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 Warband - Bretonnian Questing Knights

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SeiFeR-NL
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PostSubject: Warband - Bretonnian Questing Knights   Tue 29 Sep 2009 - 23:26

I am working on a warband based on Bretonnian's 6th edition.
Please tell me what you think about the Heroes and Henchmen. Cost's of henchmen is something i have to look at some more. So any help would be welcome!
Introduction
This is a time when the Empire is being torn apart from within. A time when there is no Emperor and the lands are increasingly divided, as individual cities look to their own lords and mercantile Burgomeisters gain in power through gold. Where corruption flows like effluent down the River Reik and conspiracy is rife throughout the land. By contrast, happy is the land of Bretonnia where chivalry reigns, honour is upheld and the Lady of the Lake still bestows her favour on those deemed worthy. To the knights of Bretonnia Mordheim is a vile place where virtue and order have been discarded. Where a proud city once stood nightmarish creatures now wander the streets and mix with men in dens of corruption and squalor. It is therefore considered extremely virtuous for a knight to embark on a spiritual quest to Mordheim, seeking to achieve honour in battle and perhaps earn the favour of the Lady of the Lake herself. In Mordheim a knight’s courage and valour will be thoroughly tested, but so much the better, because with hardship come honour. A Questing Knight will relinquish his castle and domain to set out on such a journey. He becomes free from any obligation to defend a domain and will now seek a road leading to new adventures. A Questing Knight has put all worldly ambitions aside and is accorded a rank far greater then even the most powerful dukes of the land. Such a gesture is considered particularly noble, and it is not uncommon for other knights and common folk to flock to the Questing Knights aid. Knights Errant in particular are eager for adventure and a chance to win honour by a feat of arms, so will often join a Questing Knight on his journey. By the time the Questing Knight leaves the fair lands of Bretonnia he will have a sizable retinue following him, ready to fight for the honour of Bretonnia and the Lady of the Lake. Once on a quest a Knight will be spurred on by dreams and visions often visited upon him by the Lady of the Lake. This leads him ever onwards and inspires and encourages him on his quest. In time he hopes that through his deeds and valour he will earn the favour of the Lady of the Lake and she will let him drink from the Grail of Life. This is the final reward for a knight, and on finding the Grail he will return to Bretonnia to protect its people. Until that time though, he is bound to fight the enemies of virtue and order and to endure incalculable hardships.
Special Rules
Before heading into battle Bretonnian Knights (Questing Knights, Knights of the Realm and Knight Errants only) kneel and pray to the Lady of the Lake, avowing to fight to the death for honour and justice. Before playing a game of Mordheim make a Leadership test against the Leadership characteristic of the knight (do this for every knight separately). If the test is successful the Lady of the Lake has bestowed her blessing on the knight. The blessing takes the form of a powerful curse upon the enemies of chivalry, and in particular upon those that make use of the foul and dishonourable weapons of mass destruction. Any model in the opposing warband who wishes to fire a missle weapon against that character must roll a D6 and score 4 to overcome the curse, otherwise they may not fire the weapon. The opposing player must test each time they wish to fire such a weapon.
Feudalism: The Bretonnians following a strict heirarchy on and off the field of battle. To represent this, no Man-at-arms or Peasant Bowman may be promoted to a Hero while there are Knights Errant Henchmen in the warband. If the result "The lad's got talent" is rolled for a Man-at-arms or Peasant Bowman while there are Knights Errant Henchmen in the warband as well, the result must be re-rolled. However, if there are no knights occupying henchmen slots, Men-at-arms and Peasant Bowmen may be promoted to Heroes as normal. Additionally, if there are any Men-at-Arms or Peasant Bowman in the warband who have been promoted to Heroes, no Knights Errant may be hired as they are unwilling to subject themselves to the leadership of the lowly peasants.
Lord’s Boon: Every Knight, either at warband formation or upon later recruitment, is likely to start with some sort of boon from the baron, marquis, or similar lord he serves. Each Knight may, upon purchase, start with ONE of the following items, which is bought at half cost: a Warhorse, Light Armor, Heavy Armor or Ithilmar armour. This item may not be traded, given to another warrior, or sold. The warrior may set it aside and choose not to use it, but no Bretonnian warrior would dare use a boon item from another lord, even after the warrior’s death.
Chivalry
No Knight may ever use any missile weapon at all, with the exception of Holy Water. Likewise, they will never use any drug or poison.
Choice of Warriors
A Questing Knight’s warband must include a minimum of three models. You have 500 gold crowns to recruit your initial warband. The maximum number of warriors in the warband may never exceed 15.
Questing Knight:
Each Questing Knight’s warband must have one Questing Knight Paragon: no more, no less!
Questing Knight: Your Warband may include up to two Questing Knigt.
Knight Errant: Your warband may include up to two Knights of the Realm.
Men-at-arms: Your warband may include any number of Men-at-Arms.
Peasant Bowmen: Your warband may include any number of Peasant Bowmen.
Knight Errant: Your warband may include up to five Knight Errant.
Starting Experience
The Questing Knight Paragon starts with 20 experience
Questing Knight starts with 8 experience.
Knights of the Realm start with 4 experience.
Henchmen start with 0 experience.
Special Equipment
Barding (rare 11): Barding is armour for a horse in the same way that light armour is armour for a human. It covers the mount’s hide, and in some cases, its head. A model mounted on a barded horse receives an extra 1 to their armour save ( 2 instead of the usual 1 for being mounted). In addition, a mount wearing barding will only be killed on a D6 roll of a 1 if the model is taken out of action (instead of a 1 or 2). Barding may only ever be bought for a warhorse.
Warhammer (rare 9): These brutal,bludgeoning instruments forged from the finest steel. A blow from a warhammer can easily crush a skull or knock a man unconscious.
Range: Close Combat; Strength: +1; Special Rule: Concussion, Difficult to use
SPECIAL RULE
Concussion: Hammers and other bludgeoning weapons are excellent to use for striking your enemy senseless. When using a hammer, club or mace, a roll of 2-4 is treated as stunned when rolling to see the extent of a model’s injuries.
Difficult to use: A model with a warhammer may not use a second weapon or buckler in his other hand because it requires all his skill to wield it. He may carry a shield as normal though.
Broadsword (rare : The term Broadsword defines a sword with a, usually substantial, straight two-edged blade. All parts of the sword are used for offensive purposes, including the pommel and crossguard.
Range: Close Combat; Strength: +1; Special Rule: Parry, Difficult to use
SPECIAL RULE
Parry:
Swords offer an excellent balance of defence and offence. A model armed with a sword may parry blows. When his opponent rolls to hit, the model armed with a sword may roll a D6. If the score is greater than the highest to hit score of his opponent, the model has parried the blow, and that attack is discarded. A model may not parry attacks made with double or more its own Strength – they are simply too powerful to be stopped.
Difficult to use: A model with a broadsword may not use a second weapon or buckler in his other hand because it requires all his skill to wield it. He may carry a shield as normal though.
Bretonnian skill tables

