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 [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills

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5thelmt
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PostSubject: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Wed 25 Nov 2009 - 12:42

Hello all, i have several questions about theese skills

- Are they officials? They were originally in TC7 so i though they weren't but they appeared again in MA2002 so i don't really know

- Aren't some of them broken? Especially mind focus/Tactician/Hunch

With mind focus there is no point in spending 1 skill point to reduce the difficulty of a spell when for the same skill point you can reduce the difficulty of all of your spells. It seems to me better than "scribe" too wich allows you to roll a spell at+2 ONCE per game

Tactician and hunch seems to be no brainers to gain some scenarios in campaigns



Could you pleasegive me youre advice and tell e if they are legal or not?

Thanks a lot!
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catferret
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PostSubject: Re: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Wed 25 Nov 2009 - 13:06

Yup, all official.
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PostSubject: Re: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Wed 25 Nov 2009 - 13:23

Thanks Smile

And a little bit broken no?
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Von Kurst
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PostSubject: Re: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Wed 25 Nov 2009 - 13:39

Tactician is a mess. If you use it you need house rules. You can find it discussed in several threads on this forum.

Hunch is less used in my experience. Mind focus+Sorcery+Rabbits Foot is a nasty combo for spell lists that have a good spell.

The brokenness is mainly a perception. My group used these when we started years ago and then as fewer players had access to all the TC, we stopped using them. Haven't missed them. We are rarely without our Rabbits Foot though.
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PostSubject: Re: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Wed 25 Nov 2009 - 13:52

Thanks, we have already banned rabbit foot, wich is much more better than a pendulum for 4 times less cost (sorry for my english)

I think mind focus is the same way as the rabbit foot :/
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PostSubject: Re: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Thu 26 Nov 2009 - 9:07

I like mind focus! My priest of Sigmar can't use sorcery...
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Myntokk
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PostSubject: Re: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Thu 26 Nov 2009 - 10:36

In my opinion, these skills are great for spell-casters. Sure, "mind-focus" is clearly better then skills such as "sorcery," however think of it instead as an additive skill. First you take "mind focus," then afterwards you take "sorcery" and the like. It's similar to combat skills in this respect - people have their favorit skill that they always teach the primary melee combatants first, and afterwards they load up on the other melee-oriented skills.

In my mind, something like "mind focus" is fine due to the relatively low number of spell-casters in the game and the fact that it's only one skill - beyond that there's only the standard academic skills to build upon.

Personally, I would recommend allowing this skill set to increase the efficacy of magic-users, which will add to the variety and flavor of the campaign overall, rather than limitting an already somewhat limited class of characthers.
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PostSubject: Re: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Thu 26 Nov 2009 - 12:23

We decided to let them indeed, thanks all for your answers Smile
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Pathfinder Dubstyles
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PostSubject: Re: [Rules] Town Cryer 7/Mordheim Annual 2002 Academic skills   Wed 2 Dec 2009 - 4:11

I find hunch to be a boon for my Reiklanders, setting up 3 crossbowmen in the tallest building is nice indeed! I also use it to grab wyrdstone with close combat warriors if the opportunity arises.
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