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 mult. wounds and OOA?

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And
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PostSubject: mult. wounds and OOA?   Tue 29 Sep 2009 - 10:32

hey there!

I suddenly realised that i didnt understand how it works when a model has more than one wound on it s profil and is taken OOA.

How do you make such a model lose a wound? :/

Excuse my ignorance Sad
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Myntokk
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PostSubject: Re: mult. wounds and OOA?   Tue 29 Sep 2009 - 10:58

suppose a model has 3 wounds - the first time he suffers a wound your opponent doesn't make injury roll, and he is now reduced to 2 wounds. Next time he's wounded your opponent still doesn't make an injury roll, and he is then reduced to 1 wound. Only at the point that a model has only 1 wound remaining does his opponent get to make injury rolls against him, with a few exceptions which are usually stated pretty clearly.

Now, in the event that a model with 3 wounds suffers 3 wounds simultaneously (i.e. a melee opponent with three attacks strikes and wounds him successfully all 3 times), then the opponent will get 1 injury roll. If he had inflicted 4 wounds, he would get 2 injury rolls, etc. etc. Assuming he is not OoA after this, he has only 1 wound when he stands back up.

The only ways that I know of to restore wounds during a game are either Healing Herbs or one of the Hexes that the Witch hired sword can learn.
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cianty
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PostSubject: Re: mult. wounds and OOA?   Tue 29 Sep 2009 - 11:21

In short: Whenever a model loses its last wound, make an injury roll.

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matt
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PostSubject: Re: mult. wounds and OOA?   Tue 29 Sep 2009 - 11:23

that's the answer Smile
permission to lock?

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PostSubject: Re: mult. wounds and OOA?   Tue 29 Sep 2009 - 22:37

Myntokk wrote:
The only ways that I know of to restore wounds during a game are either Healing Herbs or one of the Hexes that the Witch hired sword can learn.
There's also the Sigmarite Prayer 'Healing Hand' which restores all wounds.
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PostSubject: Re: mult. wounds and OOA?   Tue 29 Sep 2009 - 23:13

Great! thanks guys. That makes sense Smile
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PostSubject: Re: mult. wounds and OOA?   Today at 2:53

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