to balance them.

Removed the special "cannot be modified beneath 6+ because of strength" - simply made it a regular armor save (that is still not bad at all - they need it with t2!!)

Removed the "cold blooded" skill when taking rout tests.. You never rout when - even with ld7 - you roll 3 dice and choose the lowest 2.

That was all it took to make them balanced.. you can still make some kickass sauri and even the javelins are pretty awesome, but you DO lose the t2 skinks awfully fast and without the cold blooded on the leadership tests lizards are a bit more skaveny Smile
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PostSubject: Re: Special Lizardmen list   Today at 8:40

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