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 Help me Brainstorm: Ind Warbands

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Pfreck
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Fri 11 Dec 2009 - 14:54

cianty wrote:
Wow, this is some amazing stuff!!

Do you think he would be interested in doing some Gierburg stuff?
You could drop him a line. He's open for commissions!
You can check out his website for more of his stuff: www.nickegberts.nl


Mortimer wrote:
Hope it suits you when its in beta.
Hopefully it does, looking forward to see how this warband develops. Smile

Mortimer wrote:
Thats some great stuff, maybe if I can get ahold of him I'll ask permission to use those to decorate my Ind doc.
Hopefully, I hope he doesn't mind. Hey, maybe he would even do some more just for the Warband PDF! Wink
I'll contact him as well soon.


Cheers!
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Opheliate
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Fri 11 Dec 2009 - 23:41

Pariahs! *smacks himself in the bacl of the head* There you have your cheap cannon-fodder troops!!! Why didnt I remember that???

M 4
Ws 2
Bs 2
S 3
T 3
W 1
I 3
A 1
Ld 6

Special Rules
Shunned - A Pariah can never become a hero

Also, they shouldnt have access toi any armour, as they are too lowly to wear such commodities.

And glad to hear the Tigers are back! Smile
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Mortimer
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Fri 11 Dec 2009 - 23:53

Opheliate wrote:
Pariahs! *smacks himself in the bacl of the head* There you have your cheap cannon-fodder troops!!! Why didnt I remember that???

M 4
Ws 2
Bs 2
S 3
T 3
W 1
I 3
A 1
Ld 6

Special Rules
Shunned - A Pariah can never become a hero

Also, they shouldnt have access toi any armour, as they are too lowly to wear such commodities.

And glad to hear the Tigers are back! Smile

Pariah's are interesting, but I think I have enough, and I was only joking about dropping the Tigers, since you where so worried about it Razz
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Sat 12 Dec 2009 - 4:41

Mortimer wrote:

Pariah's are interesting, but I think I have enough, and I was only joking about dropping the Tigers, since you where so worried about it Razz

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PostSubject: Re: Help me Brainstorm: Ind Warbands   Sat 12 Dec 2009 - 14:29

Heh, well, I decided I'm not letting my unique chakrams go without a fight, here is my revised version of them.

Chakrams (25 gc / Rare 7)
Fluff Text.

Maximum Range: 10Ē; Strength: As User;
Special Rules: Lethal edge, Thrown weapon

SPECIAL RULES
Lethal edge: The chakram can behead a man with a well aimed throw; its sharp edge and a skilled hand can make deadly use of these unique weapons. If you score a critical hit roll two dice on the critical hit chart and choose the result of your choice.

Thrown weapon: Models using chakrams do not suffer penalties for range or moving as this weapon is perfectly balanced for throwing, it cannot be used in close combat. A chakram does not benefit from the Knife Fighter skill.
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Sun 13 Dec 2009 - 0:09

Cant it just be +1 to any critical injury chart?

Other than that, i like the Chakram!

Did you scratch the ricochet rule alltogether?
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Sun 13 Dec 2009 - 23:46

Opheliate wrote:
Cant it just be +1 to any critical injury chart?

Other than that, i like the Chakram!

Did you scratch the ricochet rule alltogether?

Maybe if others think +1 is better ... and yeah I scratched it, other than the fact that having a choice of critical hits would allow one to choose ricochet more often if using the optional Critical Hit tables Razz

I'd like some feedback on the tribesman ... I'm uncertain if the special ability is ok

0-6 Tribesmen
30 Gold Crowns

Profile
M
WS
BS
S
T
W
I
A
Ld

4
3
3
3
3
1
3
1
6
SPECIAL RULES
Poisons: The tribes of Indís jungles are well learned in the various venomous denizens that inhabit it and coat the tips of their arrows and javelins with these toxins. Any wound caused by a Tribesmanís missile weapon gains a +1 modifier on injury rolls.

Jungle Dwellers: Tribesmen may move through jungle terrain without penalty.

-------------------------------------------------------------------------------------------------

And here is the Tiger, I think I'm happy with it now, how about you guys?

0-1 Tiger
150 Gold Crowns

Profile
M
WS
BS
S
T
W
I
A
Ld

6
4
0
5
4
2
5
2
5

SPECIAL RULES
Fear: Tigers are fierce predators with a reputation that spans continents. A Tiger causes fear.

Jungle Stalker: A Tiger may move through jungle terrain without penalty.

Leap: A Tiger is a highly agile beast, able to pounce on its prey from a great distance. The Tiger has the skill Leap.

Animal: Tigers are animals and do not gain experience.
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Mon 14 Dec 2009 - 5:47

IMO, the Tribesman and Tiger are all done. Especially the tigers (I lub cats and dey can has my cheezburger anytimez).

If you want, though, you could replace the +1 injury roll with, perhaps, Lotus Venom covered missile weapons??? Or Dark Venom, even. If so, i'd also raise the cost to 35 gc. But that is just an option, as I already think the Tribals are great!
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Dmig
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Thu 31 Dec 2009 - 8:09

This looks like its shaping up nicely. I just read through the whole thread and Im glad you are keeping the tiger but limiting it to one, also I dont see anything wrong with the tribesman's skill, I think having them use real poison would be a bit too much.

For the selling items at full value, I would think something more like the marienburgers +1 to find rare equipment would be appropriate. Merchants would be lured in by fancy clothing etc. Other wise how would you justify a scenario in which the warband finds say a handgun in the ruins and sells it at full cost?

as per the chakrams id go more with the +1 to critical hit

How many guards were you going to include? If you wanted to have 3 guards i think the swami/guru would have to have his ws/bs at 2 for balance
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Thu 31 Dec 2009 - 13:20

Thanks, been awhile since I've worked on this (holidays, eh?). Glad the Tribesman sounds ok.

I mostly wanted something alittle more unique than just copying the Marienburgers honestly ... it could be justified by the Rajah making sweet promises of rare spices, ivories and gems to the merchants ... that was my thinking anyway ... people risked traveling to the edge of the Earth to find a quicker way to trade with India after all.

I may do that with the Chakrams

Swaim is WS/BS 2 and I was planning on 3 Maiden Guards total.
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PostSubject: Re: Help me Brainstorm: Ind Warbands   Today at 5:15

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