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 When is a hero truely a Hero?

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Darkhorse



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PostSubject: When is a hero truely a Hero?   Fri 20 Nov 2009 - 9:16

Heya all,

After an evocative post title like that, I hope I can live up to it. Razz

I have been lurking a fair bit these last few weeks, not having much to say. Well, now that I have finally got 2 Mordheim league games under my belt (for the record a 2 turn win vs Kislevites and an utter thrashing vs Skaven where I lost a mutant hero and got my other mutant crippled) I have had something come up that I hope I can get an answer to.

At what timing does a henchman become a hero? What I mean exactly is according to the Post Battle Sequence, in step 2 Exp is allocated and I presume Advance Rolls are made. Then in step 3, Exploration rolls are made. Can a henchman that has rolled TLGT and become a hero roll a dice for exploration after the same game or can only models who have started the game as heroes explore after that same game? I guess the same question applies to searching for rare items too.

Thoughts anyone?

Cheers
DH
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catferret
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PostSubject: Re: When is a hero truely a Hero?   Fri 20 Nov 2009 - 9:21

Experience is resolved before exploration. If a henchmen gets promoted through Lad's Got Talent then he may explore as a hero in the upcoming exploration phase (assuming he wasn't taken out of action in the preceeding game).
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Asp
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PostSubject: Re: When is a hero truely a Hero?   Fri 20 Nov 2009 - 9:32

catferret got it right, those are the official rules

our group does it the other way around though

it can be counter intuitive to have a hero first roll for injuries, then advances, and then NOT explore

vs. EXPLORATION -> INJURIES -> ADVANCES

that's the most intuitive order
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RationalLemming
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PostSubject: Re: When is a hero truely a Hero?   Sat 21 Nov 2009 - 4:20

@Asp

I think that the current order is more intuitive. After all, it is the battle that injures a henchman / hero and it is also the battle that gives the henchman / hero experience so it seems natural to me that both of these should be done BEFORE exploration (as per official rules).

INJURIES -> EXPERIENCE/ADVANCES -> EXPLORATION

This is the most intuitive order to me. Everyone thinks differently though and I'm not wanting to pick a fight. I was just curious by your comments because my mind obviously works a different way to yours.

Anyway, I haven't helped with answering the OP (sorry!) but thankfully catferret has done it anyway.
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Asp
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PostSubject: Re: When is a hero truely a Hero?   Sat 21 Nov 2009 - 9:43

i dont really do fluff. i do pure design. from such a perspective, what i suggested is best because it minimizes the amount of bookkeeping vs. the official rules

the thing is, you can rationalize anything from a fluff perspective. using your own example, we can simply reverse the premises:

- some advances are academic skills that make you a better explorer

- the experiences from these advantages is gained from exploration, not the battle
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RationalLemming
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PostSubject: Re: When is a hero truely a Hero?   Sun 22 Nov 2009 - 4:02

Fair enough. My mind is still struggling with that but it doesn't matter.
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Darkhorse



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PostSubject: Re: When is a hero truely a Hero?   Mon 23 Nov 2009 - 8:23

Thanks for the responses. Smile
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