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 A newb and his Beastmen

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ChildOfKhorne
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PostSubject: A newb and his Beastmen   Tue 27 Oct 2009 - 9:15

Hey everyone. My first post. Mosty in reguards to Beastmen warbands. I am pretty much brand new to this, i have played 40k but thats it. I figured I could keep useing this same post for all my questions too. I am just moving into fantasy.My group is just starting up and I am the only beastmen player, and so far the only warband sans ranged combat.


Now I dont want to get just rolled, so I assumed that more numbers would be beneficial. So I wanted to pack as many of the T4 models as i could into the list. This leads me to the problem of if I should go with the centigor [ At 80 crowns] or should I Max out my Gor's and get hounds with the left over points. [To act like a fast moving screen till my heavy hitters get there ]
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 11:23

Well the general rule of thumb in Mordheim is to always take the max number of Heroes. I am playing Beastmen in a campaign currently and I can tell you that the Centifor is worth the GCs. Can't really put a price on 16" Run and Charge (He can be very very effective at objective grab games!). The other thing is you want him for the exploration dice. More heroes = more income. In my campaign I took all 5 heroes, 2 Gors, and 5 Hounds to start out with. So far this list has proven to be quite effective!
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ChildOfKhorne
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 11:51

OK thats good to know. I was worried that the hounds dont gain XP, and being able to have more gor's would be worth it? Since they can "lvel up"
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 12:16

yeah, what you can do, though it is dangerous, is put the 2 Gors in different groups, giving you 2 rolls to "lad". After the first game you play you should be able to get another Gor or 2. Remember Hounds are cheap and fast and strong. They are also good to use if a battle isn't going your way as sacrificial lambs, in order to get to your rout number quicker. I'm sure there are people with other opinions on what good lists would be, but this list has worked so far!

Oh and as you know no shooting is troublesome, so make sure you set the terrain close together and use cover as much as you can!
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 12:24

How effective is hiding in that sort of a situation? Becasue I feel like a big move and then hiding my forces if they can't charge would be a great idea for survivability.
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 12:32

That is a great idea, but you can only hide when you move your base move only. So keep that in mind when trying to hide. You can also use your hounds as a shield for you warriors placing them in front of your heroes and gors in order for them to take the shots. With the movement of Beasts you should always get the charge, but if you miscalculate and you have the hounds in front they can intercept for you too! Hounds are very useful, not to mention M7 and S4!!
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 13:00

Oh I didn't know about the base move thing. That is a gret idea though. for deployment, should I generally deploy as far into my zone as I can, in order to minimize teh distance i have to charge?

I was also wondering, to shield[s] or not to shields? Should I always go for the free dagger or is the shield worth it?
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 13:28

Well I personally don't use them. I mean you're already T4 for the most part... but that's up to you. I usually go for the attack though!
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 13:37

Yeah I am trying to get a band together for saturday, I alerady have my Chief, and two bestigors done. I want to remodel my shaman, perhaps in a more dynamic pose. And I already have tons of hounds from my Warriors of Chaos army. I will give the list a try this thursday in the test runs.

Also, I was wondering the MInotaur, is it really only worth it after I max out my Gor's?

And do Hounds count towards the max number of warriors in the warband?
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 14:07

Let me know how it goes!!! Good luck!

I'm not sure about the minotaur. I have a feeling he will be a beast later in campaigns, but 200 GCs really hurts if you want to take him early.

Yes Hounds count towards max number.
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 15:12

The Minotaur is only ever worth it if you've got a lot of cash to spare.

As for shields: No, they are not worth it. You want to kill as quick as possible so there is no need wasting money on a shield. If you get spare money later on, you can buy the shield for armour save against shooting!
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 18:55

Depending on style of play a single shield could be well worth it. A friend who played a rather successful beastman warband had a hero kitted out with the shaggy hide skill, gromeril armour and a shield. Giving him an armour save of 2+, which makes him a great meat shield against ranged attacks when he got a toughness of 5. The average bow hit only had a 1/36 chance of wounding him.

But I guess your starting warband has a fair way to before that stage.

As a rule of thumb I would say avoid taking ungors at most costs, the warhounds seemed to do much better than them.
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ChildOfKhorne
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 20:18

Okies The band So far

Heroes


Chief - 78g
-Mace
-Sword

Shaman - 48g
-Mace
-Free Dagger

Bestigor x2 - 116g
-Mace
-Sword

Centigor - 86g
-Mace
-Mace

Henchmen

Gor x2 - 96g
-Mace
-Sword

Hounds x5 - 75g

499g total. 1 coin left over
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PostSubject: Re: A newb and his Beastmen   Tue 27 Oct 2009 - 21:41

Looks good to me (though I'm no expert). I'm told you will want to use your hounds and centigor on 'anti-archer' patrol, Beastmen having no ranged attacks the one way not to get shot up is to have your fast movers close in quick on any archers (Both a Centigor and Warhounds should be more than a match for your average Marksmen, Brethren or other such bow wielders you may face, except maybe for some heroes, try and gang up on them).
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PostSubject: Re: A newb and his Beastmen   Wed 28 Oct 2009 - 13:29

didn't want to starta a new thread for this next question.

