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Endakil
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PostSubject: Giant Fungus Forest   Tue 1 Sep 2009 - 18:17

I have finished this project! king
But I must admit it was nearly done when I bought the fungi at a chinese shop ^^

Greenskins breeding as fungi between the fungi:



Purge the breeding nest!:


The wyrdstone fumes create strange plants at the streets of Mordheim:



Later I found another use for these fungi (maybe inspired by the planet Felucia).
Knock down the xenos abomination!:
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Admin Tom
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 0:22

Hahaha!!! So awesome! How did you make these immense basidiomycetes?

Thanks so much for posting bounce

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Skavenblight
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 0:23

Wow Laughing Looks fantastic. I've never seen any fungus forest in Mordheim Very Happy
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Ezekiel
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 1:00

Yeeey! more magic mushrooms!! great to see more folk liking the fungi-funkyness!
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cianty
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 1:04

Ha ha! Cool!

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DeafNala
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 2:07

OH BABY! COOL MUSHROOMS! NOW the Forum has THREE Fungus Friends. GREAT looking pieces; VERY WELL DONE! thumbsup
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quidamcorvus
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 2:09

Hehe. lol!
It's good
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Endakil
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 3:14

@ Tom, I bought them at a chinese shop and they are nearly done. They seem to be decorative stuff for home plants (they got a spike in the base to put them into the earth), and they are made of polyestirene and apparently covered by thin painted paper. The effect is quite good, why don't you try visiting your nearest chinese shop? They are filled of useful stuff for scenery ^^

Thank you so much guys. Go, fungi-movement! Razz
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Wolfy
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 15:33

They are some VERY magic mushrooms. Amaizing, i love the idea about the Wyrdstone mutating the plants
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 16:29

Endakil wrote:

The wyrdstone fumes create strange plants at the streets of Mordheim

Wolfy wrote:
Wyrdstone mutating the plants

Sorry for smart-assing:

[nerd mode] study
fungi are not plants. They belong to the kingdom of... fungi and are heterotrophs. Plants belong to the kingdom of plants and are autotrophs. Just had to get it out of my system.
[/nerd mode]

Please don't hate me now.

- Your (otherwise very friendly) Admin Tom.

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Endakil
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PostSubject: Re: Giant Fungus Forest   Wed 2 Sep 2009 - 16:51

Well, it is supposed that greenskins are type of fungus... it seems that everything is possible at the world of Warhammer Razz
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DeafNala
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PostSubject: Re: Giant Fungus Forest   Thu 3 Sep 2009 - 1:13

RANT WARNING!
Mushrooms are for making strange libations & food, of course. The REALLY BIG Mushrooms are objects of worship for [my] Night Goblins.
The fungus thing & the idea of spawning with the Orcs & Goblins is one of the MORE ANNOYING ideas the GW designers came up with...they haven't figured out what women are here for yet. I follow the AD&D concept that the Green Folk will mate with just about ANYTHING as is evident from all the 1/2 Orcs. My Night Goblins "recruit" females on their raids with the "put out or get eaten" caveat...this has led to some tragic misunderstandings with the Bretonnian Ladies.
The point of this ramble is that some of the background fluff GW comes up with is pretty moronic; make your background fit the way YOU view your little warriors. You don't have to buy into EVERYTHING GW is selling. Suspect

BTW COOL MINIS...VERY WELL DONE! thumbsup
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playtable
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PostSubject: Re: Giant Fungus Forest   Thu 3 Sep 2009 - 20:58

Great forest.

DeafnNala,
Quote :
You don't have to buy into EVERYTHING GW is selling.
I like that train of thought.
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Milliardo
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PostSubject: Re: Giant Fungus Forest   Fri 4 Sep 2009 - 8:50

Your forest needs some squigs to inhabit it. :3

How about a special rule for fungus forests... like, if your model is within one, and he's shot at, or fighting in it, and an attack misses, roll a D6... on a 1, the model in the woods suffers stupidity for the rest of the battle due to a rain hallucinogenic spores. :3
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Drugart
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PostSubject: Re: Giant Fungus Forest   Sat 5 Sep 2009 - 14:22

Excellent work on the Shrooms! Love the great colors of them all.
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PostSubject: Re: Giant Fungus Forest   Sun 6 Sep 2009 - 2:09

Quote :
The fungus thing & the idea of spawning with the Orcs & Goblins is one of the MORE ANNOYING ideas the GW designers came up with...they haven't figured out what women are here for yet.


ARGH!!! I have deleted the Orcs and Goblins fungus background from my memory as soon as I had read it the first time in a GW book.

Now, thanks to all of you, I have to do it again!!! Suspect
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PostSubject: Re: Giant Fungus Forest   Tue 8 Sep 2009 - 18:08

Thanks for sharing those pictures... I love the mushroom forest - It is really Really cool
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PostSubject: Re: Giant Fungus Forest   Sat 19 Sep 2009 - 5:06

Those look fantastic - exactly the sort of thing you might get growing in a corrupted city like Mordheim.

They remind me of the computer game Morrowind too.
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PostSubject: Re: Giant Fungus Forest   Sat 19 Sep 2009 - 14:43

Use Wyrdstone to grow your fungi!

Works better than dung and Old McDonald may get a chance of growing a 3rd arm!

Excellent terrain!
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PostSubject: Re: Giant Fungus Forest   Thu 8 Oct 2009 - 2:18

I've been keen on idea of fungus forest for quite a long time and your concept of using pre-made artificial mushrooms seems really reasonable Smile .

It would be also great in both underground and wilderness settings.
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PostSubject: Re: Giant Fungus Forest   Thu 8 Oct 2009 - 11:10

as far as I know the wierd "greenskins are mushrooms" thing only aplies to orks and gretchin in 40k not to fantasy orcs.
fantasy orcs and goblins just seem to have an odd fixation with fungus
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