So, I've been playing a lot of games with some WHs today. They're quite skilled already, but I'm not sure where to go next with them. Here's the list:
Heroes:
Witch Hunter Captain (Marius)
WS4 BS4 S3 T3 W1 I4 A2 LD9
Equipment: 2 Maces, Crossbow, Heavy Armour, Holy Icon
Skills: Quick Shot, Burn the Witch!
Warrior Priest (Chuck)
WS 3 BS3 S3 T3 W1 I3 A2 LD9
Equipment: 2 Maces, Lucky Charm
Skills: Hammer of Sigmar, Armour of Righteousness
Witch Hunter (RĂchard von Dastardo)
WS3 BS4 S3 T3 W1 I3 A1 LD8
Equipment: Crossbow, 2 Maces
Skills: Wyrdstone Hunter, Burn the Witch!, Quick Shot
Witch Hunter (The Mad Hatter)
WS3 BS5 S3 T3 W1 I3 A1 LD7
Equipment: Crossbow, 2 Maces
Skills: Burn the Witch!
Witch Hunter (Helmet)
WS3 BS3 S3 T3 W1 I3 A1 LD7
Equipment: Crossbow, 2 Maces
Skills: Quick Shot, Wyrdstone Hunter, Burn the Witch!
Flameboy (Flagellant Hero)
WS3 BS3 S4 T4 W1 I3 A2 LD10
Equipment: Lucky Charm, Flail
Skills: Resilient, Fanatical
Henchmen:
Gandalf (Flagellant)
WS4 BS3 S4 T4 W1 I4 A1 LD10
Equipment: Flail
Skills: Fanatical
The Siege Crew (3 Flagellants)
WS3 BS3 S4 T4 W1 I3 A2 LD10
Equipment: Flails
Skills: Fanatical
Rover and Dover (2 Warhounds)
WS4 BS- S4 T3 W1 I4 A1 LD5
Equipment: Claws+Teeth etc
Skills: n/a
Hired Swords:
Pit Fighter
Well, that was a lot of typing. As you can see, my warband is quite combat centric. The warrior priest in particular is rocking everything, from Things in the Woods to Elf Masters and Dwarf Nobles. The Siege Crew in my last game charged and ripped a Thing in the Woods down before it could even attack. 6 S6 attacks. Ouch. Also, Flameboy the Flagellant is causing the S3 Shadow Warrior warband great distress. T5 and 2 attacks is excellent fun.
But the reason I'm here, what do you think I should add to the warband next? And what should I give my heroes as their next skills etc?
Thanks in advance!
~{Archy}~