NameCombatShootingAcademicStrengthSpeedSpecial
Paragon
X


X
X
X
Questing Knight
X


X
X
X
Knight Errant
X


X

X
Bretonnian Special Skills
Bretonnian Heroes may use the following Skill table instead of any of the standard Skill tables available to them.
Virtue of Purity
The Knight’s sole purpose is to serve the Lady of the Lake. His purity of heart and discipline endow him with the strength of spirit to resist enemy magic. Any spell cast against the knight will be dispelled on the D6 roll of a 4 . This is a natural dispel on account of the knights extreme piety.
Virtue of Valour
The Knight has vowed to confront the biggest and strongest foes. The more awesome his enemy, the more valourous are his efforts. If fighting a model with a higher Strength characteristic than himself, the Knight may reroll any failed to hit rolls in hand-to-hand combat.
Virtue of Discipline
The Knight has total faith in his chivalric code: he maintains self-control in the face of adversity, and displays complete confidence whatever the odds. Once per game, if the knight is not out of action, stunned or knocked down, you may re-roll a failed rout test.
Virtue of Noble Disdain
The Knight has nothing but contempt for enemies who hide behind weapons of dishonour. The Knight is subject to Hatred of all enemies armed with shooting weapons. See the Leadership and Psychology section (p38).
Virtue of Impetuous
The Knight is eager to get to grips with the enemy. He charges into combat with reckless enthusiasm. The Knight may add D3" to his move when charging. Roll the dice each time you wish to charge and before moving the model.