I am struggling with names.
My beastmen will follow Khorne or "Khorgor" [ To go with the whole herstone thing] And I am stuck on names. I've already named my 5 doggies.
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PostSubject: Re: A newb and his Beastmen   Wed 28 Oct 2009 - 13:41

HAHA!! I can't help you there! I'm not very creative when it comes to doing that sort of thing... I would come up with stuff like Bully and Toro!!! HAHA
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PostSubject: Re: A newb and his Beastmen   Wed 28 Oct 2009 - 14:03

LOL. I am just stuck on the chaarcter names its so out of my normal writing. Since I normally write Sci Fi rather than fantasy. My dogs are

Nippers
Snapper
Spike
Spot
Fang

I was thinking of naming my Chieftan "Urtig Bloodhorn"
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PostSubject: Re: A newb and his Beastmen   Wed 28 Oct 2009 - 14:10

For me I use words like horn, hoof, gourge, gore, hide/pelt, maim, rend in combination with something like kill, blood, death for Beastmen.

These where the names for my Beasty heroes

Gorehoof - Chieftain

Oldhorn - Shaman

Bloodhide - Bestigor

Kilgouge - Bestigor

Stampede - Centigor
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PostSubject: Re: A newb and his Beastmen   Wed 28 Oct 2009 - 18:11

Oh another note. I wanted to propose a house rule for mounts for non-humans. Becasue I think that Beastmen on Worgs would be terrifyingly awesome! Not that we need MORE movement...>>; Has anyone seen any similar rules out there floating in the net?
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PostSubject: Re: A newb and his Beastmen   Wed 28 Oct 2009 - 18:24

Perhaps you can do a 'counts as warhorse' type rule? If you make a nifty conversion of it I'm sure your opponent would let you play it.

Infact if you do make a nifty conversion of it take pics and show us Smile
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PostSubject: Re: A newb and his Beastmen   Wed 28 Oct 2009 - 18:30

Yeah thats a good idea. I am part of a campaign thats supposed to starting up at my local gaming store. About 8-10 warbands, although with the intrest it could end up 12-15 [ In which case we will split them into two groups ]

Sadly I am still the only beastmen warband. LMAO. Its ok, that just means more skulls for Khorne.

I will take some pics of my band so far tonight once my green stuff work is done.
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PostSubject: Re: A newb and his Beastmen   Wed 28 Oct 2009 - 18:39

@Minotaur--take him early, take him often.

Sorry I'm late. Welcome to the forums.

Most starting warbands are not prepared for a big guy on the other side. Pair him with the Centigor and you have a fast killy team with lots of attacks. I've played a starting Minotaur in a couple of campaigns, one against elves and the other against dwarfs and Reiklanders. I can't remember the result against elves, but the Minotaur was still there, maxed out for the final battle, 28 games later against the dwarf/Reiklanders. WS 5 St 5, with 3 attacks base and 3 wounds, oh yeah!
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PostSubject: Re: A newb and his Beastmen   Thu 29 Oct 2009 - 7:21

Out of curiocity, how often do you really roll the doubles on yuor exploration dice? Are there ever times where you just dont get anything except the XP...That could really suck.
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PostSubject: Re: A newb and his Beastmen   Thu 29 Oct 2009 - 8:38

Well the multiple matches on the dice are more of a bonus... The real income comes from the total of your dice, which will determine how many pieces of Wyrdstone you find, which in turn is what you trade for more Gold Crowns. And don't forget, no Exploration dice for heroes who go out of action. So be careful not to lose too many in a game. That's why its never a bad idea to sacrifice some pups when a battle is getting ugly and "voluntarily rout".

To all the other Beastmen vets, I have two skill upgrades for my Beastmen right now in my campaign. Its for my Chief and my Centigor. I was thinking of giving my Chief Resilient and my Centigor Mighty Blow... Would this be a good idea in your guys' experience? Essentially making my Chief T5 in CC(eventually T6 when he gets a T upgrade) and my Centigor S5 in CC.

Sorry to comadeer your thread for a second ChildOfKhorne.
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PostSubject: Re: A newb and his Beastmen   Thu 29 Oct 2009 - 8:45

I dont mind at all, Hopefully other beastmen players will come along and this will be a great resource for everyone. =D I actually wanted to give my Chief Resilient when he gets a skill upgrade myself, that or mighty blow. It sounds like a good idea from my limited standpoint.
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PostSubject: Re: A newb and his Beastmen   Today at 4:35

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