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 Leveling up and Casting Stats

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Pathfinder Dubstyles
Venerable Ancient
Venerable Ancient
Pathfinder Dubstyles


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PostSubject: Leveling up and Casting Stats   Leveling up and Casting Stats Icon_minitimeFri 21 Aug 2009 - 20:23

I received these in an e-mail from a gaming buddy, who goes by Postchul on these forums. I have not checked the math but he does this stuff for a living so ill give him the benefit of the doubt! Food for thought!!

Quote :
"Here's some interesting statistics...

Hero Level Up
44% = new skill/spell
7% = +1 S
7% = +1 A
17% = +1 WS/BS
7% = +1 I
7% = +1 Ld
6% = +1 Wound
6% = +1 Toughness

Henchman Level Up
17% = +1 I
11% = +1 S
31% = +1 WS/BS
14% = +1 A
11% = +1 L
17%= Lads got talent


Its neat how they've got these stats set up. 2D6 is such an interesting dice roll, its basically a bell curve.

Here's the numbers for casting/exploration...

Diff 5 = 83%
Diff 6 = 72%
Diff 7 = 58%
Diff 8 = 42%
Diff 9 = 28%
Diff 10 = 17%
Diff 11 = 8%
Diff 12 = 3%

This shows how +1, +2 modifiers can really make a huuuuge
difference. Since it basically bumps the percentages up. which makes
a "12" a 1/6 chance...."
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Svenn
Venerable Ancient
Venerable Ancient
Svenn


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PostSubject: Re: Leveling up and Casting Stats   Leveling up and Casting Stats Icon_minitimeWed 26 Aug 2009 - 14:39

This was something I was taking into account when putting together the base gameplay for my game. Using 2d6 is nice way to get a curve and avoid a very linear progression.
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