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PostSubject: Heroes   Tue 29 Sep 2009 - 23:27

Heroes
0-1 Questing Knight Paragon
80 gold crowns to hire
A Questing Knight is an extremely tough and virtuous individual, who fights to up hold the traditions of honour and to serve the Lady of the Lake. Injustice and the persecution of the weak are his enemies, whilst courage and valour are his companions. It is no wonder then that many a Questing Knight will journey to Mordheim.
Profile
M
WS
BS
S
T
W
I
A
Ld
4
4
3
4
3
1
4
2
8
Weapons/Armour: A Questing Knight may be equipped with weapons and armour chosen from the Knights section of the Bretonnian Equipment list.
SPECIAL RULES
Leader: Any warrior within 6" of the Questing Knight may use his Leadership characteristic when taking Leadership tests.
Knights Virtue: A Questing Knight is a chivalrous warrior who is superior to ordinary warriors. He will never panic and break from combat and so does not have to pass a Leadership test for being all alone.

0-2 Questing Knight
50 gold crowns to hire
A Questing Knight is an extremely tough and virtuous individual, who fights to up hold the traditions of honour and to serve the Lady of the Lake. Injustice and the persecution of the weak are his enemies, whilst courage and valour are his companions. It is no wonder then that many a Questing Knight will journey to Mordheim.
Profile
M
WS
BS
S
T
W
I
A
Ld
4
4
3
4
3
1
4
1
8
Weapons/Armour: A Questing Knight may be equipped with weapons and armour chosen from the Knights section of the Bretonnian Equipment list.
SPECIAL RULES
Knights Virtue: A Questing Knight is a chivalrous warrior who is superior to ordinary warriors. He will never panic and break from combat and so does not have to pass a Leadership test for being all alone.

0-2 Knights of the Realm
35 gold crowns to hire
Knights of the Realm make up the bulk of the nobility of Bretonnia and command great respect both for their station and for the deeds they have performed to reach it. A Knight of the Realm is duty-bound to defend his people and his land until death.
Profile
M
WS
BS
S
T
W
I
A
Ld
4
4
3
3
3
1
3
1
8
Weapons/Armour: A Knight of the Realm may be equipped with weapons and armour chosen from the Knights section of the Bretonnian Equipment list.
SPECIAL RULES
Knights Virtue: A Knight of the Realm is a chivalrous warrior who is superior to ordinary warriors. He will never panic and break from combat and so does not have to pass a Leadership test for being all alone.


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PostSubject: Re: Warband - Bretonnian Questing Knights   Tue 29 Sep 2009 - 23:30


Henchmen (Bought in groups of 1-5)

0-5 Knight Errant
30 gold crowns to hire
Knight Errant are the sons of nobles, eager to prove their mettle by feats of arms, and earn their place amongst the Knights of the Realm of Bretonnia. To do this they must perform valourous deed, so they will often accompany a Questing Knight on his spiritual journey in the hope of adventure and honour.
Profile
M
WS
BS
S
T
W
I
A
Ld
4
3
3
3
3
1
3
1
7
Weapons/Armour: A Knight Errant may be equipped with weapons and armour chosen from the Knights section of the Bretonnian Equipment list. A Knight Errant may not ride a warhorse unless the Questing Knight also rides
one.
SPECIAL RULES
Knights Virtue: A Knight Errant is a chivalrous warrior who is superior to ordinary warriors. He will never panic and break from combat and so does not have to pass a Leadership test for being all alone.

Men-at-Arms
15 gold crowns to hire
Men-at-arms are the soldiery of Bretonnia. Every Knight maintains a retinue when he is a lord of a domain, and upon embarking in a quest, this retinue may join him on his journey. Men-atarms are determined warriors, ready to fight for honour and justice as much as the Questing Knight they follow.
Profile
M
WS
BS
S
T
W
I
A
Ld
4
2
2
3
3
1
3
1
5
Weapons/Armour: Men-at-arms may have weapons and equipment chosen from the Men-at-arms / Peasant Bowmen section of the Bretonnian Equipment list.

