In preparation for a campaign that may or may not happen, my friend and I decided to play some stand-alone games with starting warbands. Both of us are new to mordheim (having only played once before this). We also don't have much in the way of suitable terrain at the moment.
I used my witch hunter warband:
Captain with sword and pistol
Priest with hammer
Witch Hunter with sword and pistol x 3
Flagellant with flail x 2
Zealot with mace and bow x 2
Dog x 3
My friend had a Bretonnian warband that used the Middenheimer rules. He had:
Captain with heavy armour, shield, helmet, sword
Champion with axe, heavy armour, shield, helmet
Champion with sword, heavy armour, shield, helmet
Youngblood with bow and mace x 2
Marksman with bow and mace x 2
And possibly some other equipment. Yes, he only had seven models!
We rolled up the 'occupy' scenario, and assigned three buildings as the objectives...
...the tower, the ruined house and the washing-powder box! I'm sure the table is a bit sparse, but hopefully we will be able to get more terrain together in the future.
Both sides advanced on the objectives.
There's a little bit of bow-shooting going on, but nothing much hits.
The witch hunters mob one of the Bretonnians on one side of the tower...
...and one on the other.
Also, they take on the marksmen near the ruin. Numbers are starting to carry the day for the witch hunters.
In fact, it's over. The witch hunters control the three objectives (without losing a model).
We decided to play another game with the same warbands, to see if the Bretonnian Middenheimers really were as outmatched as they seemed. This time, we got 'defend the find.'
The Bretonnians set up in the tower...
...and the witch hunters encircled them.
The Bretonnians fought valiantly...
...but didn't last long. The witch hunters had triumphed again, this time losing a single dog.
Clearly, the heavily-armoured Bretonnians were too badly outnumbered to stand much chance. So, my friend decided to mock-up a Possessed warband instead.
[continued in part two]