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 A Witch hunters question

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Mouse
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PostSubject: A Witch hunters question   Sun 11 Oct 2009 - 15:23

I know the warrior limit for a Witch Hunters warband, but do warhounds count towards that number?
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Plague Docter
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PostSubject: Re: A Witch hunters question   Sun 11 Oct 2009 - 15:54

Yes they do, as this was one of the things the creator was going to change then decided not to as he thought it would unbalance them.

Doc
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PostSubject: Re: A Witch hunters question   Sun 11 Oct 2009 - 16:10

Why did he think it would unbalance them?? Are the Witchhunters so good?? Do people use the dogs later into the campaigns since they don't level up? Are there any use for them later into the campaign?
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PostSubject: Re: A Witch hunters question   Sun 11 Oct 2009 - 16:20

Correct, the dogs count against your limit.
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 4:59

Im not sure why he thought they would unalacne them, it just says in the rule book that i have in the designers note. I will try and find it and put what he says.

Doc
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 5:11

I think it's best to houserule them. Check this.
Wyldhunt is on the right tracks if you ask me. Especially after reading the interview with Tuomas Pirinen.
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 5:28

Thanks for the plug, Kaptain! I'm still thinking about this overall issue, but haven't come to a good point to alter the proposal yet.

Specifically for Witch Hunters, for now the best proposal seems to be house rule Warhounds as 0-3 models; do not count towards the warband's maximum size.
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 7:16

I never really experienced any problems with them... even if dogs don't gain exp. they're so cheap you can use them as bait, or to block an alley... great!

With so few models, you can quickly gain good weaponry too, (5 heroes, perhaps a hired sword, some skills, some maps, and you'll be stacked on casch quickly enough! Smile
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 8:52

Thanks for the info guys, now I am going to have to re-think how I want to contruct this warband. I suppose five heros and five hounds (I like my hound models). Would this type of warband work?
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 9:52

It might be nice for a one off game.
5 heroes, at least 2 flagellants and 3 hounds is a nice start. I add flagellants until I can get the LGT hero.

No matter how much you like hounds, they will never help advance the warband. Only flagellants and zealots can gain experience and become heroes and of the 2 flagellants make the better hero.
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 10:47

Take in mind that your hounds can't climb like normal warriors. So the more hounds you take, the more ladder dependant you become.
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 11:07

Kaptain Dedgob wrote:
Take in mind that your hounds can't climb like normal warriors. So the more hounds you take, the more ladder dependant you become.

So.. erm... are you implying that dogs can climb ladders? Suspect

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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 11:19

cianty wrote:
So.. erm... are you implying that dogs can climb ladders? Suspect

As far as I know in Mordheim they can.
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 12:07

Kaptain Dedgob wrote:
cianty wrote:
So.. erm... are you implying that dogs can climb ladders? Suspect

As far as I know in Mordheim they can.

Rules lawyering aside, do think they should be able to? Wink Anyone who tried to pull that on me would get a good ol' bitchslap. Newspaper whack

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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 12:20

cianty wrote:
Rules lawyering aside, do think they should be able to? Wink Anyone who tried to pull that on me would get a good ol' bitchslap. Newspaper whack

Well don't start ridiculing me, but I'd let my opponent's canines use ladders since it's in the rules. It all comes down to who you play against really. If the others think they can't climb ladders, then they don't, no big fuss. Just a game and all.
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 13:48

This is a silly thought!! Laughing

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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 13:59

BurnTehWitch wrote:
This is a silly thought!! Laughing

Silly, but plausible Wink
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 15:20

Dogs climb walls, dogs climb ladders, dogs walk narrow passageways... So I think that dogs should be able to climb ladders in Mordheim, just as IRL...







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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 15:23

I was joking, but those are some pretty impressive pics... I would assume a warhound would be very well trained...
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 15:34

I love that one of the dog on the bike. Mordheim needs more cycling dogs!
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 15:44

meerkat wrote:
I love that one of the dog on the bike. Mordheim needs more cycling dogs!

Mordheim needs more bicykles lol!
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PostSubject: Re: A Witch hunters question   Mon 12 Oct 2009 - 15:51

Yes, it probably does!

Someone should make up rules. Maybe an ancient elven artifact? I bet elves cycle.
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PostSubject: Re: A Witch hunters question   Tue 13 Oct 2009 - 6:17

Trulsa wrote:
Why did he think it would unbalance them?? Are the Witchhunters so good?? Do people use the dogs later into the campaigns since they don't level up? Are there any use for them later into the campaign?

someone???
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PostSubject: Re: A Witch hunters question   Tue 13 Oct 2009 - 7:46

A few uses uses for dogs in a Witch Hunter (or other) warband:

1. Disposable fodder allowing you to voluntarily rout sooner
2. Engaging the opposing warband quickly to bog them down while everybody else gets into position
3. Supporting heroes with faster speeds than others (sprint skill)
4. Outflanking the enemy to "herd" them or cut off avenues of escape, etc
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PostSubject: Re: A Witch hunters question   Tue 13 Oct 2009 - 22:25

Thanks for the input about the warhounds. I will need to re-think about this warband. I'm leaning towards the heros, flagellants, warhounds combo.
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PostSubject: Re: A Witch hunters question   Today at 7:25

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