Peasant Bowmen
20 gold crowns to hire
Bowmen are common folk who regularly practice archery at the village butts so as to be ready to repel raiders from their humble
cottages, fields and vineyards. When a Knight sets off on a quest it is not uncommon for a handful of bowmen to be inspired to bravery and join the Knight on his journey.
Profile
M
WS
BS
S
T
W
I
A
Ld
4
2
3
3
3
1
3
1
5
Weapons/Armour: Peasant Bowmen may have weapons and equipment chosen from the Men-at-arms / Peasant Bowmen section of the Bretonnian Equipment list.


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PostSubject: Re: Warband - Bretonnian Questing Knights   Tue 29 Sep 2009 - 23:32

Bretonnian Warbands Equipment List
KNIGHTS EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger1st free/2 gc
Mace/Hammer3 gc
Sword5 gc
BroadSword15 gc
Warhammer20 gc
Double-handed weapon15 gc
Morning Star15 gc
Lance20 gc
Armour
Light armour20 gc
Heavy armour50 gc
Ithilmar armour90 gc
Shield5 gc
Helmet10 gc
Warhorse80 gc
Barding30 gc
MEN-AT-ARMS / PEASANT BOWMEN EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger1st free/2 gc
Hammer3 gc
Sword5 gc
Axe5 gc
Spear10 gc
Halberd10 gc
Double-handed weapon15 gc
Missile Weapons
Bow10 gc
Longbow15 gc
Armour
Light armour20 gc
Shield5 gc
Helmet10 gc


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someone2040
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PostSubject: Re: Warband - Bretonnian Questing Knights   Tue 29 Sep 2009 - 23:50

I don't really know all that much about Warband balance, but the thing that strikes me odd is the fact you have Peasant Bowmen and Villeins. Is there really a need for both? Both emphasize the fact that they're better bowmen than men-at-arms so seem to fill the same niche in the warband.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Tue 29 Sep 2009 - 23:55

someone2040 wrote:
I don't really know all that much about Warband balance, but the thing that strikes me odd is the fact you have Peasant Bowmen and Villeins. Is there really a need for both? Both emphasize the fact that they're better bowmen than men-at-arms so seem to fill the same niche in the warband.

I wanted to use both types of Bowmen... the cheap Peasants that only have a few cheap weapons.
And the more knightly bowmen that has armour and sword.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 30 Sep 2009 - 5:01

If you want to use two types of Bowman, they need to be more than 5gc apart... otherwise, there's not reason to take the cheaper kind. For example:
15gc Bowmen - w/ added "can't become heroes" (you could add it to the men-at-arms-too)

That way it's the 15gc cheap shooter who can't become a hero, or the 25 good shooter who can. Although, raising him to 30 might make it an even greater difference (give him back +1 Ld, maybe?)

The Warhammer looks really strong and/or too cheap. Might I suggest you raise the price to 18 or 20gc and add 'can only be used with shield" or 'double-handed weapon'? Likewise, a Kite Shield or Large Shield (10gc, +2 armor on foot, +1 mounted) wouldn't be out of place. In my mind, a duel-wielding knight is silly, so in the Bret band I'm working on, I added the Large Shield, a 'Bulging Muscles' skill (can keep the Morning Star bonus after first round), and added the 'Broadsword' (+1S, single handed weapon, strikes last without 'strongman', only used with shield). Any weapons that are worth taking but can only be used with shields helps the heroes to armor up, and keep the knightly feel.

Heroes: To me, all the heroes look balanced. The knights errant aren't too expensive, the questing knights aren't too cheap, and there's only five heroes. Of course, overall strength of the heroes are pretty high, but considering they pale in comparison to the Possessed starting line-up, I doubt it'll be too big of a problem.

Typo: the knight errant currently has move 3.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 30 Sep 2009 - 5:15

StyrofoamKing wrote:
If you want to use two types of Bowman, they need to be more than 5gc apart... otherwise, there's not reason to take the cheaper kind. For example:
15gc Bowmen - w/ added "can't become heroes" (you could add it to the men-at-arms-too)

I think ur on to something here. It will remain a peasant

StyrofoamKing wrote:
The Warhammer looks really strong and/or too cheap. Might I suggest you raise the price to 18 or 20gc and add 'can only be used with shield" or 'double-handed weapon'? Likewise, a Kite Shield or Large Shield (10gc, +2 armor on foot, +1 mounted) wouldn't be out of place. In my mind, a duel-wielding knight is silly, so in the Bret band I'm working on, I added the Large Shield, a 'Bulging Muscles' skill (can keep the Morning Star bonus after first round), and added the 'Broadsword' (+1S, single handed weapon, strikes last without 'strongman', only used with shield). Any weapons that are worth taking but can only be used with shields helps the heroes to armor up, and keep the knightly feel.

