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 Death Squads Gaming Update Playtesting

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Da Bank
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PostSubject: Death Squads Gaming Update Playtesting   Wed 19 Aug 2009 - 10:25

I apologize for not giving long narrative stories like I did but I am still getting used to playing Kroot but once I get a "feel" for how this Avian looking creatures play I will create a story or them for them.

We are working on the Kroot (me) and the Chaos Cultist. The Cultist are lead by a Chaos Space Marine.

We played the Kidnapped Scenario from TC 6 and we changed a few things around. The Chaos were going to sacrifice the Govenor's daughter and the local arbites are scared of the Chaos Squad so the Governor had to hire a band of Mercenary Kroot to help rescue her.

Long story short, the girl was sacrificed. I had to route due to heavy casualties being inflicted on my Kroot. I lost my Shaman again, two games in a row. Dead and Dead. LOL.

The scenario needs a bit more fine tuning but overall it was a good quick game.

Mordheimer brought in the Cities of Death Master box set that weighs like 10 pounds of plastic. We will be building more city parts to go with what we have currently.

I have pics but don't have time to post them now and will later tonight.

Overall, both squads are progressing fairly well with no major issues to point out.
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PostSubject: Re: Death Squads Gaming Update Playtesting   Thu 20 Aug 2009 - 19:20

Argggh! I lost the pics. Sorry.
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PostSubject: Re: Death Squads Gaming Update Playtesting   Thu 20 Aug 2009 - 20:54

Mmmmm... Cultists. Now I'm getting really interested.

Based on the Lost and the Damned I'd assume?
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PostSubject: Re: Death Squads Gaming Update Playtesting   Fri 21 Aug 2009 - 13:46

Yes, in part. It is an interesting selection of material on this squad with some twists and turns.
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PostSubject: Re: Death Squads Gaming Update Playtesting   Today at 15:23

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