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 Night Goblins and Chaos

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lord siwoc
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PostSubject: Re: Night Goblins and Chaos   Sat 12 Dec 2009 - 0:32

Indeed it was, gives a good contrast in my humble opinion.
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mudboy
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PostSubject: Re: Night Goblins and Chaos   Tue 15 Dec 2009 - 10:42

After another (won ) game one of my hero's got to choose a new skill. I thought about giving him weapons training and give him a long bow for the increased range. Or a crossbow. Or a handgun. No. A BLUNDERBUSS! I can just picture this little fellow running around a corner, take up a firing stance and BLAM! A couple of enemies getting showered in pellets and the little goblin flying several meters backwards because of the recoil. It was just to funny to imagine, even if the blunderbuss is'nt a very good choice.

So here he is. Mguz Stinkmouth with his brand new toy:
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DeafNala
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PostSubject: Re: Night Goblins and Chaos   Tue 15 Dec 2009 - 11:06

Well you've certainly got the idea about what Goblins are all about...it's not winning or losing that matters; it's how REALLY SILLY they can be. NICE bit of kit bashing there.
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Pathfinder Dubstyles
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PostSubject: Re: Night Goblins and Chaos   Wed 16 Dec 2009 - 11:31

Great blunderbusser! It does create a humerus mental image.
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mudboy
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PostSubject: Re: Night Goblins and Chaos   Sat 9 Jan 2010 - 10:29

After reading Sartori's new chaos warband i got a sudden urge to make a chaos knight warband. So after a quick tour of the bitzbox i had enough bitz to make the knight and two warriors. I also have load of warhounds and marauders somewhere but nothing to act as a sorcerer.

Anyways, here they are:



The knight is basicly a std. warrior and the warriors are warrior legs and marauder torso's(a very usefull combo for any evil armored man-thing).

To bad the chaos steeds are so expensive as i got a box of chaos knights that really wants to be used for some heretical deed
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Dazza
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PostSubject: Re: Night Goblins and Chaos   Sun 10 Jan 2010 - 14:59

I've been watching this thread with great interest as I've been putting together my own Night Goblin Posse and have been puzzling whether to field my snotlings on one base or individually.
I've noticed you've done yours separately and they look great. I was worried they might look a little lost on the bases on their own.

Great work with the blunderbuss, somehow I never imagined the little fellas with blackpowder weapons but yours work so well.

Any plans for a troll?
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mudboy
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PostSubject: Re: Night Goblins and Chaos   Sat 20 Mar 2010 - 4:58

Time for an update. I finally managed to find a good model for my Sorcerer though the helmet had to go. A Marauder horseman head and some gs hair and he is good to go.
And the others is still PIP.



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Skavenblight
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PostSubject: Re: Night Goblins and Chaos   Sat 20 Mar 2010 - 5:05

The Sorcerer looks great... although... my first thought was "oh, what a nice priest of Taal!"... I don't know why. Maybe he looks not so evil Razz
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mudboy
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PostSubject: Re: Night Goblins and Chaos   Sat 20 Mar 2010 - 5:37

Most likely the braids
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Pathfinder Dubstyles
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PostSubject: Re: Night Goblins and Chaos   Sun 21 Mar 2010 - 10:03

HeroQuest! That is an excellent use of a classic model, I just can't bring myself to cut up one of the two i have...

Those integral bases are annoying aren't they? I spent hours removing one from a zombie in order to expand my Necromunda plague zombies.
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mudboy
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PostSubject: Re: Night Goblins and Chaos   Tue 23 Mar 2010 - 16:24

Yeah, i figured it would be too much work to remove it completly so i just roughed it up a bit so it looks like a rock.
I bought him on Ebay. My brother would'nt let me cut up his precious little dolls
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PostSubject: Re: Night Goblins and Chaos   Today at 4:52

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