I was wondering if it was expensive enough. So 20 might seem right and it's intendent with a shield so why not make it a rule.

The large shield sounds cool too. I will keep that in mind.

The Broadsword sounds really nice, so i think i will add that for sure.

StyrofoamKing wrote:
Typo: the knight errant currently has move 3.
Thanks it's fixed now!

Ok i changed a lot again. Except the rules for the large shield ... i need to think about that...
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 30 Sep 2009 - 14:24

Cool. In case you're interested, I came up with a final 'bretonnian' weapon: the short sword. Costs 7gc, parries, but has a +1 to armor, like a dagger. The perfect peasant weapon. If you want to, lower to 5gc for starting warbands.

In case you're interested, here's the 'Bretonnian Chapel Guard' warband Master, DaBank and myself have been hammering out at the SG site. Untested at the moment.

http://www.sg.tacticalwargames.net/forum/index.php?topic=219.0
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 30 Sep 2009 - 14:43

I like the looks of the warband, although I lean towards simplicity in house rules and to me personally it seems that the Peasant Bowmen should instead be covered by adding bows to the Men-at-Arms/Yoemen equipment list and adding the "lowest of the low" rule to Men-at-Arms. That way, you have three solid, distinct henchman categories - the lowly soldiery, elite melee, and elite ranged. You would also eliminate one of the equipment lists, since there is little need for 4 of them when two are nearly identical.

I might also switch knights errant from strength skills to speed skills

However, these are just my opinions for streamlining it, but I'm not well versed in Bretonnian background so if you feel that the warband would end up lacking as a result of combining the Men-at-Arms and Peasant Bowmen then by all means keep them separate.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Thu 1 Oct 2009 - 0:16

Myntokk wrote:

However, these are just my opinions for streamlining it, but I'm not well versed in Bretonnian background so if you feel that the warband would end up lacking as a result of combining the Men-at-Arms and Peasant Bowmen then by all means keep them separate.

Well i really think men-at-arms don't carry bows etc. That's where the peasant bowmens / Villein comes in.

So i think i'll keep it this way... Atleast i am going to test it like this.

Also i think there is already a big list of equipment... adding more would feel like cheating Smile
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PostSubject: Re: Warband - Bretonnian Questing Knights   Thu 1 Oct 2009 - 3:56

Men at arms wouldn't, but you can also call them 'Yeoman' or 'Squires'. Just saying.

Good luck with them!
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PostSubject: Re: Warband - Bretonnian Questing Knights   Thu 1 Oct 2009 - 4:04

SeiFeR-NL wrote:
someone2040 wrote:
I don't really know all that much about Warband balance, but the thing that strikes me odd is the fact you have Peasant Bowmen and Villeins. Is there really a need for both? Both emphasize the fact that they're better bowmen than men-at-arms so seem to fill the same niche in the warband.

I wanted to use both types of Bowmen... the cheap Peasants that only have a few cheap weapons.
And the more knightly bowmen that has armour and sword.

Why not do one as an upgrade to the other?

example

bowman, can use limited weapons say only on weapon / ranged weapon and limited choices eg club, daggers, bows.

If you upgrade him for 10g it opens better bs, more weapon choices (Ex longbows now since hes considered worth them). it keeps with the normal guys dont get much but if their more privilaged then they get more options and are batter shots.

Also means a tough choice for players, do they upgrade the normal guys when buying them or play them as they are meaning the decision has a consequence as they can't be upgraded afterwards.

or make each have a perk.

example the normal bowman has worse bs but his perk for taking is the scout rule which allows him a small movement increase, if you upgrade the archer (We'll call him) has better bs and longer range etc, but is considered more range dunit.

example being huntsmen who skirmish and crossbowmen who are in a unit.

Get my point?

