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 Zombie charge/run

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Warlord
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PostSubject: Zombie charge/run   Tue 29 Jan 2008 - 22:40

Well this question came up in the last game i played.
Is it possible to "run" with a zombie by doing a failed charge? cause we coulden't find anything in the book.
Its kinda cheesey but it works Razz

-Foot
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cianty
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PostSubject: Re: Zombie charge/run   Wed 30 Jan 2008 - 1:53

Sure you can charge every turn but it's absolutely pointless.

Mordheim Rulebook wrote:
Sometimes a charging warrior may not reach the enemy because you have miscalculated the distance. If this happens move your warrior his normal move distance towards the enemy. This is called a failed charge.

Your zombies will still be moving 4" each turn (= normal move distance). However, you get to measure the remaining distance this way each turn so I guess I'd have to hit you at the head for this Smile

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Warlord
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PostSubject: Re: Zombie charge/run   Wed 30 Jan 2008 - 2:06

ah well thanks for clearing that up, we diden't allow it anyway. damn sneeky undead player trying to do it

-Foot
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Erkwin
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PostSubject: Re: Zombie charge/run   Wed 30 Jan 2008 - 8:49

cianty wrote:
[...] I guess I'd have to hit you at the head for this Smile

lol!
Indeed, that's the way to handle players who's only aim it is to win by using cheesy ruleholes.
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PostSubject: Re: Zombie charge/run   Wed 30 Jan 2008 - 22:09

hey come on it wasen't me who was trying to get away with it, was the undead player in my group. but we said no. lol

-Foot
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PostSubject: Re: Zombie charge/run   Thu 31 Jan 2008 - 2:18

No one actually blamed you. Cianty only said that he would do so if you tried it Laughing
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PostSubject: Re: Zombie charge/run   Thu 31 Jan 2008 - 2:50

oh right, silly me Smile lol. If Tom or someone wants to close this they can seeing its been answered

-Foot

Thread locked at the request of it's opener and because the question has been answered. Cheers!
-- Cianty
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PostSubject: Re: Zombie charge/run   Today at 11:22

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