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PostSubject: Re: Warband - Bretonnian Questing Knights   Mon 5 Oct 2009 - 4:38

Somehow I find the special rule "Blessing of the lady of the lake" kinda, uhm, not that overpowered, but still kinda annoying to your opponents. Especially since your troops can have longbows and there's plenty of other warbands that can never reach that long ranged power. I agree with you that ranged weapons are sometimes such a bother to go against in melee with, but still. I think you should include a caster of some sorts and make it a spell. Good thumbrule is to base a lot of it to existing warbands even if it's just copying straight from them apart from changing the name.

I'm just thinking random stuff here, trying to help with the balance and all. Main thing is that your mates don't feel like they're being cheated Razz
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PostSubject: Re: Warband - Bretonnian Questing Knights   Mon 5 Oct 2009 - 6:04

Kaptain Dedgob wrote:
Somehow I find the special rule "Blessing of the lady of the lake" kinda, uhm, not that overpowered, but still kinda annoying to your opponents. Especially since your troops can have longbows and there's plenty of other warbands that can never reach that long ranged power. I agree with you that ranged weapons are sometimes such a bother to go against in melee with, but still. I think you should include a caster of some sorts and make it a spell. Good thumbrule is to base a lot of it to existing warbands even if it's just copying straight from them apart from changing the name.

I'm just thinking random stuff here, trying to help with the balance and all. Main thing is that your mates don't feel like they're being cheated

That blessing comes from the rule book for bretonnians and from the unofficial warband bretonnians... i din't made it up...
Also most warbands have some advantage before or after a campaign. So i think it is an ok rule... but not as useful as some others Smile
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PostSubject: Re: Warband - Bretonnian Questing Knights   Thu 8 Oct 2009 - 16:26

Didn't the Lady of the Dirty Pond prayer change in the sixth edition?

Nice work so far, you really put it together in an nice readable format.

I agree with the others on asking why the need to two sets of bowmen? I don't see the need and there is nothing in the Warhammer Bret Codex on them.

The special skill that allows a 4+ to stop a spell is a bit strong, have it work like a Lucky Charm, use once per game would be nice.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Thu 8 Oct 2009 - 22:16

Or weaken it to a 'not affected by the spell on a 4+', so it can affect other models and peasants. Or 'One per warband.'

Well, as for as the 'Lady's Favour', in my band, I went with the more 'mundane' approach: I added Lucky Charms to the starting hero equipment, and gave them a Damsel spellcaster with missile-centric ward spells. However, this is your warband, so it's the last I'll mention it.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 21 Oct 2009 - 3:45

I am thinking about changing the henchmen groups... This way their aren't 2 sort's of Men-at-arms or bowmen, and makes the equipment list shorter...
Only think i am not sure about is to switch Errants from Heroes with Knights of the Realm...
what do you guys think about it???


Henchmen (Bought in groups of 1-5)

Men-at-Arms
15 gold crowns to hire
Men-at-arms are the soldiery of Bretonnia. Every Knight maintains a retinue when he is a lord of a domain, and upon embarking in a quest, this retinue may join him on his journey. Men-atarms are determined warriors, ready to fight for honour and justice as much as the Questing Knight they follow.
Profile
M
WS
BS
S
T
W
I
A
Ld
4
2
2
3
3
1
3
1
5
Weapons/Armour: Men-at-arms may have weapons and equipment chosen from the Men-at-arms / Peasant Bowmen section of the Bretonnian Equipment list.
Lowest of the low: A Men-at-Arms is the lowest of society and regardless of how much Experience they accrue they will never acquire a position of authority. If a Men-at-Arms rolls 'That lad's got talent' it must be re-rolled.

Peasant Bowmen
20 gold crowns to hire
Bowmen are common folk who regularly practice archery at the village butts so as to be ready to repel raiders from their humble
cottages, fields and vineyards. When a Knight sets off on a quest it is not uncommon for a handful of bowmen to be inspired to bravery and join the Knight on his journey.
Profile
M
WS
BS
S
T
W
I
A
Ld
4
2
3
3
3
1
3
1
5
Weapons/Armour: Peasant Bowmen may have weapons and equipment chosen from the Men-at-arms / Peasant Bowmen section of the Bretonnian Equipment list.
Lowest of the low: A Peasant Bowmen is the lowest of society and regardless of how much Experience they accrue they will never acquire a position of authority. If a Peasant Bowmen rolls 'That lad's got talent' it must be re-rolled.

0-5 Knight Errant

30 gold crowns to hire
Knight Errant are the sons of nobles, eager to prove their mettle by feats of arms, and earn their place amongst the Knights of the Realm of Bretonnia. To do this they must perform valourous deed, so they will often accompany a Questing Knight on his spiritual journey in the hope of adventure and honour.
Profile

M
WS
BS
S
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W
I
A
Ld
4
3
3
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1
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1
7
Weapons/Armour: A Knight Errant may be equipped with weapons and armour chosen from the Knights section of the Bretonnian Equipment list. A Knight Errant may not ride a warhorse unless the Questing Knight also rides
one.
SPECIAL RULES
Knights Virtue: A Knight Errant is a chivalrous warrior who is superior to ordinary warriors. He will never panic and break from combat and so does not have to pass a Leadership test for being all alone.
Bretonnian Warbands Equipment List
KNIGHTS EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger1st free/2 gc
Mace/Hammer3 gc
Sword5 gc
BroadSword15 gc
Warhammer20 gc
Double-handed weapon15 gc
Morning Star15 gc
Lance20 gc
Armour
Light armour20 gc
Heavy armour50 gc
Shield5 gc
Large Shield10 gc
Helmet10 gc
Warhorse80 gc
Barding30 gc
MEN-AT-ARMS / PEASANT BOWMEN EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger1st free/2 gc
Hammer3 gc
Sword5 gc
Axe5 gc
Spear10 gc
Halberd10 gc
Double-handed weapon15 gc
Missile Weapons
Bow10 gc
Longbow15 gc
Armour

Light armour20 gc
Shield5 gc
Helmet10 gc


Last edited by SeiFeR-NL on Fri 23 Oct 2009 - 0:02; edited 3 times in total
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 21 Oct 2009 - 5:31

Are the Errants Heroes or henchmen? They should be Heroes.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 21 Oct 2009 - 5:39

Da Bank wrote:
Are the Errants Heroes or henchmen? They should be Heroes.

Well at the moment the Errants are heroes and the Knights of the realm are henchmen :S

But maybe i should switch them!
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 21 Oct 2009 - 5:42

They actually they should be heroes (all knights) or unless you made one a henchmen group and gave them a +1 or +2 roll on advancements so they have a slightly greater chance to get LGT.

Remember, it would be very sucky in Bretonnia if a Men at Arms got LGT and the Knight did not.

Or a bowmen or men at arms can not get LGT until they are at over half their total experience. Or they can never attain.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 21 Oct 2009 - 6:44

Da Bank wrote:
They actually they should be heroes (all knights) or unless you made one a henchmen group and gave them a +1 or +2 roll on advancements so they have a slightly greater chance to get LGT.

Remember, it would be very sucky in Bretonnia if a Men at Arms got LGT and the Knight did not.

Or a bowmen or men at arms can not get LGT until they are at over half their total experience. Or they can never attain.

I think that's a problem all warbands have... so i guess it would be unfair if only the Knights can become a hero... but as fluf it makes more sense!
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 21 Oct 2009 - 8:13

You must remember a Bretonian warband or Army (Warhammer) is very different than other races. They have a set heirachy (spelling). If you have read the last two Bretonnian Codexes (6th and 5th Edition) and read some of the Warhammer Fantasy role play books on Bretonnia then you will see what I mean.

Are Squires/Yeoman still in the warband?
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 21 Oct 2009 - 8:39

Sweet dude very nice. You could use the low of the low (or something) rule so that the peasants cant get tlgt.
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PostSubject: Re: Warband - Bretonnian Questing Knights   Wed 21 Oct 2009 - 8:48

Da Bank wrote:
You must remember a Bretonian warband or Army (Warhammer) is very different than other races. They have a set heirachy (spelling). If you have read the last two Bretonnian Codexes (6th and 5th Edition) and read some of the Warhammer Fantasy role play books on Bretonnia then you will see what I mean.

Are Squires/Yeoman still in the warband?

You have the following now:
Heroes:
0-1 Questing Knight Paragon
0-2 Questing Knight
0-2 Knight Errant (or Knigts of the Realm)
Henchmen:
Men-at-Arms
Peasant Bowmen
0-5 Knights of the Realm (or knight errants)

I guess i see ur point... give the Men-at-arms and Peasant Bowmen the low of the low rule... I guess that would work... and like i said more in sync with the fluf (rulebooks)
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